Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Mr Jose Cuervo

Uploaded by

MrJoseCuervo

Virus scan

Safe to use

39 comments

  1. MrJoseCuervo
    MrJoseCuervo
    • premium
    • 107 kudos
    Locked
    Sticky
    I will Put mods here that seem to cause major issues with Sim Settlements:

    https://www.nexusmods.com/fallout4/mods/12099/ -Build and Scrap Beyond Workshop Boundaries
  2. Virtier
    Virtier
    • member
    • 0 kudos
    The link to "IMP - Invisible Marker Pack" comes up with the "Hidden Mod" error page.
    1. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Yes, but the mod isn't required.
  3. bonkbonk9
    bonkbonk9
    • member
    • 2 kudos
    Is it possible that we do not use G2M workshop? Will these city plans still look fine?
  4. Legrand99
    Legrand99
    • member
    • 0 kudos
    This mod crash a lot and add major bug left and right. But Awesome Idea.
    1. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Doubtful its this mod causing crashes. This merely adds content to Sim Settlements. But how would you know? You haven't even downloaded it! lol
    2. RedDog6911
      RedDog6911
      • member
      • 22 kudos
      oops, wrong mod.

      Please delete.
  5. Freelanceactual
    Freelanceactual
    • supporter
    • 0 kudos
    Hey just had a quick question regarding the abernathy and Obernland blueprints added by this pack, are the vanilla parts of the settlement such as the the tower at oberland and the Roof top and duct-work at abernathy supposed to remain unedited when the settlement builds to lvl 0, as it curently makes parts of the settlement physically impossible for the player or npcs to access (tower at oberland clips through cargo containers, the roof and duct-work in abernathy makes it impossible to use stairs both inside and out side, there is a commercial plot near the window counter at Red Rocket that is literaly impossible to access.) I have all the mod requirement's for the pack and the settlements look nice, otherwise, so what is it that I am missing here?
    1. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Apparently this does not happen to everyone. I'm not sure why it happens so its impossible for me to fix.

      For Oberland, The tower should not be there at level 0 . I removed it and spawned in a copy that should be laying on its side among the boxcars.

      In Abernathy, ROTC fails to remove items I deleted. Like the Pipes and a half wall at the top of the stairs after the pipes. I replaced the roof with Floorboards so the roof should be gone.

      At Red Rocket, again ROTC fails to delete the tables I removed along the window where the roadhouse bar should be as well ass the counter by the office. It may look like the Roadhouse bar plot will not work there but it does work perfectly.

      I have also noticed the Molerat hill does not build like it should. and stays at level 0 unless you pick another plot then pick the molerat farm again. I assume it is because it is flag as select build only and ROTC has issues with that. Also if you see floating turrets at the south side of the settlement, its because there should be a bus there that does not show up unless you refresh the settlement.

      You can remove all of these elements yourself using Place anywhere. I will release an update later if/when KG fixes his bugs.

    2. markdf
      markdf
      • premium
      • 333 kudos
      Could you maybe sticky that list of manual corrections?
    3. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      No. But I made a Bug report
    4. ra2phoenix
      ra2phoenix
      • premium
      • 126 kudos
      The tower at Oberland should be removed without need for Scrap Everything, right? It reappeared for me a bit ago and didn't seem to be selectable as an object without disabling precombines, but maybe it was an issue on my end.
    5. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Correct, the standing tower should go away. Please share your load order
    6. ra2phoenix
      ra2phoenix
      • premium
      • 126 kudos
      Refreshed city, tower's still there. You don't use some other mod or manual ini edit that disables precombines, do you? I can't get a reference id on it with console, so it must be part of the precombined terrain mesh I think.

