There seems to be a bug with production number. it is very low. when i built it in red rocket(no settlers) It even produces 4 bottles of water per refresh cycle. I am actually playing in survival mode, does anyone else have the same problem?
Ah finally, I can tuck away 1 water source instead of wasting build space on several or having to make a small fort on the rivers and lakes just to run 1 without it getting shot up.
For anyone who wants to add the magazine instead, type: help "Vault-Tec Engineering" 4 book then add the magazine/book with: player.additem ITEMCODEHERE
Nice. Don't uninstall this mod tho. The generator I used, the fusion was borked. And the wire from the fusion generator was still there even without the AROD, and trying to remove the wire was immediate CTD.
Did you copy this guy's format? https://www.nexusmods.com/fallout4/mods/17142 Or did you added it yourself? I'm asking because the materials you need is exactly 5 times the original, no doubt it's just coincidence. Just because it's more popular doesn't mean it's legit. Circuitry is needed in this one and yeah that's the difference but I think it's kinda sus. The orignal one takes x4 materials of the Vanilla high-grade purifier and yet I question How likely it is that this mod took that in account.
Really? The mod that gives you 25 purifiers at the cost of 20 costs exactly 20 purifiers, *clearly* this must be a copy of a mod that adds one at 4x the cost?
Costs are multiplied by 20 for the arod compared with the vanilla industrial water purifier. Except ofcourse for the cloth that was swapped out for circuitry.
Also, as stated in the mod's description page, the output was increased by 20%. So 20 industrial purifiers would have 800 water output, arod has 1000.
Is there any reason why this mod won't work on my Valve Steam Deck but is fully functional on my PC? I clearly have everything I need. I used the console to directly add the needed perk because I don't want to start the Vault 88 dlc yet (stupid location for the perk mag if you ask me) due to wanting to play the base game before I play any dlcs. I have all the junk I could ever need thx to setting cheat terminal's add junk command to 100k. I have ten 100 power fusion generators hidden underground with tcl so raiders can't destroy them. I literally have everything I need but I can't seem to build the AROD device on Steam Deck. When I try to do so the device doesn't appear before me. However when I play on my laptop the AROD device is fully visible when selected as well as fully placeable. Another issue I ran into was with my bright idea to first build the device on PC then switch to Steam Deck. Once I loaded up my save on Steam Deck the AROD purifier I placed on PC disappeared.
Edit: It seems my issue has something to do with missing texture/mesh files. I purposely deleted them on PC to see what would happen and lol and behold the AROD purifier disappeared just like it does on Steam Deck. Anyone know any reason why my Steam Deck would be deleting the texture files from the mod? Short of that anyone know how to install mods manually? I usually use a mixture of Vortex and MO2 (depending on the game) to install the files for me. Not really sure why they would be deleting or skipping over necessary files to run the mod.
Im not sure im doing something wrong or if theres an issue with this mod. It shows up in my list of other waterpumps and whatnot, only difference its semi-transparent and it doesnt show up infront of me when i select it.
I've checked so ive got all resources needed, even slapped down a 100power, powerplant next to it. Tried placing in water and on land without success. Im running a whole bunch of other mods too so might be that, just wanted to check with you first since id really love to use this beast instead of all the small buggers! :)
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Of course, you could just go full-cheat by searching "help AROD 0", then plop one down with 14.placeatme
help "Vault-Tec Engineering" 4 book
then add the magazine/book with:
player.additem ITEMCODEHERE
and add the magazine/book with:
player.additem ITEMCODEHERE
Onde adiciono esses códigos que você mencionou acima?
I'm asking because the materials you need is exactly 5 times the original, no doubt it's just coincidence. Just because it's more popular doesn't mean it's legit. Circuitry is needed in this one and yeah that's the difference but I think it's kinda sus.
The orignal one takes x4 materials of the Vanilla high-grade purifier and yet I question How likely it is that this mod took that in account.
Costs are multiplied by 20 for the arod compared with the vanilla industrial water purifier. Except ofcourse for the cloth that was swapped out for circuitry.
Also, as stated in the mod's description page, the output was increased by 20%. So 20 industrial purifiers would have 800 water output, arod has 1000.
Edit: It seems my issue has something to do with missing texture/mesh files. I purposely deleted them on PC to see what would happen and lol and behold the AROD purifier disappeared just like it does on Steam Deck. Anyone know any reason why my Steam Deck would be deleting the texture files from the mod? Short of that anyone know how to install mods manually? I usually use a mixture of Vortex and MO2 (depending on the game) to install the files for me. Not really sure why they would be deleting or skipping over necessary files to run the mod.
It shows up in my list of other waterpumps and whatnot, only difference its semi-transparent and it doesnt show up infront of me when i select it.
I've checked so ive got all resources needed, even slapped down a 100power, powerplant next to it.
Tried placing in water and on land without success.
Im running a whole bunch of other mods too so might be that, just wanted to check with you first since id really love to use this beast instead of all the small buggers! :)
/Cheers
Donk
I found a manual down in vault 88, after reading it i can now build the water pump. :)
i think there is another Bethesda bug where it can't pick a subject for the loading screen.
kinda terrified im distroying m.2 drives and graphics cards at the same time using loading screen accelerator.