2023 Edit: The Auto Doors Patchhouse is not available anymore meaning the blueprint could have doors that are not detected by Auto Doors. If you don't want Auto Doors modules imported you can always temporarily deactivate Auto Doors. I have also added a new Main Entrance blueprint. All of the usual warnings and disclaimers apply. There are additional requirements in the blueprint that should be ignorable. It is more a BETA kind of addition until I find the patience to actually test the blueprint and add some screenshots here. The short description of that blueprint is that it basically entirely replaces the main entrance to be a proper room and not a dug out hole. (Its kinda funny how man Vaults in Fallout have this feature. One would think the entrance would be the first that is being finished.)
This month is also my first time I tested my own mod under a real use scenario in the sense that I used it for an actual playthrough as a normal user. It works pretty well in my opinion but is sometimes confusing to what is mayaterrors blueprint and what is mine. I could have added some more walls because I didn't follow my own advise and scrapped more than I should have. Also the electricity was f***ed up in some places. But that is all fixable in an hour or two.
General Tip from what I have learned: Remove the exits of mayaterrors blueprint before importing my blueprint to avoid confusion and be prepared to fix stuff if you scrap a lot.
I really like it so far, but how do you remove the rock/dirt from inside of The Final Station? I installed Scrap Everything, but that still can't remove this. Even clicking in the console and typing disable doesn't work.
EDIT: Nevermind. The disable command works. It turns out I was mostly just disabling mist clouds, which is why it seemed like it wasn't working.
This reply comes like 3 years to late and therefore is more for others that might read this:
Place everywhere has a feature enable extra selection of objects. 'Insert' is the standard key for it. Combined with scrap everything and disabling the workshop boundaries ('F5') you can effectively .. scrap everything. (badumtss) Literally.
I'm trying to clean up and i've run into two places where hydroponics is blocked off completely and the walls are untargetable in the console and i can't mark them from delete. but also scrap everything and spring cleaning aren't helping me remove the objects either.
From the Information I got from you PM's and our discord chat I think the issue seems to be a mod that you have installed. Sorry that I couldn't help you to resolve the issue.
I Have an issue, where all the vault cell is deleted, obviously. All I can see is the nothings here vison. But even when I transfer the settlement nothing is still here in the Vault. Question number two would be how do I essentially uninstall your mod so my vault 88 cell is vanilla?
Sorry for the late response. Curiously I didn't get any email about a post on here. I have to check that later.
In regards to your question: In the description it is clearly stated that you are responsible for the stuff you delete. I am not aware of any way to reset a cell (Then again, I never touched the G.E.C.K. or the CK. ). Transfer Settlement has an option to nuke a settlement which will remove all of my objects and any other placed objects. It will not get you the objects you deleted back though.
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I have also added a new Main Entrance blueprint. All of the usual warnings and disclaimers apply. There are additional requirements in the blueprint that should be ignorable. It is more a BETA kind of addition until I find the patience to actually test the blueprint and add some screenshots here. The short description of that blueprint is that it basically entirely replaces the main entrance to be a proper room and not a dug out hole. (Its kinda funny how man Vaults in Fallout have this feature. One would think the entrance would be the first that is being finished.)
This month is also my first time I tested my own mod under a real use scenario in the sense that I used it for an actual playthrough as a normal user. It works pretty well in my opinion but is sometimes confusing to what is mayaterrors blueprint and what is mine. I could have added some more walls because I didn't follow my own advise and scrapped more than I should have.
Also the electricity was f***ed up in some places. But that is all fixable in an hour or two.
General Tip from what I have learned: Remove the exits of mayaterrors blueprint before importing my blueprint to avoid confusion and be prepared to fix stuff if you scrap a lot.
EDIT: Nevermind. The disable command works. It turns out I was mostly just disabling mist clouds, which is why it seemed like it wasn't working.
Place everywhere has a feature enable extra selection of objects. 'Insert' is the standard key for it. Combined with scrap everything and disabling the workshop boundaries ('F5') you can effectively .. scrap everything. (badumtss) Literally.
In regards to your question: In the description it is clearly stated that you are responsible for the stuff you delete. I am not aware of any way to reset a cell (Then again, I never touched the G.E.C.K. or the CK. ). Transfer Settlement has an option to nuke a settlement which will remove all of my objects and any other placed objects. It will not get you the objects you deleted back though.