Your mod description made me laugh, downloaded/endorsed. Also, it's a nice texture.
Note: Your mod is not packaged properly (by that I mean the files are not inside folders/directories that the game uses and thus will not show up unless someone knows specifically where they go).
You should re-upload and simply pack the textures in the following folder structure: Textures\Ammo\CannonBall\CannonBall_d.DDS Textures\Ammo\CannonBall\CannonBall_n.DDS Textures\Ammo\CannonBall\CannonBall_s.DDS
Where Textures is the highest folder (directly inside the archive). If you ever want to pack these textures in a BA2 archive (which is usually unnecessary for single texture replacements, but if you made this part of a larger retexture at some point), make sure to have the same file structure as above, drag the folders into Archive2 application (comes with the CreationKit), Select Archive -> Settings, and select "DDS" from the pulldown next to "Format:". General archive format is typically used for everything other than textures.
No Problems, I came back to give endorsement (after the timer). Thanks for updating it so fast. I hope others enjoy your mod, I checked in-game looks wonderful, much better than vanilla texture. :)
Disclaimer: The main files from my last file didnt have the files for the game tor read so I updated it in terms of making it easier to download. Please make sure it its verison 1.0.1 so it downloads correctly. And as always if there is any problems with it, please do not hesitate to message me so i can fix it asap. You guys rock, have a great day and week! :)
10 comments
Note: Your mod is not packaged properly (by that I mean the files are not inside folders/directories that the game uses and thus will not show up unless someone knows specifically where they go).
You should re-upload and simply pack the textures in the following folder structure:
Textures\Ammo\CannonBall\CannonBall_d.DDS
Textures\Ammo\CannonBall\CannonBall_n.DDS
Textures\Ammo\CannonBall\CannonBall_s.DDS
Where Textures is the highest folder (directly inside the archive). If you ever want to pack these textures in a BA2 archive (which is usually unnecessary for single texture replacements, but if you made this part of a larger retexture at some point), make sure to have the same file structure as above, drag the folders into Archive2 application (comes with the CreationKit), Select Archive -> Settings, and select "DDS" from the pulldown next to "Format:". General archive format is typically used for everything other than textures.
Hope this helps. :)
keep up the good work. o/
Only, the file structure is screwy, you've got missing folders.