Fallout 4
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5133p39

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5133p39

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About this mod

Makes player walk to selected destination using AI pathfinding.
Whether you are too lazy to play the game, or if you cannot fast travel and get bored walking down the same road for the millionth time, just let the game walk you there while you go make yourself a cup of coffee.

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Makes player walk to selected destination using AI pathfinding.
Whether you are too lazy to play the game, or if you cannot fast travel and get bored walking down the same road for the millionth time, just let the game walk you there while you go make yourself a cup of coffee.

I couldn't find a way to get the position of player's custom marker, so i had to use a list of predetermined possible destinations to choose from.
Only discovered locations are available by default, but since version 1.7 you can allow undiscovered locations by switching new MCM setting "Only discovered locations" to OFF.
While walking, you can change your pace, sneak, holster/unholster your weapon.


UPDATING FROM OLD VERSION
No special steps neccessary.


USAGE

Make sure to use the MCM menu to bind the hotkey for opening the destination menu.
  • Hold the hotkey to open destinations menu, click on a destination and close the menu to start walking.
  • Tapping the hotkey stops or resumes walking to the last selected destination.
  • Unless you allow it via MCM settings, location has to be discovered before it can appear on the list of available destinations.

While walking, you can use the following controls:
  • Forward/Backward movement keys to change the pace.
  • Sneak key to toggle sneaking.
  • Primary Attack key to unholster your weapon (unfortunately, this prevents free camera rotation).
  • Hold Reload to holster your weapon.
  • Tap the hotkey to stop walking.
  • Hold the hotkey to open destinations menu.


KNOWN ISSUES
Pathfinding in the game is wonky, nothing we can do about it.

  • You may get stuck on an obstacle.
  • You can either wait for the game to resolve it on its own, or press the hotkey twice to stop and then to resume walking.
  • You may get stuck in a weird disco dance as if trying to go in two opposite directions at the same time.
  • Happens usually after changing destinations while walking. No clue what can be causing this (if anyone knows, let me know).Fix it by pressing the hotkey to stop walking, turn around or move a bit, then press hotkey to resume walking.
  • Some enemies will aggro regardless of settings
  • Some enemies (so far i know only about Nuka-World Galaxy Zone robots) will attack the player even if the "No Agro" MCM setting is ON.
    In case of those robots, there doesn't seem to be anything to do about it, because they are set too aggressive, but please report if you see any other enemies not honoring the MCM setting.
  • Cannot use some doors while in 3rd person view.
  • This applies only to the doors that lead to a different cell (ie. those that trigger loading a new interior/exterior cell).For unknown reason, the AI driven player is unable to use such doors while in 3rd person view.So, if you use the auto-walk while your destination is behind such door, the player will stop at those door and wont be able to move past it.