Fallout 4
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Created by

dazzerfong and Wardaddy

Uploaded by

Sophisa

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15 comments

  1. alonsosabean13
    alonsosabean13
    • member
    • 2 kudos
    Fucking thank you, we need more mods like this. Merge those bitches, merge everything god damn it.
  2. BurningWithin
    BurningWithin
    • member
    • 0 kudos
    hmmmmm... Is there a special way of installing this mod or do like the rest as in drag-n-drop? It doesn't seem to show the reload animation for me, just vanilla reload through the gun. I uninstalled the mod "grab the damn mag" just to be on the safe side. Any suggestions? I'm probably doing something simple wrong.
    1. RuinsFate
      RuinsFate
      • supporter
      • 29 kudos
      Did you install both requirements?
  3. User_34968830
    User_34968830
    • account closed
    • 67 kudos
    What a coincidence! I'm about to release a massive redux that does this exact thing plus add camos, bug fixes, spawns, attachments, and many more things for the MK14 EBR.
    1. RuinsFate
      RuinsFate
      • supporter
      • 29 kudos
      Go right ahead. Honestly, I might use your work instead from the sound of it. This is just something I threw together while testing out various weapon mods.
    2. User_34968830
      User_34968830
      • account closed
      • 67 kudos
      It's actually not just mine, it took 6 people :) assets from 4 authors and then wanamingo and I for coding! I''m sure you'll love it! the beta is almost done. future plans to add different ammo types and unique variants on enemies and unique hidden ones.
    3. erny313
      erny313
      • supporter
      • 4 kudos
      Could you also do something about the weapon's FOV too ?
      That would be awesome !
    4. RuinsFate
      RuinsFate
      • supporter
      • 29 kudos
      No, because I don't know how. Fairly sure that's something more in the mesh and animations than just stat editing, and thus way beyond my talents. If their project manages it, awesome, but I won't be.
    5. EdDante34
      EdDante34
      • premium
      • 134 kudos
      @ Fallout4Why does it involve flipping the mesh and putting the bolt charging handle on the proper side? Been waiting for WarDaddy to revisit this and do that.
    6. User_34968830
      User_34968830
      • account closed
      • 67 kudos
      I like the weapons FOV, so if you wanted it changed you;ll have to change it youself. nothing I can do about the wrong side for cambering as it would require the anims to be changed as well, but I should be releasing a beta sometime this week.

      some changes I made so far:
      Removed 2 redundant reticles and added reticle construction cost of 2 glass
      Added the ability to choose no barrel attachment in worbench
      Added 9 weapon camouflages with construction cost of 2 oil
      Updated Weapon mod descriptions/names in workbench
      Added new reload animations to the MK14
      Removed world placed MK14's
      Added MK14 to Enemy and Vendor leveled lists via script injection
      Added ability for MK14 to spawn with different camouflages, reticles, etc.
      Removed free damage and recoil modifiers from workbench
      Increased base damage of MK14
  4. mjeltevik
    mjeltevik
    • member
    • 33 kudos
    sweet, thanks. :)
  5. pury1
    pury1
    • premium
    • 10 kudos
    AWKCR compattibility too?
    1. RuinsFate
      RuinsFate
      • supporter
      • 29 kudos
      No, but other than adding a keyword to the weapon, why is that needed? Or are you after the ability to build the gun at AWKCR's weapon bench?
    2. pury1
      pury1
      • premium
      • 10 kudos
      Helps in the sorting, and dont mess some ammo types.
    3. RuinsFate
      RuinsFate
      • supporter
      • 29 kudos
      I'll have look at it. No promises though.