Fallout 4

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CptCOOTS

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CptCOOTS

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  1. CptCOOTS
    CptCOOTS
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    Sticky
    Knight seems to have turned on a little early for me. I'll be triple checking my requirements and I may have to release a new version (it will still work in an existing save). Please let me know if any of you have any problems.
  2. lavalion128
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    I have this downloaded in MO2, and I can't seem to get it to work at all because of the formating or something. What am I supposed to do?
  3. Ausarq23
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    has anyone noticed a lot of bugs with the danse dilemma? or are most of the reports mod conflicts?
  4. spacefiddle
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    Hey all, some additional fixes to the Linked version script, found here:
    https://www.nexusmods.com/fallout4/mods/51622?tab=files

    TL;DR:
    Nothing huge, just noticed after a long absence that on login you'd get? "you are a Initiate" or "you are a Elder" and thought of a way to fix it. Fix includes source code and requires this (the original) mod.

    Nerdy details:
    Originally the ranks were defined in an array as "Initiate, Knight, Elder" etc. and the rank-change notification was "You are a <rank>" so all I did for this update was change the notification to say "You are <rank>" and now the array is "an Initiate, a Knight, the Elder" etc.

    @COOTS:
    As before, feel free to grab the source code and update the mod here with it :) I moved the rank array setup to its own function, and call it from both Init and OnPlayerGameLoad, otherwise it won't update for an existing savegame.
  5. jester4488
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    please add more for the other factions
  6. kaliban93
    kaliban93
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    кто сможет мод перевести на русский  
    1. CptCOOTS
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      I might know a guy.  Let me reach out and I'll see if I can get a Russ translation and incorporate spacefiddle's fix.
  7. spacefiddle
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    For anyone using the Linked version who noticed it doesn't work if you're already in the BoS on install, or that it might apply rank Knight-Commander before you qualify, and some other weirdness: there is a fixed version here. It's the fixed and recompiled script, and requires this mod to work. Includes source code and expanded logging. Ferinstance in a game where I haven't joined yet:

    ?[04/25/2021 - 05:10:02AM] BoS_PipBoys log opened (PC-64)
    [04/25/2021 - 05:10:02AM] Game Reloaded
    [04/25/2021 - 05:10:02AM] PatchCheck Started
    [04/25/2021 - 05:10:02AM] Checking Elder...
    [04/25/2021 - 05:10:02AM] We're already monitoring for Elder and plugin is still present
    [04/25/2021 - 05:10:02AM] Checking Compassion...
    [04/25/2021 - 05:10:02AM] We're already monitoring for Lyon and plugin is still present
    [04/25/2021 - 05:10:02AM] Calculating Rank. Current: -1
    [04/25/2021 - 05:10:02AM] Checking Rank (8), Sentinel
    [04/25/2021 - 05:10:02AM] Checking Rank (7), Star Paladin
    [04/25/2021 - 05:10:02AM] Checking Rank (6), Paladin Commander
    [04/25/2021 - 05:10:02AM] Checking Rank (5), Paladin
    [04/25/2021 - 05:10:02AM] Checking Rank (4), Knight-Commander
    [04/25/2021 - 05:10:02AM] Checking Rank (3), Knight-Captain
    [04/25/2021 - 05:10:02AM] Checking Rank (2), Knight-Sergeant
    [04/25/2021 - 05:10:02AM] Checking Rank (1), Knight
    [04/25/2021 - 05:10:02AM] Checking Rank (0), Initiate
    [04/25/2021 - 05:10:02AM] No qualifying rank found for matswap, returning original value
    1. Lionhitch
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      Thanks for helping us all out Spacefiddle, you truly are the hero of the commonwealth.
  8. spacefiddle
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    Edit: Linked version is definitely broken. Only applies change when you advance a quest, will not update no matter what rank you are when you install, doesn't apply paints.

    UPDATE: FIXED IT

    Repaired the broken script and it works now. Only thing is the rank insignia is super-faint on my screen, nothing like the screenshots, but I'm guessing my gfx settings are doing that somehow, will have to investigate.

    [04/20/2021 - 07:34:07PM] BoS_PipBoys log opened (PC-64)
    [04/20/2021 - 07:34:07PM] Quest Initialized!
    [04/20/2021 - 07:34:07PM] Calculating Rank. Current: -1
    [04/20/2021 - 07:34:07PM] Checking Rank (8), Sentinel
    [04/20/2021 - 07:34:07PM] Checking Rank (7), Star Paladin
    [04/20/2021 - 07:34:07PM] Checking Rank (6), Paladin Commander
    [04/20/2021 - 07:34:07PM] Checking Rank (5), Paladin
    [04/20/2021 - 07:34:07PM] Checking Rank (4), Knight-Commander
    [04/20/2021 - 07:34:07PM] Checking Rank (3), Knight-Captain
    [04/20/2021 - 07:34:07PM] Checking Rank (2), Knight-Sergeant
    [04/20/2021 - 07:34:07PM] ^ Player is this rank
    [04/20/2021 - 07:34:07PM] Paint successful: [ObjectMod < (FE007FB2)>]
    1. spacefiddle
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      @CptCOOTS

      You still around man? I'd like to send you the fixed Linked version :)
  9. Z3RT0k
    Z3RT0k
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    is this compatible with the pippad mod?
    1. spacefiddle
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      Not at all, this is a bunch of textures of the Pip-Boy model. The pip-pad is a different model completely. Unless the Pad author invokes some Dark Magic to apply Pip-Boy textures to the Pad - then it MIGHT work, but in that case it could come out distorted or with the stripe in a weird place or something.

      TL;DR 99% chance No.
  10. DaffyD
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    Hi there, great mod, had a lot of fun with it on last playthrough!

    Latest run, trying out project valkyrie and just checking to see if it's 'safe' to change the linked version over to the manually apply 'unlocked all' version midgame?  Probably should have checked compatability earlier (...and, now I think of it, how valkyrie plays with BPAO...hmm.)  If not, well, I mean, I'm not exactly adverse to a little Brotherhood re-landscaping of the Cambridge area in order to get my sweet pipboy logos but hey, just curious and checking options before I jump into the MQ/modded-MQs.

    Thanks for the mod, really helps get into the spirit of things :).
  11. Sleekstuff
    Sleekstuff
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    Hello the rank logos on the pipboy screen seems to stick even when im using the map it's really a huge obstacle when using the pipboy map. I use improved map with visible roads and FTO pipboy. Hopefully this gets fixed or is it just because of my load order