32 comments

  1. audiodef
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    I have allowed the domain to expire, as I need to watch my budget. Plus, my farm keeps me busy. If anyone would like to continue using this guide, I would be happy to revive it, as time permits. I'm currently going through a fresh install of FO4 and creating an updated load order for myself. I'd be glad to update the guide if people are still interested.
  2. Marek357
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    Hi audiodef. I wanted to let you know that I used BiRaitBec's build as the foundation, thoroughly read through Mortercotic's and Ape75's guides that he suggested, had a failed Vortex build that ran awesome but the saves wouldn't load, and after reading through your guide, I ended up with a working build to exceed my wildest expectations. I learned more in the last month than the previous 10 years modding (all the way back to Morrowind at least), have competently used tools I've only read about previously, and couldn't be happier that I persevered through some aggravating setbacks. After multiple modded playthroughs and almost 500 hours on FO4, I really needed something to make it as different as possible, and focused on changing as much of the core play and the world as I could while trying to keep things stable. So far it looks, sounds, and plays incredibly well for my modest rig, and feels very fresh for how familiar the main plot is. I suspect I'll run into some mod conflicts with the number of mods I'm running: ~50 VIS-related plug-ins in a merged patch, another ~50 Sim Settlement-related plug-ins in another merged patch, and another 254 plug-ins on top of that, ~15 of which are new accessible, explorable space mods like BTI I understand are inherently risky. Including BRB's Repacks and Merged Mods I must have 450+ plug-ins running. Thanks again for the time and effort you put figuring out what works best, making the guide to share that, and all of your suggestions and instruction around the mechanics behind modding, which made all of the difference in making my crazy FO4 modding ambitions a reality!

    If you're curious what my monstrosity looks like or what I'm running it on I can try to figure out how to export the plug-ins load order from NMM and the specs for my PC.
    1. audiodef
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      Thanks, Marek357, for the incredibly nice feedback. This is exactly what I hope for when I share what I learn, and hearing things like this totally make my day.

      Yes, indeed, I am curious to see your load order and your rig specs, if you ever get a chance.
  3. mac2636
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    Any chance you may give Sim Settlements a go? I've never tried it, but really want to.
    1. audiodef
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      I tried it once, but not extensively. I personally like building all my settlements, but sure, I'll keep Sim Settlements in mind as a future inclusion in this guide. :-)
    2. audiodef
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      Sim Settlements 2 is now a part of the guide.
  4. Beercicle
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    The link to your guide is 404'ing right now https://audiodef.com/jewelofthecommonwealth/
    1. audiodef
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      Fixed, thank you for pointing that out. The correct link is https://jewelofthecommonwealth.com.
    2. BlueGunk
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      Still broken 
    3. audiodef
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      The current site is https://jewelofthecommonwealth.xyz. A cybersqautter is holding the original URL for ransom, which he'll never get.
  5. Roland The Headless
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    I was wondering why you suggest turning off auto and quick saves. I get far too many random crashes to desk top to ever not have those. No Quick Save in Survival mode kept me from playing it until there was a mod to allow it.

    I love the game but losing an hour plus of game play every so often would make me not want to play.

    "Random crash to desktop" seems to be a feature of every Bethesda game I own.
    1. audiodef
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      I should probably modify the guide so it only suggests turning off auto/quick for non-survival mode.

      In general, auto and quick saves aren't the best way to save, in any game, but in the case of survival it's necessary.

      Thank you for bringing that to my attention. :-)
    2. Mipasa
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      The only way to make a proper save is by using consol save, its easy fast and always works unless if you at some point make a normal save on the consol save. Then the incorrect data will be transfered to the consol save.
      Have been using consol save over 2 years now and havent had 1 bloated save.
      How, well as said its easy, open console and type         save me        first word is the command to save second can be nearly what ever you want ( I prefer to use the current chars name). And in general do not have more than 5 saves.
      Oh and I only play survial, horizon survial.
    3. audiodef
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      Good tip!
  6. drrscjunkmail
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    The guide doesn't seem to be available on your site.
    1. audiodef
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  7. BiRaitBec
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    Why you use a simple text file and not the actual description?
    1. audiodef
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      I actually thought of using the description. I was just trying to use the mod uploader in a "proper" way, but now that you've mentioned it, I have seen the description used for similar help documents.

      I used the Articles tab for the full online document, but I'll think about switching it to the description.

      The simple text file for download is for people who want to download it and make their own notes in the actual document as they go along.
    2. fftfan
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      Audiodef your way makes sense. If you end up having multiple articles for different topics it will get cluttered to have everything in description. But if there will be just 1 then I do suggest also including it in description.
    3. BiRaitBec
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      i think it's not fair for people to have a text in the file instead of just the description.


      People will get bothered to actually download every time to see further updates or just a simple text.

      You're surely not the only one that use this method, i personally dnt like it much. You can even not use the file after uploading a mod page, but that's your decision.
    4. audiodef
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      BiRaitBec, you don't need to download anything. Just click on the Articles tab. :-)
    5. audiodef
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      fftfan,

      Thanks for the feedback on how to present this guide. Now that you mention it, since this is a lengthy guide, I'm going to leave it as an article. Maybe future versions will be broken up into smaller articles to make it more manageable and also to make it easier for people to find specific topics within the guide.

      Thanks, man, you made me think about this in a better way. :-)
    6. FalloutIII2013
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      ...to add, being able to read the document off-line vs. the description which requires internet.
    7. mac2636
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      I actually like the text file route. This way I can download it and all the relevant mods, then work through adding them without needing internet access. Also allows me to use a previous versions as sometimes I stop midway, add some mods of my own creation then move on. This sometimes takes weeks or even months to work through. So with the text file, I don't have to worry about going back and changing anything if you updated and made any changes.
    8. audiodef
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      That's actually a very good point. I don't have a text file for the current version of this guide, but I'd be happy to look into bringing it back if there's continued interest in it.
  8. steeley56
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    any chance you would make a mod manager 2 guide ? im with you up to the point of getting game ready before installing mods after that its all about taste and preference of the user
    1. audiodef
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      I keep thinking about making MO2 guides, but writing and maintaining guides takes a lot of time. I had to choose a mod manager to focus on. Maybe someday. :)
    2. audiodef
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      The MO2 guide is now a thing. See description tab!
  9. endersblade
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    Found this after reading your wonderful SSE one. Can't wait to give this a try, I have NEVER been able to get a stable modded game of FO4 to work!
    1. audiodef
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      Thanks! Let me know how it goes and if you have any questions.
  10. Mortercotic
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    Hey there! Thanks for this. Is always good to have suggestions and shared knowledge of modding in general and tips to do it in a more stable way. I will surely look at it to improve my own vision and correct some mistakes of my list. Cheers!!
    1. audiodef
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      Cheers, mate. Let me know if you have any suggestions or run into any trouble.
  11. fftfan
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    Can I request guide about scripting, model creation, texture creation if you have knowledge of these topics?
    1. audiodef
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      I would totally do that, but I'm afraid those are beyond my expertise. This guide is intended for player modding, not mod building.