Quote from the SS2 wiki: "No. The back-end architecture of Sim Settlements 2 is significantly different and upgraded from the original Sim Settlements. Nothing from the original Sim Settlements is compatible with Sim Settlements 2 unless it has been converted and requires Sim Settlements 2. Content created for the original Sim Settlements will need to be reimagined for Sim Settlements 2. Many addon pack authors have already begun converting their content. Proper guides for designing addon content for Sim Settlements 2 will be released in the coming weeks."
hey , can you come out of retirement to port this into SS2 . i really like it and SS2 is SO Much better. please and thank you and... ... is that a squirrel ?? never mind.... this is a Red Herring ... pickle post
I will freely admit to having never finished Fallout 4's questline so forgive me if I sound dumb...but what settlements is this actually useful for, beyond maybe Nordhagen Beach?
The castle Croup manor Egret Tours marina Kingsport lighthouse Murkwater, Sanctuary The slog Spectacle island Warwick Far Harbour Vault 88 Any custom settlement with water.
Many plots can be used for land as well so really its usefull in all settlements.
What does the blood bank draw assets from and add to the game?
I'm getting crashes whenever I try to save with it built, I'm pretty sure it's not a bug with your mod because it first happened 6 hours into playing and then bugged out retroactively (hence thinking it's a missing or corrupted asset)
Pretty sure it's that one of the mods I have that change the automatron mechanist's lair interior have clanked together and corrupted something but just knowing what it draws from will probably help.
Opps sorry for the late reply. Blood bank is suppose to gibe out blood packs but I messed that up and forgot to include the lvl list for bloodpacks,but there is a fridge on level 1 that you can get some drugs from.
thefridge I use is just a copy of one already in game so that shouldn't be a problem. The lvl list shouldn't be a problem either ,I used vanilla list if I recall.
you could try a manual install of the mod. I havnt had any reports like this so it could be anything, missing assets like u said or just a mod conflict of some kind. What mod do you use to change the lair?
Hi Mate I am having an issue finding your mod selection in workshop. I use to have it in the special section but since sim settlement upgrade I have tried everything possible. Can't do without it, I like building over water. By the way it is a great addon and fantastic designs. Also I just upgraded my GPU and reloaded the game from scratch and updated all my mods and this issue arose. Any suggestion much appreciated.
Thanks Uituit for prompt reply after you and IIja (he stated the laughing bit)stopped laughing and rolling on the floor, but now after reading your answer it not your mod as it seems. It is not plots that is the issue but foundations that is missing - cars bodies, steel and wooden piers etc. Because of water theme thought it was yours, with so many mods stating downloaded in nexus I have used, sought of can't pick which is which. Cheers and keep it up.
Hi Uituit, I'm having a weird problem with this mod, I can't move the vanilla shack foundations once they've been placed. I can select and place them with no problem, but once they're down the 'select' option is missing, I only have the option to store or scrap. It's definitely this mod that's causing it, I removed and reinstalled my mods 1 by 1 and all the others were fine. Has anyone else had this problem or have any ideas? Thanks
Sorry for the late reply, I haven't been on my computer much for the last week or so. For me it's just the wooden foundation. Thanks for the reply. Cheers T
The Foundation bug is a strange one ,only seems to happen to a few people ,for me the foundations work ,I can pick up and move with no problems.My guess there is a mod out there that is causing this conflict. Funny thing is i havnt even used that foundation piece in Flotsam and jetsam i will keep on looking but i think its just gonna be one of those things https://youtu.be/t6Ut0ZXv2jA
Hey uituit is there any way you can add a settlement blueprint for the water world place I can not for the life of me figure out how to do it like you did anyway thanks again for a great sim settlements mod love the buildings you put together
I have been thinking about doing a city plan for water world ,but settlers seem to drown a lot lol I used Ethreons Port Royal mod for the walkways in those screen shots, deffently need place anywhere to build there though
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Thanks all :)
ESL Version up
"No. The back-end architecture of Sim Settlements 2 is significantly different and upgraded from the original Sim Settlements. Nothing from the original Sim Settlements is compatible with Sim Settlements 2 unless it has been converted and requires Sim Settlements 2. Content created for the original Sim Settlements will need to be reimagined for Sim Settlements 2. Many addon pack authors have already begun converting their content. Proper guides for designing addon content for Sim Settlements 2 will be released in the coming weeks."
The plots from this mod have been converted and are included in Junktown 2. Most SS2 add-ons can be found in their own category: https://www.nexusmods.com/fallout4/mods/categories/68/
... is that a squirrel ??
never mind.... this is a Red Herring ... pickle post
Croup manor
Egret Tours marina
Kingsport lighthouse
Murkwater,
Sanctuary
The slog
Spectacle island
Warwick
Far Harbour
Vault 88
Any custom settlement with water.
Many plots can be used for land as well so really its usefull in all settlements.
I'm getting crashes whenever I try to save with it built, I'm pretty sure it's not a bug with your mod because it first happened 6 hours into playing and then bugged out retroactively (hence thinking it's a missing or corrupted asset)
Pretty sure it's that one of the mods I have that change the automatron mechanist's lair interior have clanked together and corrupted something but just knowing what it draws from will probably help.
Blood bank is suppose to gibe out blood packs but I messed that up and forgot to include the lvl list for bloodpacks,but there is a fridge on level 1 that you can get some drugs from.
thefridge I use is just a copy of one already in game so that shouldn't be a problem. The lvl list shouldn't be a problem either ,I used vanilla list if I recall.
you could try a manual install of the mod. I havnt had any reports like this so it could be anything, missing assets like u said or just a mod conflict of some kind. What mod do you use to change the lair?
By the way it is a great addon and fantastic designs.
Also I just upgraded my GPU and reloaded the game from scratch and updated all my mods and this issue arose.
Any suggestion much appreciated.
Try a manual install of my addon and any others that are missing assets.https://simsettlements.com/web/wiki/index.php?title=Install
Thanks for likeing my plots:)
Because of water theme thought it was yours, with so many mods stating downloaded in nexus I have used, sought of can't pick which is which.
Cheers and keep it up.
hehe I use to have heaps of mods that added stuff but I got lost in the menus
had to prune a lot of stuff
yeah I know about this issue and trying to track it down.
I havnt been able to replicate it at all.
Is it only the concrete 1x1 foundation or the wooden one as well?
Cheers T
The Foundation bug is a strange one ,only seems to happen to a few people ,for me the foundations work ,I can pick up and move with no problems.My guess there is a mod out there that is causing this conflict.
Funny thing is i havnt even used that foundation piece in Flotsam and jetsam
i will keep on looking but i think its just gonna be one of those things
https://youtu.be/t6Ut0ZXv2jA
I have been thinking about doing a city plan for water world ,but settlers seem to drown a lot lol
I used Ethreons Port Royal mod for the walkways in those screen shots, deffently need place anywhere to build there though
but one based on F&J wud be cool ,I have a few ideas but time