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SuperNath97

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Supernath97

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37 comments

  1. kraoro
    kraoro
    • member
    • 109 posts
    • 0 kudos
    Is this mod still worth downloading if I don't know or care who the hell Alchemist Breach is?
    1. Supernath97
      Supernath97
      • member
      • 136 posts
      • 18 kudos
      Probably not
  2. mamelike
    mamelike
    • member
    • 15 posts
    • 0 kudos
    Seriously is this mod took 1 year to make? If it is true, modding should be hard man i dunno.
    1. Supernath97
      Supernath97
      • member
      • 136 posts
      • 18 kudos
      Started right after my last acb mod, so 11 months ago, i took breaks to work on other projects, write the story, create easter eggs and get voice actors.
    2. Ethreon
      Ethreon
      • supporter
      • 13,224 posts
      • 370 kudos
      Wow look at that, mods are actually a lot of bloody work. Shocking, innit?
  3. bobblacklodge
    bobblacklodge
    • member
    • 10 posts
    • 1 kudos
    "I hate YOU"

    ;) Supernath97

    Great job, I like your humor. Thanks for the fun I had with your mod. Great voiceacting, also the dialogue lines fit very well in these simulated simulation. I like this simulation awareness or awareness of simulated existence
    I was happy to see freeside in FO4.
  4. BenErai
    BenErai
    • supporter
    • 105 posts
    • 1 kudos
    As I understand your mod adds a new worldspace. My playthrough was affected with the "floating grass bug" in the past, which was introduced by a mod adding new worldspace (The Code). I had to reverse to a backup save to get rid off this bug. Do you have any info on a possibility that the "floating grass bug" will appear in my game after installing your mod? Thanks for any help.
    1. Supernath97
      Supernath97
      • member
      • 136 posts
      • 18 kudos
      Fallout 4 is being stupid, sometimes if you reload your game it fixes itself.
    2. BenErai
      BenErai
      • supporter
      • 105 posts
      • 1 kudos
      Yes, you are right. Reloading the game fixes the problem - temporarily. After reloading the "floating grass" bug kept reappearing in other interior cells (randomly). It was pretty frequent so I had to abandon that mod (The Code) and revert to an older save. The creator of The Code mod said that he had encountered this bug himself directly in Creation Kit when he was in the process of making it... Somehow it carried over to the final build of the mod.

      Funny is, with the Xander's Aid mod, which also adds a new worldspace, the floating grass bug hasn't appeared at all. I have this mod in my load order for ages and not a single one occurrence of the bug anywhere in interior cells or in Commonwealth.
  5. Moksha8088
    Moksha8088
    • member
    • 5,521 posts
    • 40 kudos
    I want to play this mod, but based on the warning on the description page I need to know exactly how incompatible it is with XDI.
    1. Supernath97
      Supernath97
      • member
      • 136 posts
      • 18 kudos
      I dont know, i dont have xdi, another user told me it was not working.
    2. Moksha8088
      Moksha8088
      • member
      • 5,521 posts
      • 40 kudos
      Maybe if I played East Side Story as my last quest before a new game I could simply unclick XDI.
  6. poplartsm
    poplartsm
    • member
    • 32 posts
    • 2 kudos
    The location is empty. The gameplay is simple
    1. Supernath97
      Supernath97
      • member
      • 136 posts
      • 18 kudos
      Cool
  7. User_48943468
    User_48943468
    • account closed
    • 387 posts
    • 23 kudos
    once i done what saw on my screen to complete that quest the atomic wrangler still boarded up so
  8. Gonzowerke
    Gonzowerke
    • member
    • 3 posts
    • 0 kudos
    Can't find decrepit base. Installed with NMM, but cannot find it. I have scoured the entire area between natick, stockpile 84NE and points west, but no bunker.
    1. Supernath97
      Supernath97
      • member
      • 136 posts
      • 18 kudos
      Do you even get a map marker ? Did you properly instal the mod ? Watch the beginning of a walkthrough maybe it will help.
    2. Gonzowerke
      Gonzowerke
      • member
      • 3 posts
      • 0 kudos
      Nope, no map marker, even with the TMM 1 console command. As far as I know, yes, it was installed properly, using nexus mod manager. Watched ACB's video of the mod, and nothing is in the same area as his vid shows.
    3. Gonzowerke
      Gonzowerke
      • member
      • 3 posts
      • 0 kudos
      Fixed It! I had never purchased Wasteland Workshop. Once I did and installed it, boom, bunker appears right where I was standing.
  9. Talon111
    Talon111
    • supporter
    • 2,033 posts
    • 33 kudos
    Just started playing this but found some issues. I talked to the target person before I knew he was a target, and the dialogue option came up "I'm supposed to kill you". I didn't but when I talked to the quest giver it updated to having done so. There's also just a ridiculous amount of identical hobos attacking you all the time, which is silly and really annoying.
    1. Supernath97
      Supernath97
      • member
      • 136 posts
      • 18 kudos
      If you used the dialogue line you'd know he says "not yet", and all the hobos look the same because its a simulation.
  10. WillysArmyJeep
    WillysArmyJeep
    • member
    • 145 posts
    • 7 kudos
    10/10 this whole mod (because of a trap in the bathroom)

    Really got a kick out of the ACB Solider, too. I still wonder if Al understood the "booosh" line when it came up in JJ2198's ACB Base.
    1. Supernath97
      Supernath97
      • member
      • 136 posts
      • 18 kudos
      He was speaking spanish thats all :D
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