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SuperNath97

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Supernath97

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42 comments

  1. Uziumi
    Uziumi
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    • 345 posts
    • 4 kudos
    I hate you. Let me see you get a code to kill me again! I HATE YOU!

    Why do I hate you? Because you caused me physical pain. Actual physical pain.
    By the time I finished this mod, my cheeks, my face, my head, my neck, and my sides were in utter pain. I would not stop laughing the moment I got into the simulation.
    Gave me a Saints Row 4 vibe (mainly Benjamin King's loyalty quest if you ever played Saints Row 4).
    The mini quests were funny too and fun. (I'm going to assume that the spoo00ooky mod influenced you in making Claustrophobia?)

    And M. F McG... he's a good junk of the reason for my pain. Especially his response when I said the place was too clean.

    I hate you. I hate you very very much. You deserve this endorsement, but I hate you.
    Also, make more in the ACB series.

    P.S. I hate you.
  2. Gonzowerke
    Gonzowerke
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    • 3 posts
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    Can't find decrepit base. Installed with NMM, but cannot find it. I have scoured the entire area between natick, stockpile 84NE and points west, but no bunker.
    1. Supernath97
      Supernath97
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      Do you even get a map marker ? Did you properly instal the mod ? Watch the beginning of a walkthrough maybe it will help.
    2. Gonzowerke
      Gonzowerke
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      Nope, no map marker, even with the TMM 1 console command. As far as I know, yes, it was installed properly, using nexus mod manager. Watched ACB's video of the mod, and nothing is in the same area as his vid shows.
    3. Gonzowerke
      Gonzowerke
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      Fixed It! I had never purchased Wasteland Workshop. Once I did and installed it, boom, bunker appears right where I was standing.
    4. catrax2002
      catrax2002
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      • 65 posts
      • 7 kudos
      tylde then TMM 1 it is 3/4 the way down west border
  3. j1mm
    j1mm
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    • 114 posts
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    invincible enemies make it difficult to hold conversation
  4. Moksha8088
    Moksha8088
    • supporter
    • 5,940 posts
    • 47 kudos
    Finally finished East Side Story and I thoroughly enjoyed it. It may have been caused by the Grasslands mod, but I had to resort to watching an Al Chestbreach playthrough to find the club entrance. Once found it was a pleasure to complete.
    1. Moksha8088
      Moksha8088
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      BTW, you do indeed have to uncheck XDI in the mod manager to get the East Side NPCs to respond.Also, this mod had some really funny lines.

      Kraoro, don't let the lack of knowing who Al Chestbreach keep you from playing this mod. Just pretend he is MxR or Gopher if that helps.
  5. kraoro
    kraoro
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    • 115 posts
    • 0 kudos
    Is this mod still worth downloading if I don't know or care who the hell Alchemist Breach is?
    1. Supernath97
      Supernath97
      • member
      • 153 posts
      • 24 kudos
      Probably not
  6. mamelike
    mamelike
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    • 42 posts
    • 0 kudos
    Seriously is this mod took 1 year to make? If it is true, modding should be hard man i dunno.
    1. Supernath97
      Supernath97
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      • 153 posts
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      Started right after my last acb mod, so 11 months ago, i took breaks to work on other projects, write the story, create easter eggs and get voice actors.
    2. Ethreon
      Ethreon
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      • 13,394 posts
      • 394 kudos
      Wow look at that, mods are actually a lot of bloody work. Shocking, innit?
  7. bobblacklodge
    bobblacklodge
    • member
    • 10 posts
    • 1 kudos
    "I hate YOU"

    ;) Supernath97

    Great job, I like your humor. Thanks for the fun I had with your mod. Great voiceacting, also the dialogue lines fit very well in these simulated simulation. I like this simulation awareness or awareness of simulated existence
    I was happy to see freeside in FO4.
  8. BenErai
    BenErai
    • supporter
    • 115 posts
    • 1 kudos
    As I understand your mod adds a new worldspace. My playthrough was affected with the "floating grass bug" in the past, which was introduced by a mod adding new worldspace (The Code). I had to reverse to a backup save to get rid off this bug. Do you have any info on a possibility that the "floating grass bug" will appear in my game after installing your mod? Thanks for any help.
    1. Supernath97
      Supernath97
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      Fallout 4 is being stupid, sometimes if you reload your game it fixes itself.
    2. BenErai
      BenErai
      • supporter
      • 115 posts
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      Yes, you are right. Reloading the game fixes the problem - temporarily. After reloading the "floating grass" bug kept reappearing in other interior cells (randomly). It was pretty frequent so I had to abandon that mod (The Code) and revert to an older save. The creator of The Code mod said that he had encountered this bug himself directly in Creation Kit when he was in the process of making it... Somehow it carried over to the final build of the mod.

      Funny is, with the Xander's Aid mod, which also adds a new worldspace, the floating grass bug hasn't appeared at all. I have this mod in my load order for ages and not a single one occurrence of the bug anywhere in interior cells or in Commonwealth.
  9. Moksha8088
    Moksha8088
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    I want to play this mod, but based on the warning on the description page I need to know exactly how incompatible it is with XDI.
    1. Supernath97
      Supernath97
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      • 153 posts
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      I dont know, i dont have xdi, another user told me it was not working.
    2. Moksha8088
      Moksha8088
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      • 5,940 posts
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      Maybe if I played East Side Story as my last quest before a new game I could simply unclick XDI.
  10. poplartsm
    poplartsm
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    • 38 posts
    • 4 kudos
    The location is empty. The gameplay is simple
    1. Supernath97
      Supernath97
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      • 153 posts
      • 24 kudos
      Cool
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