      Spoiler:  
      Show

      # This file was automatically generated by Mod Organizer.
      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCworkshop02.esm
      DLCworkshop03.esm
      DLCNukaWorld.esm
      Unofficial Fallout 4 Patch.esp
      ArmorKeywords.esm
      HUDFramework.esm
      SimSettlements.esm
      CROSS_InstituteExpeditionarySuit.esp
      TrueStormsFO4.esm
      TheKite_Railroad_Handmaiden.esp
      SimSettlements_IDEKsLogisticsStation.esl
      MJC_City_Pack.esl
      Homemaker.esm
      Taffington Motel - Hot Tub.esl
      Sunshine Tiding Wild West.esl
      EthreonMasterPlan.esm
      Yagisan_SSCP_Northwest_Pylon_Mines.esl
      Yagisan_SSCP_Lakeside_Cabin_Brewery.esl
      MJC_Roadside_Shack.esl
      Nordhagen Ferris ESL.esl
      CROSS_CryoLance.esp
      ValdacilsItemSorting-ModsWeightless.esp
      Armorsmith Extended.esp
      Snappy_HouseK.esp
      WorkshopRearranged.esp
      ValdacilsItemSorting-JunkBetter+DEF_INV.esp
      ValdacilsItemSorting-MiscWeightless.esp
      ValdacilsItemSorting-ZY-DLCAutomatron.esp
      Workshop Rearranged - Valdacil Patch.esp
      ValdacilsItemSorting-ZY-DLCNukaWorld.esp
      EasyHacking.esp
      EasyLockpicking.esp
      Faster Terminal Displays (20x).esp
      VATST_BulletFly.esp
      VATST_Combat_SlowMo_25.esp
      VATST_CombatAdd_CrippleAndReverseOff.esp
      VATST_Distance_10000.esp
      VATST_KCCAdd_KillCamAndCriticalOff.esp
      VATST_Targeting_Slow.esp
      Starstruck Companions - Extreme.esp
      No Movement Fusion Core Drain.esp
      Binary Speech Checks V.4 Forgiving.esp
      RichMerchants.esp
      CarryWeight2000.esp
      CarryWeight200Strength.esp
      BP VIS AE patch - CROSS_IES.esp
      Armorsmith All DLCs Patch.esp
      LegendaryModification.esp
      Vivid Fallout - All in One - Best Choice.esp
      LegendaryModification - DLC Far Harbor.esp
      EAMR.esp
      CROSS_GoreCrits.esp
      CROSS_GoreCrits_FarHarborPatch.esp
      CBBE.esp
      AzarPonytailHairstyles.esp
      LooksMenu.esp
      LooksMirror.esp
      LMBTOverlays.esp
      KSHairdos.esp
      The Eyes Of Beauty.esp
      SettlementMenuManager.esp
      Loot Detector.esp
      Better Weapon Scrap.esp
      PIP-Pad.esp
      LooksMenu Customization Compendium.esp
      THBrows.esp
      wasterArmor.esp
      PIP-Pad_LMCC.esp
      PIP-Pad_THBrows.esp
      Kerrigan.esp
      KerriganColorChange.esp
      KerriganGlasses.esp
      MeanMachineEyes.esp
      512StandaloneHairColors.esp
      DreadCaitOverhaul.esp
      Companion Infinite Ammo.esp
      Sim_Settlements_Mayors.esp
      IndustrialCity_Sim_Settlements_Addon.esp
      g2m_Workshop_Nexus.esp
      AllSetsExtended.esp
      BTInteriors_Project.esp
      FunctionalDisplays-Collectibles.esp
      FunctionalDisplays.esp
      FunctionalDisplays-MISC-VIS.esp
      MojaveImports.esp
      ValdacilsItemSorting-ZY-DLCFarHarbor.esp
      ValdacilsItemSorting-Aid.esp
      chem redux.esp
      ValdacilsItemSorting-Perks.esp
      BetterCompanions.esp
      JabbosWarwickHarbor.esp
      woodysWastelandStuff.esp
      Homemaker - Streetlights Use Passive Power.esp
      dinoshelf.esp
      dinoshelf_extra_ammo.esp
      dinoshelf_retex.esp
      CREAtiveClutter.esp
      Northland Diggers New.esp
      Thematic and Practical.esp
      Jabbos Hangman.esp
      GruffyddsSignsAndPosters.esp
      SignsOfTheTimesCategorized.esp
      SettleObjExpandPack.esp
      Crimsomrider's Unique Furniture.esp
      XnjguyFilledMods_AIO.esp
      JavasStarlightFOB.esp
      TNCCastle.esp
      TNCSanctuary.esp
      TNCTenpinesBluff.esp
      MoreVaultRooms.esp
      FogOut - Interiors - All DLC.esp
      slogland-01.esp
      Insignificant Object Remover.esp
      InteriorsEnhanced-All-In-One.esp
      Fr4nssonsLightTweaks.esp
