Fallout 4
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DieFeM

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DieFeM

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About this mod

Let you clone multiple workshop objects with its relative position to other place or settlemet. Like for example a shack and its furniture.
Clones power lines and snapped power connections.
You have 5 "cloning slots" in form of workshops in "Clone My Shack World" this let you update your buildings when necessary.

Requirements
Permissions and credits
Mirrors
Let you clone multiple workshop objects with its relative position to other place or settlemet. Like for example a shack and its furniture.
[OPTIONAL with F4SE] Clones power lines and snapped power connections.
You have 5 "cloning slots" in form of workshops in "Clone My Shack World" this let you update your buildings when necessary.
This mod also let you scrap the selection by using the scrap selection tool, so you can use it to scrap placed objects faster.

NOTE: The multiple object selection is a vanilla function, I didn't implemented it, and it seems not everybody knows how the multiple object selection works, or even about its existence.
For the people who are wondering how to select multiple objects, just hold the selection key to grab all objects near to the object that you have currently selected, then place the objects again. By moving the objects in bulk this mod can identify what objects has been moved, therefore marks them for cloning or scraping.


Version 0.7 Let you clone objects from other settlements:


Changelog:

1.0.2
Fixed a bug that prevented cloning from one world to another.
1.0.1
Added a holotape that let you select from a list of colors for the object highlighting.
Adds new properties to the main quest of this mod, so you'll need to disable the previous version, create a new save, then activate the new one.
1.0
Now it shows a message when the selection has been finished.
Added a marker identical to the clone marker meant as selection origin, so the cloned objects will appear relative to it.
0.97
- Created custom effect shaders, so the selection appears and disappears faster.
- Now it uses the scale of the original object in the cloned one, so if you scaled an object by using a mod or SetScale command, it will be cloned with this scale.
0.96 
- The scrap utility also scraps cables if you have F4SE
- Checks automatically for new workshops (The location of the workshop must have LocTypeWorkshopSettlement Keyword in order to be detected by this mod).
- Improved workshop detection.
0.95 
- Power connections now supported (wired objects with more than one connection point, like logic gates, wont be connected properly)
0.9b
- Train marked as full lod and the text of a notification has been corrected
0.9
- Added Clone My Shack World which has 5 workshops meant to store up to 5 buildings.
0.8
- Replaced debug messages and notifications with message forms.
- Improved papyrus labeling, that simplifies the code and removes a limitation it had.
0.7
- Can clone objects from settlement to settlement.
0.6 
- Moved mod objects to SPECIAL menu
- Fixed an issue with workshop links (Transfer Settlements works fine now)
- Now you must place an object named "Clone My Shack Enabler" to start using this mod in the settlement, and remove the object to disable the mod.
0.5 
- Initial release