Just wanted to put this here. The description say to load this in concord after you arrive BUT I mistakenly left it installed in a new playthrough and used Start me up mod to spawn in the Sanctuary cellar with NO issues whatsoever after leaving. So if you use that mod feel free to leave this mod installed for that start option.
Hey am. Trully beautiful mod. I've got a problem though the ground goes over the paths and houses sometimes. Do you know any fix for it? I do not have any mod that modifies the terrain.
Seems I can't deleted the post. I got it fixed. I had Santuary reworked roads installed totally forgot about it disabled it and it's all good. Works fine that's for the mod.
First time I ever installed a mod like this that replaces sanctuary. The love that went into this is absolutely clear. I wish it felt more appropriate to the environment. I have to suspend disbelief a lot to make it feel right, because it is absolutely incredible what this mod does in terms of adding utility and structure to sanctuary despite it looking like something out of a futuristic drama.
I'm currently using this mod alongside Sim Settlements 2. This mod author should consider collaborating with that author to create a sanctuary that builds itself entirely with the base framework built up like this mod does and the unique elements dynamically built up like sim settlements 2 pushes.
Fantastic job. Def looking at more stuff from this author.
Thanks Mumbles! Very glad you're enjoying it :) If you're doing a Minute Men playthrough, that version is a little bit more lore friendly and might suit your taste a bit more then ... And I have been thinking about it too, maybe one day I'll hit King up and see what we can do ;)
Deleted original comment because I'm a dumbass, but it's sorted now. Great mod BTW. Exactly the kind of thing I was hoping to make myself, so you've saved me a whole lot of trouble.
161 comments
Could be anything really Brian. Is this one on the very bottom of your loadorder? New save where you didn't visit diamond city yet?
Trully beautiful mod.
I've got a problem though the ground goes over the paths and houses sometimes.
Do you know any fix for it?
I do not have any mod that modifies the terrain.
I had Santuary reworked roads installed totally forgot about it disabled it and it's all good.
Works fine that's for the mod.
I'm currently using this mod alongside Sim Settlements 2. This mod author should consider collaborating with that author to create a sanctuary that builds itself entirely with the base framework built up like this mod does and the unique elements dynamically built up like sim settlements 2 pushes.
Fantastic job. Def looking at more stuff from this author.