      Vivid Weathers - FO4.esp
      TrueStormsFO4-EarlierSunsets.esp
      TrueStormsFO4-FarHarbor.esp
      Vivid Weathers - FO4 - Far Harbor.esp
      TrueStormsFO4-EarlierSunsetsFH.esp
      FogOut - Exterior - All DLC.esp
      Starlight DriveIn.esp
      LakesideCabinReduxExpanded.esp
      ClassicShacks.esp
      AnotherBrickInTheWall.esp
      Snappy_DLC03.esp
      Far Harbor Bridge.esp
      SimSettlements_AddOnPack_Utilities_JtBryant.esp
      IncreasedSettlerPopulation50.esp
      Weeds.esp
      Settlement_Markers.esp
      AA HotC - Standalone - SE.esp
      SolarPower.esp
      Evan_Modular Kitchen.esp
      100_collection_North.esp
      Leaders Of The Commonwealth.esp
      CheatTerminal.esp
      JibsResidentialAddOnPack.esp
      Altairp's Animal Farm.esp
      SimSettlements_AddOnPack_AwsomeTown.esp
      WET.esp
      Mercenary.esp
      SS_AddOn_CbC_AIO.esp
      B84sThemedResidentials.esp
      118_settlement.esp
      SimSettlements_AddOnPack_Defences_Brae.esp
      ohSIM_Sim_Settlements_Scrappers_Addon.esp
      120_settlement.esp
      WattzLaserGun.esp
      ClassicSniper.esp
      LAER.esp
      JunkTown.esp
      Lore Friendly Posters.esp
      TransferSettlements.esp
      Settler Sandbox Overhaul.esp
      Multiple Floors Sandboxing.esp
      ValdacilsItemSorting-Ammo.esp
      ValdacilsItemSorting-ArmorByClass.esp
      ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp
      ValdacilsItemSorting-CosmeticsByClass.esp
      ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp
      ValdacilsItemSorting-NotJunk.esp
      ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp
      ValdacilsItemSorting-Weapons.esp
      ValdacilsItemSorting-ZY-DLCContraptions.esp
      ValdacilsItemSorting-ZY-DLCVaultTec.esp
      ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp
      VIS-PatchChemReduxWeightless.esp
      WestTekTacticalOptics.esp
      PreWarSafes.esp
      WestTekTacticalOptics-AWKCR.esp
      SpawnSettlerButtonSS.esp
      LongerPowerLines3x.esp
      Vivid Weathers - Nuka World.esp
      SpawnSettlerButton.esp
      PA-Quick Animations.esp
      NSA All-in-One.esp
      NSA DLCNukaWorld.esp
      FAR.esp
      SkjAlert_All_DLC.esp
      NSA DLCCoast.esp
      NSA DLCRobot.esp
      NSA DLCworkshop01.esp
      m82a.esp
      GaussRifleMk2.esp
      GaussRifleMk2 - AWKCR.esp
      Quad_Accelerator.esp
      CROSS_Cybernetics.esp
      CROSS_Jetpack.esp
      AnS Wearable Backpacks and Pouches.esp
      SWG.esp
      BetterJunkFences.esp
      BetterShackBridges.esp
      CraftableHugeShip_byFUNS.esp
      CROSS_RugerMkV.esp
      BorderJunk.esp
      OCDecorator.esp
      OCDecoratorDLC.esp
      OCDispenser.esp
      ASmallAdditionStandaloneTurrets.esp
      AutoDoors.esp
      Boats.esp
      CounterBarAnywhere.esp
      Generator Fusebox - More realistic version.esp
      ImmersiveFastTravel.esp
      IFT_Automatron.esp
      IFT_NoFuel.esp
      IFT_NoQuest.esp
      LivingInterior.esp
      FunctionalDisplays-AID-VIS-WI.esp
      FunctionalDisplays-Patch-DLC-ALL-VIS.esp
      dinomore.esp
      AdvBubbleTurretSet.esp
      BetterStores.esp
      SimSettlements_MegaPack_YearOne.esp
      SS MegaPackOneYear-Previews.esp
      SimSettlements Previews Newest.esp
      Kraggles - Structures.esp
      ruined_simsettlement_addonpack.esp
      WVSimSAddon.esp
      MJC_Sim_Settlements_Addon.esp
      SimHomestead.esp
      SS_Addon_PbPP.esp
      SimSettlements_AddOnPack_SimTowers_JtBryant.esp
      Sandbag Fortifications - Version 2C.esp
      CabinInTheWoods.esp
      CastleInTheSky.esp
      SimSettlements_AddOnPack_Foundations_JtBryant.esp
      EnhancedLightsandFX.esp
      CWSS Redux.esp
      BS-ExtraCustomProps.esp
      BS-FarHarborExpansion.esp
      BusySettlers.esp
      cartman1975_warehouse.esp


