hmmmmm... Is there a special way of installing this mod or do like the rest as in drag-n-drop? It doesn't seem to show the reload animation for me, just vanilla reload through the gun. I uninstalled the mod "grab the damn mag" just to be on the safe side. Any suggestions? I'm probably doing something simple wrong.
What a coincidence! I'm about to release a massive redux that does this exact thing plus add camos, bug fixes, spawns, attachments, and many more things for the MK14 EBR.
Go right ahead. Honestly, I might use your work instead from the sound of it. This is just something I threw together while testing out various weapon mods.
It's actually not just mine, it took 6 people :) assets from 4 authors and then wanamingo and I for coding! I''m sure you'll love it! the beta is almost done. future plans to add different ammo types and unique variants on enemies and unique hidden ones.
No, because I don't know how. Fairly sure that's something more in the mesh and animations than just stat editing, and thus way beyond my talents. If their project manages it, awesome, but I won't be.
@ Fallout4Why does it involve flipping the mesh and putting the bolt charging handle on the proper side? Been waiting for WarDaddy to revisit this and do that.
I like the weapons FOV, so if you wanted it changed you;ll have to change it youself. nothing I can do about the wrong side for cambering as it would require the anims to be changed as well, but I should be releasing a beta sometime this week.
some changes I made so far: Removed 2 redundant reticles and added reticle construction cost of 2 glass Added the ability to choose no barrel attachment in worbench Added 9 weapon camouflages with construction cost of 2 oil Updated Weapon mod descriptions/names in workbench Added new reload animations to the MK14 Removed world placed MK14's Added MK14 to Enemy and Vendor leveled lists via script injection Added ability for MK14 to spawn with different camouflages, reticles, etc. Removed free damage and recoil modifiers from workbench Increased base damage of MK14
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That would be awesome !
some changes I made so far:
Removed 2 redundant reticles and added reticle construction cost of 2 glass
Added the ability to choose no barrel attachment in worbench
Added 9 weapon camouflages with construction cost of 2 oil
Updated Weapon mod descriptions/names in workbench
Added new reload animations to the MK14
Removed world placed MK14's
Added MK14 to Enemy and Vendor leveled lists via script injection
Added ability for MK14 to spawn with different camouflages, reticles, etc.
Removed free damage and recoil modifiers from workbench
Increased base damage of MK14