0 of 0

File information

Last updated

Original upload

Created by

steamcanuck

Uploaded by

steamcanuck

Virus scan

Safe to use

Tags for this mod

13 comments

  1. deleted166187778
    deleted166187778
    • account closed
    • 10 kudos
    Why is there navigational mesh info map in the plugin?
  2. A5sguard
    A5sguard
    • member
    • 1 kudos
    mistake
  3. oldbastard42
    oldbastard42
    • premium
    • 45 kudos
    Hmm, seems nobody else is having this problem: No caravan, Ada or attacking robots at the attack point - even after removing this mod! I tried on two different computers with new characters. The quest starts, but I only get radio static and nothing else.
    1. GangofDruids
      GangofDruids
      • premium
      • 4 kudos
      You sure you're on the right NQAS mod?  This the the Vault-Tec one.

      As an FYI - the NQAS Automatron one is bugged, and has been for some time.  As a result, I no longer use it.
  4. Morghean
    Morghean
    • premium
    • 16 kudos
    works like charm... had no problem with starting vault 88 when I wanted to...
  5. borjoyzee
    borjoyzee
    • premium
    • 181 kudos
    Pretty cool. I was going to ask if you'd consider doing them all into one esp, but then I realised others may have asked so I checked out your other mods and sure enough they have.

    I'll wait for that one, but thanks for doing these.
    1. star-mystyk
      star-mystyk
      • premium
      • 77 kudos
      I came here from the Fire Support one. An AIO would be great but, I'll grab them all anyway :)

      I had the same kind of mods for New Vegas which were essentials to my game. Good to see these ones for 4. It was only a matter of time :-)
    2. steamcanuck
      steamcanuck
      • premium
      • 69 kudos
      There will be an all-in-one for DLC, but it'll depend on what others come for quests like "Fire Support".
    3. 1976VKMopar
      1976VKMopar
      • member
      • 1 kudos
      An all in one would be great, These mods fix an annoyance I have with the game and merging them would help L.O. wise. Either way I will be grabbing all of them
  6. Helixien
    Helixien
    • supporter
    • 265 kudos
    Thank you mate, this is great!
  7. PinoyGamer111
    PinoyGamer111
    • member
    • 0 kudos
    QUESTION: Anyone here having conflicts with Horizon and this mod (as well the similar ones)? I would like to know before I download this mod.
  8. Bkrp
    Bkrp
    • BANNED
    • 18 kudos
    Another one I'll add to my game soon.

    As you're dealing with those papyrus scripts, let me ask you something: how does the script handle the radio station addition to the Pip-boy radio tab? Is it possible to stop the script from add the radio station? If this is the case, I'll probably do it myself when I start the game again.
    1. steamcanuck
      steamcanuck
      • premium
      • 69 kudos
      The radio station runs in its own quest, but it ties into 'Vault Tec Calling'. One could probably get away with preventing the radio station from broadcasting at all, but there could be side effects. Remember, lots of stuff happens behind the scenes, controlled by the quest. Disabling the station could prevent things from being properly initialized, something I found out during my early attempts at delaying the Automatron DLC.