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  1. Greb651
    Greb651
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    Version 0.7.4 is built for Horizon 1.9.4d.
    Some patches are now integrated into CPAM's leveled lists through the use of Robco Patcher. Please refer to the description to check which patches require it.
    Please note that I currently don't have the free time to thoroughly test the mod, so please report any PA-related issues you encounter.
  2. MaxDrechsler
    MaxDrechsler
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  3. corerer12ed
    corerer12ed
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    i installed this mod midgame and i noticed that the BoS guys in boston airport and prydwen still has the t60 armor, is that normal? also in what order should i place the mod( im using MO2)?
    1. Greb651
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      Yes that's normal.
      CPAM edits leveled lists. Leveled lists require 3 ingame days to refresh if the actors aren't persistent, in which case they won't refresh.
      CPAM generally works better on a new save.
    2. corerer12ed
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      What about the load order? i made it so that CPAM is placed after Horizon. It's been 5 or so days ingame and the BoS still has their T60s and T45s (idk if the T45 is part of the vanilla BoS, didnt rlly care abt it before). Thanks for the help :DD
    3. Greb651
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      T45 aren’t vanilla, it means CPAM is working.
    4. ZCrosse
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      I kept hearing CPAM need a new save, is it not true anymore?
  4. TomsRomans
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    The power armor needed medical paint variations and some unique medical equipment. I have so many frames and armor pieces available at level 75 that I could use them as decorations.

    Would something like this be considered for CPAM in the future? PAAM - Power Armor Alternative Meshes (Bodyslide) Honestly, very slim power armor would not look great but with light touch of woman's body lines to the power armor, it then would look great.
  5. TomsRomans
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    After updating the "Horizon - Power Armor Patches" mod to the 0.7.4 version, the version number still shows v0.7.3.
    1. Greb651
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      Ah yeah I forgot to update the fomod info file. It’s fine to use as is.
  6. GhostSkyline
    GhostSkyline
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    I found that null auxiliary mod requires NuclearPhysicist03, is this an issue? Other auxiliary mods work fine, requiring NuclearPhysicist02.
    I checked it with FO4edit. co_PA_AuxMisc_Null has PlayerRef [PLYR:00000014].HasPerk(NuclearPhysicist03.
    1. Greb651
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      Yeah I forgot to fix that one when I fixed the other recipes.
      It will get fixed in the next update.
      If you know your way around xEdit, you can just swap the requirement to Nuclear Physicist 2.
  7. TomsRomans
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    Would somebody be interested in fixing Bastion Power Armour? The armour has terrible clipping around the arms when a weapon is used. It is a badly made mod, yet it would be a great addon if the armour had no issues. I would have fixed it myself, but I am no programmer or anything in that area.
  8. flamethrowersone
    flamethrowersone
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    Will you be adding more power armor in the future? Like SE-01 Power Armor
  9. Ankhras85
    Ankhras85
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    I do have a questions; seems like the Creation Club X-03 Set Pieces / Armor Pieces are not flagged as "unplayable". is that right (and correct)?
  10. prime30001
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    I can't seem to find a set of t60 even when joining the brotherhood they are all using t45 is this a bug or is it going to be located somewhere else
    1. deleted29568345
      deleted29568345
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      You get it after reaching the rank of paladin if you are using the cpam core module. All the generic BOS soldiers will use t45 with knight rank insignia. You can also console command it if you don't like the CPAM changes. Alternatively using Heather casdin will also get you a full set of t60.
  11. deleted29568345
    deleted29568345
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    You mentioned leveled list integration for some enclave based power armor in changelogs , could you specify which NPCs? my best guess is it only applies to the remnants added in the new update but I haven't installed it yet.