Sequel is well in progress, search Age of Airships 2
Update 31,05,2018 HANASHIMA UPDATE RELEASED !!!
1.1 Update contains several fixes as well as substantial new content. You got the full changelog in the descritption.
Unfortunately some things can't be fixed or at least I'm too much of a noob to fix them. Crashes or Optimisation issues and strange glitches by my book are simple "You plop 200 mods into your system so you gotta pay the price" I can do what I can, but I can't be expected to make it compatible with over several million mods out there.
Update 1.2 Will be Primarily Mission-oriented. - I already laid groundwork for the "Battle of Madrid" mission and "Assault on Tel El Abir" mission. - I already completed HMS Britannia fictional hospital Airship exterior - I am beginning to work on the exterior of Bismarck and Z-23 for the "Sink or Steal" mission - I am considering a "Trenches of Apocalypse" mission, but I'll have to figure some things out.
As always I'm counting on suggestions and ideas for new content.
LZ-129 Hindenburg is a historical museum reconstruction, here I tried to be as accurate as I can in the reconstruction, and the price is obvious on several fronts, besides the mundane looks and absolute miscellaneous functionality of a location that is on the sidelines of the mod it also has to have swastikas. WHICH YOU DON'T NEED TO SEE, they are disabled by default and you have a choice to turn them on using a switch (watch video presentation).
after watching an in depth review (and just before permanently installing this baby) i had to come here just to say "BRUH. no but like BRUH! jezus christ how long, how much, why, how, i don't ... just... wow."
Is there possible to create (separate) Yamato village settlement mod or place it may be at Far Harbor or any place near the water at commonwealth ? Or create blueprint compatible with existing settlement ?
Aw man. You mean I can't play this with CBBE and Atomic Beauty? I don't wanna settle for flat chests just to play this mod. I want my characters to look good!
The Agamemnon is how I imagine a version of the movie/show "Snowpiercer" in F4; an airborne society far removed from the squabbles on the ground, separated into classes/section by virtue or wealth, traveling the globe. What a beautiful creation. Absolutely love it.
Icing on the cake would be an MCM to enable/disable the airships you want, but as the creation stand, it's wonderful and so inspiring.
pure, blissful, artistic and beautiful. Having survivors from pre-war time associated would be fabulous. They do not even have to all be ghouls.. Having raider style junk ships are probably requested as it is clear, more refined minds worked on these. The Prydwin looks like garbage by comparison. Having similar hanger capability to house the rotor craft would be grand. Naval canons to blast the blokes down below would be fun also, or dropping bombs. Regardless this is a supernaturally awesome idea and mod. My hat is off to you!
278 comments
Update 31,05,2018 HANASHIMA UPDATE RELEASED !!!
1.1 Update contains several fixes as well as substantial new content. You got the full changelog in the descritption.
Unfortunately some things can't be fixed or at least I'm too much of a noob to fix them. Crashes or Optimisation issues and strange glitches by my book are simple "You plop 200 mods into your system so you gotta pay the price" I can do what I can, but I can't be expected to make it compatible with over several million mods out there.
Update 1.2 Will be Primarily Mission-oriented.
- I already laid groundwork for the "Battle of Madrid" mission and "Assault on Tel El Abir" mission.
- I already completed HMS Britannia fictional hospital Airship exterior
- I am beginning to work on the exterior of Bismarck and Z-23 for the "Sink or Steal" mission
- I am considering a "Trenches of Apocalypse" mission, but I'll have to figure some things out.
As always I'm counting on suggestions and ideas for new content.
I was fired up to get me a freaking airship to dwarf the prydwin lmao.
Hell I saw battleship and was half way to downloading it b4 i opened the video.
I shouldn't have opened the video lmao
i had to come here just to say
"BRUH.
no but like
BRUH!
jezus christ how long, how much, why, how, i don't ...
just...
wow."
Icing on the cake would be an MCM to enable/disable the airships you want, but as the creation stand, it's wonderful and so inspiring.
Huge kudos.
Having survivors from pre-war time associated would be fabulous. They do not even have to all be ghouls..
Having raider style junk ships are probably requested as it is clear, more refined minds worked on these. The Prydwin looks like garbage by comparison. Having similar hanger capability to house the rotor craft would be grand. Naval canons to blast the blokes down below would be fun also, or dropping bombs. Regardless this is a supernaturally awesome idea and mod. My hat is off to you!