Fallout 4

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  1. kitcat81
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    Update: Version 1.1.
    Added a holotape that allows to set followers mortal. And a small fix. Forgot to remove some test condition for "Forever Friends" syringe. Now it's removed.

    Ideas about possible improvements are very welcome.
  2. wolffang719
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    Is this compatible with S.R.O Syringe overhaul?
    Cause I like using that mod 
    1. savagan888
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      +1
  3. bholt917
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    I just started checking out this mod in my game and found an interesting thing about the sleep dart.  When the npc is knocked out, the talk option opens their inventory so you can take their stuff, but you can also equip things onto them.  I have various mods from lovers lab including devious devices and real handcuffs.  In the game, I hit a raider chick with a sleep dart then using sneak I equipped a shock collar on her while not alerting the other raiders.  I left the area and returned so that she would be awake to fight my character.  The shock collar was still on her when I returned so I was able to use the trigger device to shock her when she started shooting at my character.  It would be funny to do this to a raider boss.  It is probably for the best that syringers with sleep darts are not something that the raiders can be equipped with.  It would mean that every time you try to clear a raider location your character might be hit with a sleep dart, which means that your character would wake up naked in some other location with a shock collar and handcuffs equipped and missing all your gear.  It would set up an abduction and escape scenario like in RSE Abductions but it would not be due to surrendering.
  4. rjames106
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    I just used this mod recently and having so much fun with it. Now everyone can live in a happy post-apolocalyptic community and no one needs to die. ðŸŒˆ

    One question though, is there a workaround to make the "dismissed to settlement" love syringe npc to trade/follow again without hitting them again with syringes? They have no dialogue options once dismissed.
  5. XenonTheGreat
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    The "I see dead people" goggles are great, I just wish they didn't use the smoke effect and just used something similar to the red in vats for living targets (PA helmet mod) because the smoking effect obscures the whole screen after a big battle.
  6. MadCat751
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    Ok, this mod works pretty well, i now have a Deathclaw in my settlement
  7. MaximvsDread
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    Well, I tried it. Connie is still a broken. First I shot her in between the eyes...lol... No difference. Then I console killed her. Used the syringe. It worked but still no change back to full function. Maybe if a named npc dies and you leave the cell before they're resurrected it loses some original script. Idk, I'm just guessing. Well anyway I tried the other darts and they worked well so. I'm keeping and endorsing this mod ;) Good work thanx for the help.
    1. kitcat81
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      Thank you , glad to help ;) Connie staying dysfunctional might be if she was not assigned to any settlement when she died. Settlers won't go anywhere or have a normal dialogue unless assigned. If she was not assigned when she died, then the syringe won't re-assign her, because it grabs the settlement code from the corpse. I'd try to send her to some settlement and then back to see if it fixes her.
    2. MaximvsDread
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      Well, here's thing. She seems TO BE assigned to Abernathy Farm because I opened up the workshop and tried what you suggested here and the (move to) command was highlighted out. When I tried it anyway it said 'This person cannot be moved from this settlement. So I assume since she was part of the Abernathy family at that farm she is scripted to be there. I'm planning on starting over soon anyway. I'm going to use a batch file to make all named NPCs essential so I'll be good to go in the future. I would suggest to everyone else to do the same on a their next playthrough. I also lost Doc Anderson and Ron Staples. I found out when I was going through the list and moving people to me to see who was left in the game. It can be a bummer when you didn't even get to meet them. Da'Fuq Bethesda? ...lol...Anyway thanx again. I'm going to have fun with your mod sneaking around at a low level again getting by enemies :) Keep up the good work :D
    3. kitcat81
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      I decided to test it. I went to the settlement, killed her and then resurrected. If you resurrect her with the syringe, she acts as usual and her barter works too. Can you tell me, did you load the save where she died accidentally, or did you kill her again to resurrect with the syringe? I'm asking this because resurrecting with the console command clears some important data. In order for syringe to work and restore all the data, this data must exist on the dead body, so you should use it on a body that was not previously resurrected with console commands. That's because of how the engine works.

      As for moving her, she has this settings because she is a named NPC. You need to click her in console and paste this command:
      Addkeyword workshopallowmove

      Then go in workshop and select to move her. If Abernathy is listed there, move her to Abernathy, otherwise move her to any location and quickly before she left move her back to Abernathy. This should make her assigned to the settlement and allow her dialogues and pathing.

