Originally just wanted clean satisrated robots without rust and pale colors. (I mean it's illogical, you bild the robot from scrath on the workbench, but it's already rusty and pale).
But even if it's all camouflage, it exactly does what I was searching for.
Not that you added camo paint options... but that you (as near as I can tell) added camo paint options to damn near everything. I started working on a paint mod for robots that I never put out there because I had only modded the factory armor pieces. When I looked at what I'd have to do to get it added to *everything* it was a bit daunting and I kept putting it off and putting it off and just never got around to finishing it.
For the love of god... maybe you can give me some advice on a texture problem I'm having. I'm trying to use parts of Automatron in a power armor mod I'm working on. Unfortunately I can't find the colors I'm looking for 'outside' of the game. I know the colors I want exist but have spent days trying to find them. I took Materials\DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM
in order to make the piece black, like how it shows when you change the color of a bot "in-game". But that didn't seem to work. I've tried hundreds of pathnames, and still I can't get the in-game black look. Any clue on what the file-path should be???
I see your file paths are labeled Materials\DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base_Flecktarn.BGSM So I assumed changing Flecktarn to black would give me the in-game black paint job. But no.
I've messaged you a solution, but for anyone else curious all of the existing automatron paintjobs use the same texture, it's just recoloured using the colour remapping index in the material swap option. So you'd have to use that to recolour existing parts.
For more complex changes (such as camouflages) you'd have to make a new texture rather than using the colour remapping index.
I've been tracking your work since you posted power armor paints...happy I did! Although I haven't downloaded all of them yet, I will. Just busy finishing up a personal mod (I'll send you a link as a small thank you soon as we're done) then I will sink my teeth into all this awesomeness!
Very well done as usual. TBH, I wouldn't of expected anything less ;)
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But even if it's all camouflage, it exactly does what I was searching for.
everything else is fine, good work!
but if you can help with that i'd appreciate it
Not that you added camo paint options... but that you (as near as I can tell) added camo paint options to damn near everything. I started working on a paint mod for robots that I never put out there because I had only modded the factory armor pieces. When I looked at what I'd have to do to get it added to *everything* it was a bit daunting and I kept putting it off and putting it off and just never got around to finishing it.
I took
Materials\DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM
And changed it to
Materials\DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base_black.BGSM
in order to make the piece black, like how it shows when you change the color of a bot "in-game". But that didn't seem to work. I've tried hundreds of pathnames, and still I can't get the in-game black look. Any clue on what the file-path should be???
I see your file paths are labeled
Materials\DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base_Flecktarn.BGSM
So I assumed changing Flecktarn to black would give me the in-game black paint job. But no.
Any advice would be greatly appreciated.
For more complex changes (such as camouflages) you'd have to make a new texture rather than using the colour remapping index.
Good luck with your mod!
Although I haven't downloaded all of them yet, I will. Just busy finishing up a personal mod (I'll send you a link as a small thank you soon as we're done) then I will sink my teeth into all this awesomeness!
Very well done as usual. TBH, I wouldn't of expected anything less ;)
Thank you!