Fallout 4

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Toro Montana and MarcusGarlick

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ToroMontana

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  1. ToroMontana
    ToroMontana
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    Update 2nd of February, 2024: Since people have been abusing the Bug Report feature for years, please read and uphold the following guidelines in this article before submitting such reports. Failure to do so will result in the report being ignored or deleted.

    To support my work, subscribe to my BitChute channel Also, subscribe to my new YouTube channel which includes the newer videos. Let's reach a wider audience. It's all free.
  2. EdvinPirson
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    For some reason, some npcs start attacking Arnold as soon as they see him.
    1. RavenClaw471
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      I have the same problem. During my play through I met T-8000 Nora at Piper home then I ran. After that I met Arnie at Sanctuary then I return to Diamond city once again. This time, the moment the moment someone in Diamond city saw Arnie their name become red and shoot at Arnie on sight. shoot at him
    2. RavenClaw471
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      OK... This is becoming more and more confusing. After I exit my game and sleep to pass some in game time. Diamond city guard is friendly to Arnie agian. I don't get it -.-
    3. ToroMontana
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      If the synths get into a fight inside a settlement, it's very easy for other residents and guards to be dragged into the fight if explosives or AoE weapons are involved.
  3. KansasCCW
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    Not reporting a bug, just something I noticed playing...

    I was running through Nuka World, doing the Starport Nuka mission, and I noticed that "Arnie" was in the Quantum armor.  I had not opened the display case, nor had I even opened the door to the room with the display case.  He just... showed up in it.  And the case was now empty.

    Nice trick that.  Dude is still running around in that armor too.
  4. Tachyonrex
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    Anyone know which script controls the level the quest starts?
    1. BigBozat
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      I believe it's:

           formID  01004C88  |  EditorID  zzMarked  |  Name Marked for Termination


      There is also a zzWelcomeToModQuest that seems to involve discovering a mysterious holotape, which enables control of some settings for the mod?... but I've never actually had to do that, so my bet is on the above... fwiw:
           formID  010270D7  |  EditorID  zzWelcomeToModQuest  |  Name Options

      -----
      Edit:
      Just realized you specified 'script'... so, poking around the .ba2 file, my guess it's :SCRIPTS\Fragments\Quests\QF_zzMarked_01004C88.pex  

      The script for the mysterious holotape/Welcome To Mod options thing would be: SCRIPTS\Fragments\Quests\QF_zzWelcomeToModQuest_010270D7.pex
    2. ToroMontana
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      Please don't poke around in old scripts unless you're a modder and you absolutely understand what's going on. A lot of the code is obsolete, relics from past versions, the mod works very differently compared to the versions that came out in 2018 or even 2020.

      Go to the chem station, make a free holotape to customize difficulty.
    3. ptmc2112
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      does the holotape allow to delay the starting level to something after 10? (obviously it can't be selected if the quest already started) (technically it started the moment the game loaded or a new game, but hopefully, you get what I mean)
  5. ptmc2112
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    One idea, is during the Atom Bomb Baby quest, there is a quest marker for the assassin, and visibility for the quest marker can be configured via the holotape.

    You would need 2 aliases and 2 targets, using the "GetIsSex" condition so only the correct one is shown, in addition to whatever you use as a variable on if it shows, like a global variable.
  6. ptmc2112
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    Question, does the cyborg ever respawn after killing the initial one?
  7. Tigertank0506
    Tigertank0506
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    https://www.nexusmods.com/fallout4/mods/63091?tab=description this mod is 1 year old, did it still work ?  a t800 army is good with other spawn mod
  8. Akeraux
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    Hey man, just wanted to say Thank You for the mod, you did a great work here and it was actually fun to translate it.

    Keep up the good work!.
  9. SuperMagicBox
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    Installed the mod, within moments of walking through the overworld I am approached by an NPC with Stupidity-Level Health & Armor armed with Nukes who is tagged as Essential, meaning now, if I leave this mod installed, dancing with this God-NPC is Allll I'm Going to be doing.

    YEah, this mod is a *Little* Unbalanced. Do Not Recommend.
    1. ToroMontana
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      You forgot to mention that, even though it's essential, it will die from certain weapons (ice and mini-nukes) or by being dropped in molten steel.

      And it doesn't have nukes until you're level 50, by that point the official game itself is already unbalanced with most NPCs unable to keep pace with your health/damage. It is however possible to survive, gear/spec/consume accordingly.

      Saying that it has high health+armor is a silly complaint, sorry to say this, if you want a paper tiger, there's plenty of regular courser synths around to kill. I agree, I don't recommend this mod for you. I'll make a special version for you where it has 10 health and does 1 damage.
    2. MichaelP578
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      *Someone* didn't read the description.
  10. mjhusn
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    Can this be used with arnie face/voice on the SS along with it? I think it'd be funny/a bit unnerving if the 'stranger' appeared and looked just.like.me...
    1. ToroMontana
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      Yeah.
    2. Ausarq23
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      so how do i activate talk like arnie compatibility it wasn't in the holotape (unless my installation is bugged) i definitely remember that once being an option and it's a little jarring hearing my SS go from Arnold back to Nate
  11. outlander3232
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     i Love this mod, its awesome!
    thank you for the work