      Some useful information about resurrection and mod mechanics:
      Resurrecting with the console command can clear a number of different settings (depending on the type of NPC). Some of the data is not very important for functioning, but some of it is critical. This data is saved on the dead body. The syringe obtains and saves this data before resurrecting, since resurrecting makes this data to disappear. Then the syringes attached the saved data back to the revived NPC so the NPC can function properly.
    4. MaximvsDread
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      Ok, She had dies accidentally one day through combat. I found her and used console commands to resurrect her. Then I killed her using console commands and then used the syringe to resurrect her. That's pretty much it. She talks. She trades with me and even ONE time she chased after Blake because he had spoke to her. (Dialogue scripting I believe) Besides that, she does not count towards settlement number and she does not use her bed and does not idle. She just stands where ever I place her. Oh, and in workshop mode she will move to where you tell her to. I hope this helps :)
    5. MaximvsDread
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      BOOM! SHAKKALAKKANIGGA BOOM! IT WORKED! Thank you bro. Connie's back and I'll never forget your help with this! :D She counts again and is pathing and instantly needed a bed. The console command you suggested worked Perfect Thank you :)
    6. kitcat81
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      Great to know :D . Thank you for letting me know. Next time somebody accidentally dies, you can just use the syringe, then you won't need to re-assign them to the workshop manually. If you choose to use console commands, then you'll have to manually assign them, and, in some cases, to restore some other data with console commands.
    7. MaximvsDread
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      Yes. Now to get back to having fun. I ran across my settlement and shot everyone coming out of the bar with a sleeping dart and called them all a buncha drunks ...lol... I will always have this mod in any of my future playthroughs. Thank you for making it and take care :3
    8. kitcat81
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      :D Thank you for your kind words. Good luck and have fun!
  8. wileecoyote1969
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    Does Bonesetter fix the problem with NPC's losing an arm during a fight and then forever wandering around with floating disembodied mangled arms at the side?
    1. kitcat81
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      This is hard to answer, I did not test it on such NPCs. It was created to fix an NPC who is stuck in any animation - injured limb, sitting in the "bleeding" position, falling down randomly and then sitting as if they are bleeding etc, but can be used for those who are stuck swimming too . I have not encountered anything like you described yet and not sure it's possible without mods. All NPCs (apart from feral ghouls and some robots) will die upon losing a limb. The resurrection syringe can bring them back to life and recover all their missing limbs. If you resurrected somebody using another method and now they are running around with their head floating in the air, leaving the area and forcing them to unload should fix them. If game settings allow the NPC to stay alive while missing a limb, then I guess the only way to fix it for now is to kill and then use the reanimation syringe. It will reset all the limbs. Can you tell me please , are you are using any mods that allow NPCs to keep going without limbs?
    2. wileecoyote1969
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      Live Dismemberment
      https://www.nexusmods.com/fallout4/mods/16400

      Pretty sure this mod is what causes the bug. I don' know how the Bonesetter works, I was guessing that if it resets NPC's it might take care of the arm bug as well
    3. kitcat81
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      Thanks for the information. My syringes don't use the reset option. Resetting makes levelled NPCs lose their original face or even change their gender. It could only be used on unique NPCs. You can try to see if leaving the area can fix them ( fast travel to point A then point B , then return to the place). It will make the NPC unload. If they are not essential, you can kill them with a console command (kill), then revive with a syringe. You can reset them with a console command too (recycleactor) and then move to player. But this can totally change their look unless they are unique.
  9. RadiAtion09
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    Shortly before Christmas (in Game !!), almost all Raiders wore funny Santa hats in Nuka World after a short sleep. We had a lot of fun !!
    Let the party start !!
    There is still a lot to do before the cell reset turns everything around again.
    Thanks for the opportunity to have fun after a shot.
    P.S: The Pack Leader Mason looks really cute in a Negligee !!

    (Translation by Google, sorry !!)

  10. rogelio11
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    I'm gonna try this mod out. Looks fun to play :D I had a lot of fun with the portable cloning device. With this will add more fun to it.
    1. kitcat81
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      Thank you !
  11. ziaodo
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    Any reason why the Love Hypnosis syringe can't use the sugar bombs crafted with contraptions DLC? (The ones made in the food processor.)

    1. kitcat81
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      That's because the Sugar Bombs you craft with the DLC is pre-war Sugar Bombs item. Technically it's another item with another base ID. I set the recipe to use usual Sugar Bombs, they are easier to find in the Commonwealth. If you have some ideas about improving the recipe and replacing the Sugar Bomb component with something else, please don't hesitate to share.