I was playing Fallout 4 and it occurred to me that there should be some Postal mods like a face preset of the postal dude or stuff like that that would honestly be awesome.
It would be great if one of you modders would consider porting some of that great wildlife from Skyrim. Some of the horses to ride across the Wasteland. Or replacements for those ghastly two headed Brahmin, Radstags, Yogis and feral dogs. You know to help suspend one's disbelief. Or just more realistic wildlife in general. Here's hoping one of you would consider such a project.
I'm not quite sure how this works and all. But I think something that would be kinda lore friendly is a mod that allows you to have a secondary weapon equipped like in games such as Call of duty or battlefield. I'm guessing you'll probably need a hotkey or something to change between weapons. I know some people would just suggest using the favourites menu, but I find it to be kind of a hustle when you're navigating the favourites menu for a weapon in the middle of combat. Also maybe some tactical throwables would be cool from a military aspect
im just cuious when you have the time is there a way or any chance of some one making a mod to allow you to give commands to followers with hand actions insted of walking up to the follower. say like me im trying toplay as a mil sim just for s&g and ide like to use military hand signals insted of walking up to the companion and commanding them through chat. i wanna be able to use mu military outfit and weapons with a human companion and tell themto hold position,hold fire, follow,fire at will, and move to location useing hand signals like in the military.
What does the Hypo do? It's has beverage properties you say so it reduces thirst? The Hypo in FO2 was a "better version of the super stimpak and in addition, it has no side effects."
Also would you consider working on porting Groovatron mod from FNV to FO4 please if you have time. It has a good pole dance animation plus a lot of dances and poses. It's all clean animations even if my screenshots here are racy. DM me if you do please. https://www.nexusmods.com/newvegas/mods/42528 Thank you https://ibb.co/k6X5yhx https://ibb.co/f9h391P https://ibb.co/Qj04RJB https://ibb.co/GpknXB9 --- I just finished Thuggy's Depravity mod and I enjoyed it. Neat characters and things to do. (l've done Fusion City Rising a long while ago too.) I was noticing that the Rexford dance animations for the girls at the poles are (vanilla) dance animations used also in the Fusion City Dance gun (which I use a lot). I remember actual pole dance animations used in a similar animation gun in FNV, Groovatron (instead of just boogie-ing in front of a pole). I started a thread mod request for this on Nexus: https://forums.nexusmods.com/index.php?/topic/10043103-groovatron-nv-port-to-fo4-pole-dance-animations-poses-dances/
The hypo is literally an injection version of the Refreshing beverege It heals a massive 500 hit points, removes 1000 rads, and cures all addictions, making it equivalent to five portions of bloodbug steak, four doses of RadAway (without the Medic perk) and one dose of Addictol.
The name wasn't based on the FO2 hypo, but like the FO2 hypo, the name was based on Star Trek's hypospray. (I am a Trekker, deal with it )
But, seeing the FO2 hypo added hitpoints, and so does this hypo, it is sufficiently similar. Maybe the FO2 hypo didn't have any additional effects, it was also a better version of the stimpack, because stimpacks used to cause dmg after use. The hypo did not. So basically, while items in FO4 are similar in spirit as the items from FO2, they are not exactly the same.
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As for your request. I have no idea on how I would even be able to port animations from FNV. I have absolutely no experience with animations whatsoever.
In any case, I don't think you'll be able to find anyone who would do this for you. Koupoable has their permissions basically set to 'no dice'. You need their permission to modify their files, and they haven't been active on the Nexus since 2019.
So basically, you'll need to either port them yourself for you personal use, or get someone to remake them from scratch.
Porting I could maybe figure out, but making animations from scratch is not something I am able to do at this time.
Are you still making mods based on requests? I need help with modding FO4 robobrains so their meshes and textures are replaced by normal automatron heads. Also I could use a full head armor build. Something that shades the glass full so, you're unable to see actually robo brains anymore.
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Also would you consider working on porting Groovatron mod from FNV to FO4 please if you have time. It has a good pole dance animation plus a lot of dances and poses. It's all clean animations even if my screenshots here are racy. DM me if you do please.
https://www.nexusmods.com/newvegas/mods/42528
Thank you
https://ibb.co/k6X5yhx
https://ibb.co/f9h391P
https://ibb.co/Qj04RJB
https://ibb.co/GpknXB9
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I just finished Thuggy's Depravity mod and I enjoyed it. Neat characters and things to do. (l've done Fusion City Rising a long while
ago too.) I was noticing that the Rexford dance animations for the girls at the poles are (vanilla) dance animations used also in the Fusion City Dance gun (which I use a lot). I remember actual pole dance animations used in a similar animation gun in FNV, Groovatron (instead of just boogie-ing in front of a pole).
I started a thread mod request for this on Nexus:
https://forums.nexusmods.com/index.php?/topic/10043103-groovatron-nv-port-to-fo4-pole-dance-animations-poses-dances/
The name wasn't based on the FO2 hypo, but like the FO2 hypo, the name was based on Star Trek's hypospray. (I am a Trekker, deal with it
But, seeing the FO2 hypo added hitpoints, and so does this hypo, it is sufficiently similar. Maybe the FO2 hypo didn't have any additional effects, it was also a better version of the stimpack, because stimpacks used to cause dmg after use. The hypo did not. So basically, while items in FO4 are similar in spirit as the items from FO2, they are not exactly the same.
----
As for your request. I have no idea on how I would even be able to port animations from FNV. I have absolutely no experience with animations whatsoever.
In any case, I don't think you'll be able to find anyone who would do this for you. Koupoable has their permissions basically set to 'no dice'. You need their permission to modify their files, and they haven't been active on the Nexus since 2019.
So basically, you'll need to either port them yourself for you personal use, or get someone to remake them from scratch.
Porting I could maybe figure out, but making animations from scratch is not something I am able to do at this time.