0 of 0

File information

Last updated

Original upload

Created by

DragonSamurai360

Uploaded by

DragonSamurai360

Virus scan

Safe to use

Tags for this mod

60 comments

  1. Locked
    Sticky
    Version 13 Update Notes:

    I have redone my cheat mod with a new name, new picture, and very slight changes on the inside of the mod, but it is still pretty much the same mod.
  2. Locked
    Sticky
    The new mod file "DragonSamurai360's Ultimate Cheat Mod Fallout 4 Edition Addon" will be exclusive to PC & Xbox One only. This is due to restrictions Sony has placed on the PS4 version of Fallout 4, I am sorry that I will be unable to offer the addon for PS4 users.
  3. hynotes
    hynotes
    • premium
    • 0 kudos
    Love your MOD.  Thank you for all your had work.  However, I had to stop using it because of the unkillable merchant part.  For me it was trying to take control of the Covenant settlement.  I could not kill Penny Fitzgerald, the store merchant.  Is there a way to disable this part of the mod?

    Thank you.
  4. Kevida
    Kevida
    • member
    • 0 kudos
    It seems that this mod takes away the ability to use armor skins from the creation club. is there a fix?
  5. BeatlesFan02
    BeatlesFan02
    • member
    • 2 kudos
    How would I go about making the traders unessential again using FO4Edit? I want to do the Order Up quest, but I can't complete it because if I side with Wolfgang and Simone, Trudy and Patrick can't be killed, and it's the same if I side with Trudy and Patrick.
  6. izwandarksky
    izwandarksky
    • member
    • 0 kudos
    Is Dragonblood Perk Similar To TGM?.
  7. powerzhea
    powerzhea
    • premium
    • 3 kudos
    So far i am loving the mod. However i crafted the super human dna thing, the fly thing, but i do not seem to be able to fly at all.
    Do i require a power armor for this?
    My character has armor and a ring that allows me to jetpack, that is why i never really use the power armor anymore.
    However if the powerarmor allows me to fly, then ill use it.
    My question is tho, how fast can u fly? For flying fast around the map etc...
    How does even activate the perks, with the mod enabled, im only able to jump, not even hover, let alone fly...
  8. Shahbazhazan
    Shahbazhazan
    • member
    • 0 kudos
    Bro Your Mod is the Best except the Jetpack Mod which is flying too high. Cannot Control it properly and always land on the enemies. REST THE BEST.
    1. DragonSamurai360
      DragonSamurai360
      • member
      • 9 kudos
      Are you trying to use it continuously, as in like when you use the jetpack you try to go constantly?
  9. airborne3655
    airborne3655
    • member
    • 0 kudos
    How do you use the cheat mod on skyrim please help it would mean alot
  10. rcthardcore
    rcthardcore
    • premium
    • 1 kudos
    I kinda liked the previous file version better, the one with the powered switches. Just wish I had kept it. Bummer.
    1. DragonSamurai360
      DragonSamurai360
      • member
      • 9 kudos
      Well you might not have had to, I am going to be readding them in a new update as soon as I can. Technically I am pretty much done, but I decided that I like the settlement objects with op stats, and I know some people don't want the op stats like on turrets because they pretty much prevent settlements from being attacked. So I decided why not have both sides of the same coin so to speak, and going to be readding the cheat objects like the powered switches as soon as I can, but will take me some time because of the fact that I will need to do more work on this idea than the other updates I have done and test it thoroughly before I can even upload it.
    2. rcthardcore
      rcthardcore
      • premium
      • 1 kudos
      Thank you for your consideration DragonSamurai360. Your efforts are greatly appreciated. I have experimented a bit in the creation kit and figured out what you did to the switches in order to make them self-powered. I suspect that the starting SPECIAL points is actually a script.
    3. DragonSamurai360
      DragonSamurai360
      • member
      • 9 kudos
      Actually the starting special points is not a script, but just a simple setting that's already in the game that took me a bit to figure out if I recall correctly.
    4. rcthardcore
      rcthardcore
      • premium
      • 1 kudos
      Yes. I finally figured that out too.
  11. Justchris420
    Justchris420
    • supporter
    • 0 kudos
    Nice mod only one gripe. You made all the switches and conduits powered, that's what generators and other power supplies are for. The way you have it, if I have to use a conduite between say a door and the switch my door stays open because it always has power. In the game like in real life switches and conduits don't supply power.
    1. DragonSamurai360
      DragonSamurai360
      • member
      • 9 kudos
      Well I see what you are saying, but I was never after realism with this mod, in fact I am trying to give players more control and fun in their choices of the way they can play the game, but I am going to be changing some things within several updates I have planned for this mod. This is going to be one of them, and I am just going to be adding more choices over how this is handled instead of the current way I have it, in this way it should allow you to be able to have it like that but also the option to have it the other way around as well. This is going to take me some time to work on and perfect properly which will not be in the first update I have planned, but it will be in one of the three updates I have planned.
    2. DragonSamurai360
      DragonSamurai360
      • member
      • 9 kudos
      Good news is that I have come up with a way to basically revert all the objects ratings like power, defense, power radiation etc back to default, but keep the invincibility and other stats that aren't seeable in the game unfortunately just noticed. I am working on adding new objects that are basically the same as the vanilla game's objects, just with my cheat statistics attached. This in turn should solve this situation, plus a lot more by a case of giving two different choices for every single object I have edited so far. The bad news is that unfortunately this will take a lot of time to complete and test, but should really work out well in where your thoughts are at which I do kind of agree.
    3. DragonSamurai360
      DragonSamurai360
      • member
      • 9 kudos
      How is it now for you? A little bit better I hope.
  12. oicher
    oicher
    • member
    • 0 kudos
    I'm glad you made this for Xbox one too. also, did you make a total war shogun 2 mod too?
    1. DragonSamurai360
      DragonSamurai360
      • member
      • 9 kudos
      Yes I did. In fact the Shogun 2 cheat mod I made was the very first mod I ever created.

      I take it you have used my Shogun 2 mod in the past?
    2. DragonSamurai360
      DragonSamurai360
      • member
      • 9 kudos
      Also yes I tried to intentionally make it universally compatible for all three platforms to be as fair to everyone as possible regardless of the platform a player plays Fallout 4 on. That way everyone has as much of an equal ability to go nuts and have a great time of crazy cheating fun.