      Edit: Found it in the precombines :( is your build compatible with Clean and Simple Oberland? It's possible for a mod to break just one cell's precombine; Scrap Everything breaks precombines for the whole game to do its thing. I don't know if there's a mod that strategically disables precombines in just the settlement cells.

      [REFR:00159F8F] (places RRBldSwitchingTower01 [STAT:0004D214] in GRUP Cell Temporary Children of OberlandStation [CELL:0000E44E] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -12,-2) in Precombined\0000E44E_01B8656E_OC.nif)
    7. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Ah yes. Thats the issue for you. It should work with Clean and Simple Oberland if you're a purist and don't use scrap mods. I suspect this explains your issues with Abernathy and RR as well.

      I didn't see Place Anywhere in your load order (How do you live!?) I believe that is safe to use and will allow you to delete things without breaking precombines if you press INS key in workshop mode to enable extra item editing.
    8. ra2phoenix
      ra2phoenix
      • premium
      • 126 kudos
      It was someone else that reported issues with Abernathy and RR but I suspect I have the same problems whenever Scrap Everything is not installed.

      PlaceAnywhere is in my load order somewhere I know, but it doesn't let you edit precombines - it just allows for selection of items not traditionally marked as "Scrappable", I believe. Precombines can only be broken by a .esm deleting an item in them, like Clean&Simple, which will then disable the precombine for that particular cell. (the fix with least impact on performance; Scrap Everything or ini change disables precombines everywhere including downtown Boston)

      I don't think in this case it's a bug with ROTC because if precombines aren't off, ROTC has no access to change those items, as it's not modifying the cells but just interacting with objects that don't exist in game when precombined. You might want to mention on the prerequisites area that without Scrap Everything etc. users may see these issues, and the potential fixes.

      I've decided to just keep Scrap Everywhere on because my rig can handle the performance hit, and I get OCD about deleting Brambles and Hedges. (to my dismay once I realized what I'd done to the hill between RR and Sanctuary with Extended Build Area :D)
    9. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      You will indeed have a few things not getting scraped if you have precombines enabled.

      I dont use scrap mods, but I do have precombines disabled in my game.

      I will add a warning to the mod regarding the issue. I tend to ignore the plight of low end PC and console users.

      One point in which I vehemently disagree with Kinggath is his approach in trying to cater to everyone. All the time he spends making his Mod compatible with a potato only increases his workload, reduces the quality and features he could develop. He likes to have as many people using his mod as possible, which in the end makes a huge support problem not to mention frustrated people. I have seen many drop the mod for this reason. If it was my project I would create a very simplistic version with just plots and only update it when necessary and calling it done then focus on the cutting edge version instead of limiting yourself because some poor slob spent money on an Xbox instead of a real gaming device.

      My point is, if you barely meet the minimum requirements for Fallout 4 or you're on a console, I would recommend you not waste your time with Sim Settlements or just stick with the basic Mod and no Addons or expansion packs. You will only find frustration if you try to push the envelope with it.

