Fallout 4

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CasshernX

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CasshernX

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17 comments

  1. CasshernX
    CasshernX
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    Will you guys just use the goddamn mod?
    
  2. zurf96
    zurf96
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    This mod is everything I have ever wanted in a mod, any chance of you porting it to xbox?
    1. CasshernX
      CasshernX
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      Xbox version (not me; Don't complain to me when it's not as updated as the PC version): https://mods.bethesda.net/en/fallout4/mod-detail/4338101
    2. zurf96
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      Wow that was fast, thank you! 
  3. CabbageGolem
    CabbageGolem
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    This is perfect for Greg Monington, who uses a junk jet and Pre-War Money to spread his great wealth with the denizens of the Commonwealth.
  4. vulgarprophet
    vulgarprophet
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    Looks amazing! Thank you so much for sharing your work with all of us, man.
  5. The1Flame
    The1Flame
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    I think a good solution would be raising the base damage to a viable survival early game damage, then have attachments to make it endgame viable. Like how vanilla fo4 balances weapons.

    Ex:
    Default Charge trigger: between x0.5 - x1 damage. Vanilla behavior
    Semi-auto trigger: x0.75 damage
    ---
    Base receiver: 80 damage.
    Strong receiver: 120 damage. req Heavy gunner 3
    Heavy receiver: 180 damage. req Heavy gunner 4
    Reinforced receiver: 250 damage. req Heavy gunner 5
    1. lowl
      lowl
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      i think for maximum balance, level based crafting and a scaling damage bonus through gun mod hidden perk would be more compatible.
      if for flavor, using perks like scrapper or charisma based ones would be interesting.
      much of the balance in Survival mode is based on using expensive assets to overcome difficulties. since this gun is cheap, easy to find ammo for(unlike bowling balls, spikes, etc), and not single-shot, it would be unbalanced to make it like those expensive heavy weapons.
      Making it stronger (250dmg) might call for a custom crafted ammo using desirable assets(eg other ammo).

      it's a lot of modding to balance this game and keep it fun!
  6. enterusername
    enterusername
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    I think it would have been better if all this mod did was simply increase the base damage to 80, 100 or 120. I must say, 250 is a bit too powerful compared to the vanilla version.
  7. LGH
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    250 is crazy overpowered for such a simple weapon. That's half the damage of a fatman with none of the ammo constraints or self-damage risk. 100 would have been plenty for what's basically a back-up heavy gun that you never need to worry about ammo for.
    1. CasshernX
      CasshernX
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      Actually download the mod & use it in-game from mid to high levels and say that again.

      It's not meant to be a "back-up" weapon, it's classed as a heavy weapon.
  8. BacteriophageBS
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    FYI, changing "energy" damage to fire, ice, or electric damage allows it to completely bypass all damage resistance. The individual damage types are leftovers from Skyrim (same engine), and while they still work, FO4 only provides DR for physical and energy damage, unless you have one of the more comprehensive damage type mods.
  9. Di3sIrae
    Di3sIrae
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    Well, i never used it actually, because my past characters were more "fragile", let's say. But my new one is carrying a flamer and have a good STR... So, it would be fun to use this... And even not using the Junk Jet, i saw that it was not that good anyway.
    I'll have to still look at it and Better Locational Damage to see if there is anything i should patch before, but still a great renew of a barely useful weapon :)
    Thanks! Also, why fire deals energy damage anyway? lol

    Now i am interested in gettint to it, good that i am still initiating my exploration with this new character hehe
  10. ededed117
    ededed117
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    Great mod, I have a quick question. Is there anyway to make the Junk Jet viable for NPC also? Most NPC would just flat out refusing to use it.
    1. CasshernX
      CasshernX
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      That's because the Junk Jet is marked as "Player Only" in the Creation Kit by default meaning it's only usable by the player.

      And yes there is a way for the NPC to use it since I could just uncheck the "Player Only" but if I had to take a guess as to why it was set as such, it's probably because companions/NPCs have problems using Junk as ammo.
    2. ededed117
      ededed117
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      would it be ok to make a version just for NPC with a new type of ammo maybe just call it "junk"?
    3. CasshernX
      CasshernX
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      No. I'm not willing to go that far to make an NPC-usable Junk Jet