File information

Last updated

Original upload

Created by

mtr

Uploaded by

mtr

Virus scan

Some files not scanned

264 comments

  1. samcposey
    samcposey
    • member
    • 0 kudos
    "ITS WATER MELON TIME!!!" -quote from kentucky ballistics
  2. Ata1337
    Ata1337
    • member
    • 4 kudos
    I've been trying to make a patch for Better Locational Damage (https://www.nexusmods.com/fallout4/mods/3815) for this but even after placing the ammo and projectile into BLD's form lists, the 200 weapon damage always drops to 20. Why is that? Can anyone help? 

    Load order looks fine. this mod loads before BLD

    Edit: band aid solution for now is to simply make the gun use .50 cal
  3. RatManfromItaly
    RatManfromItaly
    • member
    • 1 kudos
    is awkcr necessary for the mod? the plugin wont work without it
    1. fraquar
      fraquar
      • member
      • 24 kudos
      You need to download AWKCR and install it (get the 3.2 version).
      Open FO4Edit and select this mod (which also selects AWKCR).
      Right-click on this .ESP and select Clean Masters - it will remove the dependency.
      Note:  It doesn't actually leverage any of AWKCR - but the only way to clean it is to install AWKCR.
      Once you've cleaned it - uninstall and remove AWKCR - you don't need it anymore.
    2. skibidinutter
      skibidinutter
      • member
      • 0 kudos
      nevermind
  4. skibidinutter
    skibidinutter
    • member
    • 0 kudos
    what the hell is awckr
  5. chrisburns
    chrisburns
    • premium
    • 0 kudos
    Before the next gen update this mod was working fine for me but now the gun is pink, has no barrel and wont fire.

    Is anyone else having this issue or is it just me?
    1. gamergod343
      gamergod343
      • member
      • 0 kudos
      WORKS FOR ME, PROB A MOD CONFLICT
  6. GeneralDivision
    GeneralDivision
    • member
    • 0 kudos
    EVERY GUNNER NPC HAS THIS WEAPON CHANGE PLEASE
    1. Cityweasel
      Cityweasel
      • premium
      • 0 kudos
      This. Too many weapon modders just inject their work  to the LL and the weapons loses their unique status. I know "its really easy to edit yourself in xedit" but who has time to do that to every single weapons mod.  It is much better to add a single weapon in to some specific location or make it a easter egg hunt.
    2. fraquar
      fraquar
      • member
      • 24 kudos
      Mod authors do the hard work, provide a functioning weapon mod. 
      Mod users have the easy work, integrate it into their game the way they want.
      -----
      Yet too often you just see lazy users that want everything done for them so they don't have to do anything.   Then they just turn around and complain when it's not done the way they want.   Ugh.
      -----
      Take ownership of your own load order.   Take ownership of your own weapon distribution - because nobody knows what you want but you.
  7. VeohTech
    VeohTech
    • member
    • 1 kudos
    Sorry to say but your balancing logic is even worse than terrible...
    I totally don't like the idea it's soo excessive expensive as also it's even more powerful than a rocket launcher...

    The gun itself is nice, but the stats are really ridicolous.
    Found 2-3 of them and if selling just one you can buy off any vendor completely empty.

    This is hard gamebreaking. Changing the vallue and stats of base dmg, as also the vallue of the ammo -> why should be a missile be way cheaper than a .500 S&M, and also especially 45-70 supposedly even more expensive than the 500S&M, which is bassically already existing in vanilla on far habour and just costs 3 caps per bullet...
    Setting it down to 6 I guess because it's a specially made bullet from S&M (50BMG got a vallue of 4). Dunno of the 45-70, I may delete it and use the far harbor one.
  8. RatManfromItaly
    RatManfromItaly
    • member
    • 1 kudos
    remove awckr requirement
    1. acccodo
      acccodo
      • supporter
      • 0 kudos
      THIS
  9. FransTheFox
    FransTheFox
    • member
    • 0 kudos
    Can you make a balanced variant? It's way too ridiculously overpowered. I doubt that a .500 S&W is over 3 times more powerful than a .50 BMG. Maybe a base damage of 90 or 100?
    1. FenderFron
      FenderFron
      • member
      • 0 kudos
      It's very easy to just do this yourself with xedit, I do it all the time for balancing purposes, even changing things like accuracy and weight also.
    2. FransTheFox
      FransTheFox
      • member
      • 0 kudos
      Yeah, I already did that with FO4Edit. I just need to make the mods more balanced too.
  10. tarlac4747
    tarlac4747
    • premium
    • 0 kudos
    I found it is WAY to OP, I was one shot just walking though boston in a full suit of X01 combined with some other mods that allow me to combine more armor so my armor rating was around 2-3k and was still one shot at full health 
    1. fraquar
      fraquar
      • member
      • 24 kudos
      To be honest, this kinda weapon is supposed to be OP.
      Still, with OP weapons you can reign them in,
      a)  Making them Semi-Rare to Rare finds - and remove them from vendors and crafting.
      b)  Make the ammo they fire even if you do find one like finding a needle in a haystack. 
      In the end though, by the time you reach the end game you should be able to use this at least semi-regularly - otherwise there isn't much point of having it in the game to begin with.   It is an end game weapon, no doubt.
    2. TheMysteriousTheorist
      TheMysteriousTheorist
      • supporter
      • 0 kudos
      Well it's supposed to be because it's chambered in 500 MANUM. It's a literal hand cannon. More powerful than .50 AE AND .50 BMG
    3. FransTheFox
      FransTheFox
      • member
      • 0 kudos
      A .500 S&W is absolutely NOT more powerful than a .50 BMG.