      And please don't read the above comments as a slam on KG. He is a kind and generous person. I on the other hand am pragmatic and practical. Fallout 4 wont hold peoples interest forever so I chose not to cater to the potato users and let my imagination go at it.
    10. ra2phoenix
      ra2phoenix
      • premium
      • 126 kudos
      FYI. I tried Oberland Clean and Simple and unfortunately the smoothing of elevation causes some of your stuff to be half underground, so I'll be just going with overall precombine disable. Was worth a shot though.
    11. ra2phoenix
      ra2phoenix
      • premium
      • 126 kudos
      Found a solution! https://www.nexusmods.com/fallout4/mods/12702 is kind of misnamed because it actually allows all kinds of stuff by selectively editing all settlement cells to disable precombines, which should fix the Oberland tower etc. without any FPS hits in Boston. Spring Cleaning or Scrap Everything can then be activated and deactivated at will to clean settlements efficiently and when disabled again, the changes made to the settlements should stick.
    12. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Looks like there was an error in the instructions on making the City Plans that may have caused this issue. I just heard about it so I haven't tested it yet but if its true:

      https://www.simsettlements.com/site/index.php?threads/horrible-mistake-in-documentation.5780/

      Looks like Kinggath may have found some other bugs as well. Lets see what the next patch has.
  6. twist3dimages
    twist3dimages
    • premium
    • 6 kudos
    Will the Sim Settlement Mega Pack Year One work in place of Jibs, Brae's Defenses, etc.?
  7. markdf
    markdf
    • premium
    • 333 kudos
    How necessary is Invisible Marker Pack? The mod has been taken down.
    1. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      It was used heavily in Abernathy Farm But not as much on the other plans. But it wont change it significantly.
    2. markdf
      markdf
      • premium
      • 333 kudos
      What does it actually DO though?
    3. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      I used it to add idle markers around the settlement to make it look more alive, Its purely aesthetic.
  8. QuantumBios
    QuantumBios
    • premium
    • 3 kudos
    If I have all 4 individual .esl plans installed, can I just install this one and un-install the others? Thanks for this!
    1. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Yes, you don't need anything but this one.
    2. markdf
      markdf
      • premium
      • 333 kudos
      What if I have one installed as an esl and the others installed as esps. Can I replace them all with this without screwing up a settlement?

      Edit: I just tried it, and it _seems_ okay.
    3. markdf
      markdf
      • premium
      • 333 kudos
      Followup: it wasn't okay. Don't try hotswapping the separate mods for the combined one. I had to completely reset Abernathy and Red Rocket.
    4. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Going from ESP to ESL does require you to restart the city. The FormIDs get changed during the conversion. Sorry I din't see your question to warn you in time.

      I'm sorry for your loss.
    5. markdf
      markdf
      • premium
      • 333 kudos
      I'll go on, one day at a time.
  9. arvintob
    arvintob
    • member
    • 1 kudos
    new to this settlements plan thing, how do you exactly have to plans built? where can i find em?

    EDIT: apparently for some weird reason, your plugin wasnt active
  10. uituit
    uituit
    • premium
    • 128 kudos
    Nice :)
  11. Knyghtfall
    Knyghtfall
    • premium
    • 2 kudos
    is there a way to create a version that doesnt require the high res texture pack, in my case in particular it doesnt matter if i have only no mods, a few mods, or a lot of mods, the high res texture pack always results in my game ctd, i really like the idea of the city plans, but alas cant use them now because they require the high res texture pack
    1. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      I don't have the high res texture pack. I use the Vivid series of texture replacers. But I don't think that should matter. They all reference the same file names.
    2. Knyghtfall
      Knyghtfall
      • premium
      • 2 kudos
      ok the only reason i inquired was because under the requirements section it lists the high res texture pack, i have it downloaded but not installed (constant Ctd when it is) but i also use the vivid all in one so i will give this a shot, i have many of your other Sim-Settlement mods and i love them
    3. MrJoseCuervo
      MrJoseCuervo
      • premium
      • 107 kudos
      Yeah I don't even consider the texture pack when I say all DLC. Thanks for pointing it out.