Any chance you could have the modifiers use Dogmeat's footstep sounds? I've downloaded some mods to reduce the footsteps sound, but it only effects vanilla Dogmeat, not the wolves, mongrels and such. I love the mod, but it sounds like a horse is following me now instead of a dog.
I was more thinking something that lets me just equip armor w/o unequipping the transdogrifier, not necessarily fitting the armor to all dog types. I don't really care about some clipping.
All you have to do is change the biped model flags on the transdogrifier collar. I did it myself in like two seconds BUT armor will scale differently/weirdly on some breeds and look a bit silly at times. The slots the "dog armor" pieces use are 50 - Neck (Collars: Reinforced Dog Collar etc), 41 - [A] Torso (Dog Armor), 46 - Headband (Dog Helmet), and then welding goggles which is slot 47 - Eyes I think??
Looks like the use of this mod might make Dogmeat's footsteps loud again for people who use mods that reduce the db of that irritating noise (like me). As this mod effectively transforms Dogmeat into Not Dogmeat except for perhaps the junkyard dog, the sounds the game uses are those of the type you choose to craft. Because I chose Alpha feral, that uses different sounds - fewer sounds than Dogmeat, but loud as hell. I modified the file to lower the db on those vanilla feral dog footsteps. That has an consequence that all others of that type will sound less noisy, but it is definitely better than the clodhopper thing!
Hello I wanted to try to see the effects of this mods but I have neither the breeds for the MK2 collar, nor the collar MK3 and even less breeds unlock under the collar MK3 ... Is this normal?
thank you for this mod. looks great will dl and endorse.
wanted to ask, will this work on stand alone Shei The Wolf Companion mod?
and what will happen if I am already using a mod to turn Dogmeat into an albino mongrel? I love the look of that alpha....ooh yeah, and there is another mod that lets you use Bat commands to add multiple dog meat followers...I believe it was a bit buggy, but I loved the idea of being a master of the hounds type character...and would like to use this mod on those mods, unless you think there will conflicts?
the compatibility patch is up on my mod page now under optional files for the dlc version the non dlc version is still coming, in short my mod lets you use collars on every dog in game (as long as they are not a custom race made by a mod) Via the animal friend perk or a mod like beast master check out the link above zebrina posted for details on what my mod does if you wish to know more. the patch lets you use that functionality with this mod. as for your question about the Shei The Wolf Companion mod my mod wont let you do that as my mod does what i say above but if the author of the mod said it was okay to do a patch then its doable to add it as a skin though im not really the guy for skins zebrina covers that with this mod, hope that slightly helps
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Sorry if this is dumb, but I can't seem to find/craft the MK III transdogifier, where am I supposed to find it? How am I supposed to acquire it?
I did it myself in like two seconds BUT armor will scale differently/weirdly on some breeds and look a bit silly at times.
The slots the "dog armor" pieces use are 50 - Neck (Collars: Reinforced Dog Collar etc), 41 - [A] Torso (Dog Armor), 46 - Headband (Dog Helmet), and then welding goggles which is slot 47 - Eyes I think??
thank you for this mod. looks great will dl and endorse.
wanted to ask, will this work on stand alone Shei The Wolf Companion mod?
and what will happen if I am already using a mod to turn Dogmeat into an albino mongrel? I love the look of that alpha....ooh yeah, and there is another mod that lets you use Bat commands to add multiple dog meat followers...I believe it was a bit buggy, but I loved the idea of being a master of the hounds type character...and would like to use this mod on those mods, unless you think there will conflicts?