Just in case anyone uses this with the latest armorsmith extended version: I updated the armor records in the ESP. This is for the DLCRobot + AE version (or fallout 4 season pass)
The enchantment stays the same as in the original version. Records just for allowing eyewear were removed (AE already allows it).
Wait so does this replace the bonus with +1P and +1C, or does it add those to the existing bonuses so now every eyewear gives 2 of one stat and 1 of the other?
I have see a mod how do that for Patrolman glasses and have request the same thing for some other (because i don't know how to make a mod even a little thing like that :s) and he never answer me.
Really great job and thanks for your time doing that ! many kudos on all your body <3
A question, i play in an other language than english, this mo will change my item name too right ?
My pleasure :p You can find several FO4edit tutorials now on Youtube, but any xEdit tutorial (TESVedit / F3Edit / FNVedit) works.
I believe so. Because esp's are static, the name of the esp will override the name / stats in the game, regardless what the language is. If you want, I can try to upload some translations, or you may upload it yourself aslong you credit me / my mod where you make the translation of :p
hi, well, i have made so recherche before you replly there and now i know how to translate mods, but that still very simple and basic and i think i cant translate mod who are more complexe.
i will try to translate yours and can offer it if you want (on your page), but the translation will need some test and feeback too (that for French language). As you want, i will try to translate it for my use whatever, so if you want try to translate it tell me or i can give you a translated .Esp.
As you wish. Like I said, you have my permission to upload it yourself on the Nexus aslong you credit me or you can send it to me and I will credit you :p
ok, i will give you a French version of the mod, as you want for the credit, everyboy with 10m and 5 of them to read the tutorial and read is easy. you can do it yourself too, if you want for every mod, only the "special" character of some language will not show well or if you creat new entry.
But for your mod for exemple, you just change some statistic, so the name of item is the same, but your are moding in english, so when player who not play the same language load it, the name in your mod overwrite them, but with the tool to translate, you use the English String (those you use for the mod) and the String for the language destination, the program look what item it is one by one, take the name from english and look at the same place in the other language entry and then copy past the name for this language, and it's done.
Of course for some detail a second reading isn't usless, and an obligation if you adding line or word, but only in this case.
12 comments
This is for the DLCRobot + AE version (or fallout 4 season pass)
The enchantment stays the same as in the original version. Records just for allowing eyewear were removed (AE already allows it).
TDarkShadowMutant: feel free to upload the following:
https://mega.nz/file/YgsCVL5a#__aZdchFOFPwumAh_vEWx5iX7bnOarzjay7b0LPTCUE
I have see a mod how do that for Patrolman glasses and have request the same thing for some other (because i don't know how to make a mod even a little thing like that :s) and he never answer me.
Really great job and thanks for your time doing that ! many kudos on all your body <3
A question, i play in an other language than english, this mo will change my item name too right ?
You can find several FO4edit tutorials now on Youtube, but any xEdit tutorial (TESVedit / F3Edit / FNVedit) works.
I believe so. Because esp's are static, the name of the esp will override the name / stats in the game, regardless what the language is.
If you want, I can try to upload some translations, or you may upload it yourself aslong you credit me / my mod where you make the translation of :p
i will try to translate yours and can offer it if you want (on your page), but the translation will need some test and feeback too (that for French language). As you want, i will try to translate it for my use whatever, so if you want try to translate it tell me or i can give you a translated .Esp.
But for your mod for exemple, you just change some statistic, so the name of item is the same, but your are moding in english, so when player who not play the same language load it, the name in your mod overwrite them, but with the tool to translate, you use the English String (those you use for the mod) and the String for the language destination, the program look what item it is one by one, take the name from english and look at the same place in the other language entry and then copy past the name for this language, and it's done.
Of course for some detail a second reading isn't usless, and an obligation if you adding line or word, but only in this case.
Well, i send you this soon.
http://fallout.wikia.com/wiki/Fallout_4_armor_and_clothing#Eyewear
Enjoy the mod.