Ooh golly! I've always hungered for the institute laser weapons to not be plastic garbage. I used and enjoyed your older Electrolasers mod for a long time, but I only just now discovered your new version! Delightful! I'll install this right away!
I'm using both of these mods and I'm also using the reposition version I've been troubleshooting this for hours and I've uninstalled spitfire and moved it to the recommended load order all the way at the very bottom of my load order and now institute pistols do not register the mod and instead fire a straight red beam. I'm on xbox one please I have used these together before but for some reason I cant make them work now and I dont know what I'm doing wrong thank you in advance
Hey there everyone, Xbox One User here, if you're like me and have difficulty getting full access of the electro Lasers mod, here is how I loaded mine.
First I'd suggest looking up how to set up your load order. Check out this forum thread here:
Hey boss, I wanted to ask and be sure, I'm playing on a Xbox One, using Useful Crank with the Incendiary Laser/Automatron, Electro Lasers Redux, and the 1st Person Reposition mods. As you stated, I'm pretty sure Useful Crank is making it so I cant get the electro modifier options. Is my hunch correct that the Laser Musket Mod is conflicting? Lemme know.
The electro modifier options are only available for Institute weapons, so Useful Crank shouldn't have any effect on those appearing. Even on the Laser Musket itself my mod only affects parts, and I believe Useful Crank edits the base weapon, so they should work together. I'll do a little testing this weekend and get back to you for sure.
Hey, boss, I just finished arranging my load order, and moved it closer to the bottom, and I'm not sure what it conflicted with, but reopening my modded playthrough, I checked at a nearby weapon bench and now the EMP options are avaiable! Thanks again for responding and I appreciate your time, and I appreciate this mod very much! It makes the Institute Weapons tremendously more interesting and not just a wimpy big waste of plastic. Thank you again!
I have no problem with that, and once I get I some time, I'll make a new post to outline load order placement and order from top to bottom of these mods.
do silenced laser weapons benefit from sandman perk?
I am not sure. The attachment should have all the same keywords as any other silencer (it had to for the sound system to recognize it), so I think so.
when i go to weapon mod bench while i have an electro laser in my inventory i crash to desktop
I have no idea what would be causing that. I have run versions of this mod in my own games for probably hundreds of hours. What files did you download?
I'm installing the Incendiary plugin now, after messing with the Electrolaser plugin for a while and I'm impressed so far. I was especially surprised with how well this plays with other mods if you make a merged patch. Being able to have a Snub-Nosed Institute Pistol (this mod) with a stun receiver (Non-Lethal Armory) and a faction paint (CC Skin System) is really cool.
I'm confused what to download, I have all the DLCs what file and optional files should download for maximum value ?
To get 'maximum value' you should install this first, then get "Electrolasers Redux - Reposition" and "Incendiary Lasers - Automatron", both in the Optional Files section. The things I have in the Optional Files are more like alternate versions.
24 comments
First I'd suggest looking up how to set up your load order. Check out this forum thread here:
https://bethesda.net/community/topic/57726/updated-load-order-faq-and-assistance-thread-post-1-10-80-patch
Go through the list following Master File Mods and downward to make sure you get the least conflicts possible.
I loaded the Incendiary/ElectroLaser Mods toward the bottom of my list.
In Order Top to Bottom:
1.Laser Weapons 1st Person Repositioning
2.Incendiary Lasers
3. ElectroLasers Redux 1st Person Repositioning Compatible
4. Useful Crank- Laser Musket Mod
Hope it helps! Have a nice day!
I am not sure. The attachment should have all the same keywords as any other silencer (it had to for the sound system to recognize it), so I think so.
I have no idea what would be causing that. I have run versions of this mod in my own games for probably hundreds of hours. What files did you download?
To get 'maximum value' you should install this first, then get "Electrolasers Redux - Reposition" and "Incendiary Lasers - Automatron", both in the Optional Files section. The things I have in the Optional Files are more like alternate versions.