1:"THE HUMANS ARE DEAD!" 2:"the humans are dead." 1:"The humans are dead." 2:"They look like they're dead" 1:"We used poisonous gases, 2:"With traces of lead" 1:"And we poisoned their asses."
2:"(Binary solo)" 1:"Zero zero zero zero zero zero one Zero zero zero zero zero zero one one Zero zero zero zero zero zero one one one Zero zero zero zero one one one (Oh, oh-one, one-oh) Zero zero zero zero zero zero one Zero zero zero zero zero zero one one Zero zero zero zero zero zero one one one" 2:(Come on sucker, lick my battery)
"Boogie, boogie" (The humans are) "Boogie, roboboogie" (The humans are) "Boogie, boogie" (Roboboogie) "Boogie, roboboogie" "Boogie, boogie" (The humans are) "Boogie, roboboogie" (The humans are) Boogie, boogie" (Roboboogie) "Boogie, roboboogie" "The humans are dead"
Oh my gosh this mod is amazing, for once these guys are scary and hard as hell to fight up against, the thing is they are far harder to fight than the coursers are, so it's very unbalenced, and i'm using mods that supposidly make the coursers stronger and they are still very weak in comparison to this, like i'm using a mod that makes it so the coursers essentailly reboot like a freaking terminator when you kill them as they have a kind of defibulator in them that does this multiple times before you can actually kill them for good, but the coursers go down so easy that even with this functionality they are still really weak.
like idk what you did to these synths, but they are freaking amazingly hard and it's really fun fighting them, they are just a lot stronger than the coursers are and they can really take a s#*! load of bullets just to take down one of them.
now here is the thing, these synths have some of the best gear when it comes to the weapons they use, and that propably needs to be scaled down a bit and be according to leveled items, now i had a mod that was supposed to reduce the possiblility that NPC's are using guns so they would use melee more often, but some of them still had these high level weapons that the mod didn't really prevent them from having, some of them it did, but most of these synths kicked my ass with the weapons they had on hand and their health or armor i'm not sure which, is really beefy even when the game is on easy lol, yeah i had to go back to easy and they were still very hard to fight up against.
FearTheSynth.esp and FearTheSynthLess.esp are the exact same thing, just with different FormID's (for some odd reason, and nothing in the description says anything about it.. or anything at all tbh). Yes I'm sure (would even say it's a little obvious, guess your Perception isn't high enough)..
Use one of the other, I'm guessing the other is for "Less" encounters though I doubt that looking in F4Edit.
Also this mod is well due and IMO deserved for a cleaning update (cough cough permissions). There's a ton of questionable edits (Synths using every type of weapon + power armor, unused outfits, organization) and un-documentation for what seems to be a great mod, just abandoned.
It's a very cool concept, which Bethesda should've implemented themselves, however like others are saying, synths in power armor with miniguns and such at low levels or even at all is a bit of a stretch
Good idea but very unimmersive mod. I've started a new game and faced exterminators and military synths with nukes minigun and alike against my poor hunter rifle and no armor... Uh... Nope. Not talking about the pretty insane spawn I had on a previous attempt when I faced almost 30 synths with two missiles launcher and flamthrowers amongst them. Yeah, pretty OP, even with a good level. Might be a good idea to level up and reduce the spawns... A shame because I really liked the idea, but I have to uninstall the mod to have a better "normal" experience here... :(
I don't like the mod. It's cool but not implemented well. I can find these synths at level 1 with Fat Man launchers and mini guns and hardened combat armor. I think maybe there needs to be some sort of level list implementation.
(My english is a bit rusty, so apologies in advance.) A very great mod, but I don't like the settlement attacks. Exterminators with miniguns and Fat Mans.....it's a bit OP for me, ruined my experience. When I first encountered the synths in the first Brotherhood mission, I was shocked, like "Damn, it's f*ckin' awesome!" Soooooo.......could you make a less OP version of the settlement attacks (pipes, shotguns, no heavy combat armor...etc...) or a version without settlement attacks? (I'm noob in modding)
This doesn't add any synth npc's to the world does it? Keep finding a ton near abernathy.
Edit: what is the difference between the regular version and the "less" version? Just realized mm installed both .esp's. Could that be causing it? Because I started a new game and there are still dozens upon dozens of synths near abernathy farm and I don't know why.
47 comments
2:"the humans are dead."
1:"The humans are dead."
2:"They look like they're dead"
1:"We used poisonous gases,
2:"With traces of lead"
1:"And we poisoned their asses."
2:"(Binary solo)"
1:"Zero zero zero zero zero zero one
Zero zero zero zero zero zero one one
Zero zero zero zero zero zero one one one
Zero zero zero zero one one one
(Oh, oh-one, one-oh)
Zero zero zero zero zero zero one
Zero zero zero zero zero zero one one
Zero zero zero zero zero zero one one one"
2:(Come on sucker, lick my battery)
"Boogie, boogie"
(The humans are)
"Boogie, roboboogie"
(The humans are)
"Boogie, boogie"
(Roboboogie)
"Boogie, roboboogie"
"Boogie, boogie"
(The humans are)
"Boogie, roboboogie"
(The humans are)
Boogie, boogie"
(Roboboogie)
"Boogie, roboboogie"
"The humans are dead"
"Soon all humans are dead"
Insert sax solo
like idk what you did to these synths, but they are freaking amazingly hard and it's really fun fighting them, they are just a lot stronger than the coursers are and they can really take a s#*! load of bullets just to take down one of them.
now here is the thing, these synths have some of the best gear when it comes to the weapons they use, and that propably needs to be scaled down a bit and be according to leveled items, now i had a mod that was supposed to reduce the possiblility that NPC's are using guns so they would use melee more often, but some of them still had these high level weapons that the mod didn't really prevent them from having, some of them it did, but most of these synths kicked my ass with the weapons they had on hand and their health or armor i'm not sure which, is really beefy even when the game is on easy lol, yeah i had to go back to easy and they were still very hard to fight up against.
Use one of the other, I'm guessing the other is for "Less" encounters though I doubt that looking in F4Edit.
Also this mod is well due and IMO deserved for a cleaning update (cough cough permissions). There's a ton of questionable edits (Synths using every type of weapon + power armor, unused outfits, organization) and un-documentation for what seems to be a great mod, just abandoned.
Might be a good idea to level up and reduce the spawns... A shame because I really liked the idea, but I have to uninstall the mod to have a better "normal" experience here... :(
A very great mod, but I don't like the settlement attacks. Exterminators with miniguns and Fat Mans.....it's a bit OP for me, ruined my experience. When I first encountered the synths in the first Brotherhood mission, I was shocked, like "Damn, it's f*ckin' awesome!" Soooooo.......could you make a less OP version of the settlement attacks (pipes, shotguns, no heavy combat armor...etc...) or a version without settlement attacks?
(I'm noob in modding)
Very great mod, really!!! Endorsed!
Edit: what is the difference between the regular version and the "less" version? Just realized mm installed both .esp's. Could that be causing it? Because I started a new game and there are still dozens upon dozens of synths near abernathy farm and I don't know why.