this will come in handy at some dire moments..like a mirelurk queen spawning right on top of my ass, which happened to me a few times (at level 12, actually happened once at such a low level).
EDIT: i made it craftable, cause as the mod is now it will conflict with any other mod that alters anything in the sanctuary/northbridge neigbourhood. I have the Sanctuary Estates mod installed, and your mod conflicts, it replaces the old bridge back over the new bridge of the mod cause you placed the container there. So i made the grenade a constructible object so that i can craft it at any chemstation.
i'll send you a PM with a downloadlink so you can provide it as optional download.
EDIT: also, from what i've been told, it's not advisable to use numerics for naming forms in gamebryo engine, like 11Deathclaw, since the engine can do strange things when the form name doesn't start with a character, it's what Cipscis told me years ago when modding Fallout New Vegas. I always use a prefix starting with AA and then my modname initials, which used to be Marcurios, so i use AAMCDeathclaw, i don't know if it still holds up in the renewed engine, but better to be safe then sorry i think.
I made it spawn a regular festering bloatfly, Deathclaw was somewhat to OP for me, felt kinda cheaty, the bloatfly is good as a distraction, gives me time to seek cover..thanks for the mod..
What is being asked, is " ... after you summon her, is she a " follower ", in that she follows after you summon her?
You did not answer, nor does your DP .. it just says, " .. there she is, ... " ... " sit back and enjoy the show .... "
But * IF * she follows, that could be a possible problem and/or annoyance .. .... I had one of these back in 2016, a similar thing and the Mod Creator then found out that people were kind of " turned off ", in that you could not " turn off " the DC ... it just " ... followed like a lost puppy ... " until it would get into a fight.
I'm doing my best to try and make this make sense, in what it is I am asking ....
It does *NOT* state that the DC stay where it was activated. I just went and double checked, no.
So since it does NOT state: " " Deathclaw stays in the area where it was activated and does NOT move from the area of activation ..." ... Except that it fights where you throw the grenade, there is really ** NO ** information as to what happens when you leave the area of initial activation of the Deathclaw.
... so what exactly happens to the Deathclaw after you summon it and the initial battle / activation is over, is not an unreasonable question at all.
It was not an unreasonable question at all, trying to figure out: What happens after you summon the DC after the initial summons and battle.
The Deathclaw will stay in the small area where the grenade is thrown until such a time you throw another grenade in a different area and it will respawn there, to stay in that small given area until moved again by another grenade. ( ? )
What i don't understand is, why keep coming back with all kinds of specific questions over and over when you can just download, install and check out what it does..
for example, i installed it, threw a grenade, the Deathclaw killed my enemies and went back to where i threw the grenade and did not follow me, questions answered..or throw two grenades, and you have two deathclaws, question answered..is it that hard ?
So, if you keep coming back with tons of questions that can easily be answered by simply testing or just reading the description, which is actually quite clear and to the point, it gets old soon.
Like i said, you where born with the same amount of grey matter we all have, try to put it to good use.
It's pretty obvious he did, i threw like 20 grenades into the castle to clear out the mirelurks, i had 20 deatclaws, so he is asking all this stuff still, that means he's not planning on testing the mod, but more like nag you to death with his questions..
actually, a lot of people do that, i do understand it when it is a big ass mod with tons of features, but not with a small mod, i always test small mods, that's called having fun..
I'll stop now, cause i'm starting to get sick of my own comments..
20 comments
EDIT: i made it craftable, cause as the mod is now it will conflict with any other mod that alters anything in the sanctuary/northbridge neigbourhood.
I have the Sanctuary Estates mod installed, and your mod conflicts, it replaces the old bridge back over the new bridge of the mod cause you placed the container there. So i made the grenade a constructible object so that i can craft it at any chemstation.
EDIT: also, from what i've been told, it's not advisable to use numerics for naming forms in gamebryo engine, like 11Deathclaw, since the engine can do strange things when the form name doesn't start with a character, it's what Cipscis told me years ago when modding Fallout New Vegas.
I always use a prefix starting with AA and then my modname initials, which used to be Marcurios, so i use AAMCDeathclaw, i don't know if it still holds up in the renewed engine, but better to be safe then sorry i think.
1. Does she have a " time limit " where she ' expires '?
2. Can you kill her?
.... Reason being .....
One does not want to have a DC following you all around the Common Wealth, plus likely there are places she would get stuck.
Or ... does she time out and return to a cage?
Just some questions ....
2.Yea you can kill her, but she has the best Legendary Skills and have 2 Lifes
She is not a companion
there is no Time out, Just a help for fights :D [PLS read Mod discription ^^]
just some answers...^^
What is being asked, is " ... after you summon her, is she a " follower ", in that she follows after you summon her?
You did not answer, nor does your DP .. it just says, " .. there she is, ... " ... " sit back and enjoy the show .... "
But * IF * she follows, that could be a possible problem and/or annoyance .. .... I had one of these back in 2016, a similar thing and the Mod Creator then found out that people were kind of " turned off ", in that you could not " turn off " the DC ... it just " ... followed like a lost puppy ... " until it would get into a fight.
I'm doing my best to try and make this make sense, in what it is I am asking ....
No follow
no interaction
no companion
just a little help for fights
anything else ?
It does *NOT* state that the DC stay where it was activated. I just went and double checked, no.
So since it does NOT state:
" " Deathclaw stays in the area where it was activated and does NOT move from the area of activation ..."
... Except that it fights where you throw the grenade, there is really ** NO ** information as to what happens when you leave the area of initial activation of the Deathclaw.
... so what exactly happens to the Deathclaw after you summon it and the initial battle / activation is over, is not an unreasonable question at all.
It was not an unreasonable question at all, trying to figure out: What happens after you summon the DC after the initial summons and battle.
i really dont know what this guy wants, its a simply Grenade that spawns a deathclaw, not more not less :D
This guy wants to know things that arent written in the description
but the description shows you what the mod does, why asking then these questions @jjb54
Truly I am ....
I'm guessing the answer is: ( ? )
The Deathclaw will stay in the small area where the grenade is thrown until such a time you throw another grenade in a different area and it will respawn there, to stay in that small given area until moved again by another grenade. ( ? )
for example, i installed it, threw a grenade, the Deathclaw killed my enemies and went back to where i threw the grenade and did not follow me, questions answered..or throw two grenades, and you have two deathclaws, question answered..is it that hard ?
So, if you keep coming back with tons of questions that can easily be answered by simply testing or just reading the description, which is actually quite clear and to the point, it gets old soon.
Like i said, you where born with the same amount of grey matter we all have, try to put it to good use.
You ask me so much before you test the mod?
Normally, users install mods and test them. Then give a feedback!
But you turn it around ...
That makes no sense at all ....
actually, a lot of people do that, i do understand it when it is a big ass mod with tons of features, but not with a small mod, i always test small mods, that's called having fun..
I'll stop now, cause i'm starting to get sick of my own comments..
Is CIA interrogator your daytime job? Just try it out. Its free, you know.
Tell me all what you like ^^