Fallout 4

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Ragoda

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Ragoda

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35 comments

  1. Veratai
    Veratai
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    hm.. you say there are no visible borders? can you tell me where they are supposed to be? within galleria walls? or beyond them?
    also, how do the mr handies and 'director' do as 'settlers' ? or are they not counted as happiness-drowning? xD
    1. Ragoda
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      If you look at the pictures provided, then you see areas that can be built upon.

      About director and mr handies, they are not part of my MOD, they just exist within it.
    2. Veratai
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      cool

      edit: .. where the heck is the workshop in the galleria? xD it works nicely, i just can't find it. Its probably in plain sight
    3. Ragoda
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      Oops, sorry for delayed answer, I hope you found the Workbench on your own, but here it is anyway:

      Workbench is located at the Relay Station close to Galleria!
    4. Veratai
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      well no i haven't found it xD but then my save experienced a bit of ' death by modding' and i had to start a new game, but i enjoyed the mod anyway xP

      I'm still not sure why mr gutsies kept destroying my turrets
    5. Ragoda
      Ragoda
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      There is discussion about the robots & turrets in these comments.
    6. Veratai
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      well that was a long time ago.. oO on a totally different save now.. I guess this is one of those things that, given how buggy the game is, just.. happens. when weird things start, the save is kinda done for xP
    7. Ragoda
      Ragoda
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      That is sadly the case with this otherwise great game.
    8. lazloarcadia
      lazloarcadia
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      If you are running Amazing Follower Tweaks there is an option to convert NPC's (such as the Galleria robots) into either followers or settlers. Personally I'd just convert them to settlers and run with it. Another option might be to convert them to settlers, then upgrade all of them to maxed out Sentry Bots and then pray the place gets attacked so you can watch the ensuing carnage that most certainly will erupt!
    9. Veratai
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      Honestly, maxed out assaultrons do helluva more carnage xD any 'energy-related' melee weapon with all voltaic frame, and a head laser with a skull.
      or, a maxed out mr handy, with sentry arms, all hydraulic armor, regular miniguns, and 3 buzzsaws (sure, they only use one buzzsaw, but still, it looks nice)
  2. lazloarcadia
    lazloarcadia
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    Are the interior areas of the Galleria also connected as a buildable area with linked work benches? Or have they not been touched at all?
  3. Ferus9
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    I appreciate your work. Your settlement mods are such an enrichment to the game.

    May I ask where the workshop in the galleria is located? I cannot find it in game and on the pictures.
    Thank you very much!
    1. Ragoda
      Ragoda
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      Yes, there is satellite array up on a hill and nearby Galleria, Workbench is there.
  4. RickyTheOx
    RickyTheOx
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    Same on this one.
    Is a ESL possible ?
    1. Ragoda
      Ragoda
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      You mean for all the MOD's in ESL -bundle? Or every MOD as separate ESL?
  5. niston
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    I'm using Mass Fusion settlement from this mod set with other GAG Settlement mod https://www.nexusmods.com/fallout4/mods/30249

    Had to undelete and disable references (otherwise CTD when approaching the area) and edit the location of the containment shed itself (or it wouldn't show up in settlements list), but after doing this, it works well together with the other mod.

    Many thanks Ragoda! I like the place very much!
    1. Ragoda
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      Thank you, and great that you have the knowhow to make things work well together!

      That other Galleria settlement looks nice, but I couldn't use it myself, as it has DLC and MOD requirements, and I don't have any DLC's. My own MOD is pure vanilla.
  6. spikedrako
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    Reopen the galleria, the turrets and robots get along fine and you get all the robot venders. Need a sub workshop in the bowling ally so we can build in there.
    1. Ragoda
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      Good advice on peaceful solution!

      As to Workshop in bowling alley, I thought about it, but the big glitches on second floor near stairs made me decide not to, sorry.

      edit: Ps. I might look into this next week
    2. djomac
      djomac
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      There's another Galleria settlement mod that lets you build inside bowling alley as well.
    3. Ragoda
      Ragoda
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      That is understandable, Galleria is a fun area to place a Player Settlement!
    4. Veratai
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      well it looks like the bots attack or disable my turrets xD but they're perfectly fine with me and what i'm building. any idea what could be doing that?

      i have reopened the galleria, with all bots alive
    5. Ragoda
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      Excellent!
  7. thebandmike
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    So it's not your mod, happened before i installed this, but I have this weird bug where the Slocum Joe Doughnut bot will turn aggressive randomly, which in turn makes Bean aggressive towards me. I have a cheap workaround by just hacking and shutting them down which doesn't make the other Handy's hostile but it's sort of lame to not be able to use the coffee shop. Anyone else have this problem, or know a workaround?
    1. Ragoda
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      I made this settlement twice, because there was a problem unrelated to your question, and on that first play through I had no problem with robots getting aggressive. On my second attempt they started acting crazy aggressive sadly.
    2. bobblunderton
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      The robots will go aggro if someone shoots off a weapon in the coffee shop. There's a scripted even that causes an explosion of leaking gas when the coffee shop worker Bean goes to get you hot coffee. The robots then go aggro when Bean dies in your presence, naturally suspecting you being the culprit.
      This is likely why they're going aggro, or if you go into a place that they do not want you to go (there may be visible triggers inside the editor, though it's best not to remove said triggers due to game-breaking things than can happen).

      It's not your fault, it just shouldn't be set up as a settlement until AFTER you've done the mission there IF you wish to do it (not required, but would likely be best). I believe it may have been Taxivader doing a settlement here and at Mass fusion (but not in the lake), which I have the Mass Fusion one, but not the Galleria one, the Galleria one was causing CTD's for me (not THIS settlement, someone else's) so it's still good you made this.

      Now I have to figure out, what somewhere in the vicinity of the Mutant Tower Settlement (against the highway, one city block west of BADTFL), is causing the serious, game-breaking lag (like, one frame every 12 seconds for 3 minutes, then 2fps), so I can use the settlement there, it happened in my last game some while AFTER I added the mutant tower settlement and the game is not being kind enough to let me know what the heck is doing it (in the log).
      There's something, somewhere, in this cell, that's causing MEGA lag, and it's NOT your settlement doing it.

      NONE of these problem(s) or occurances happen due to Ragoda's settlements or mods.
    3. Ragoda
      Ragoda
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      Thank you for information, I'll try and remember on my next play through to finish the mission before taking possession of GAG :)

      I myself have sometimes, most times but not always, huge lag when entering the Metro tunnels below Library. Also it seems to be usually dependent on which door I use to enter, the one on street is the worse one compared to one inside Library.
  8. xxxanaxxx
    xxxanaxxx
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    Does this edit the area or simply add the ability to be a settlement? I'm asking because I have the mod that cleans up the galleria and I want to know if I can use both?
    1. Ragoda
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      I did clean few things in that area, not extensively, but some indeed. I suggest you try to place my MOD in front of that other one in Load Order, things should then work like you want I hope.
  9. JimmyRJump
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    Please always mention in the description if it has been tested that settlers and a provisioner can be sent to the settlements. So, does that work?
    1. Ragoda
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      OK, I add that, however, I don't release settlements MODs that don't work, and also there are settlers seen in pictures. Now, you don't know if they are providers or what type settlers, so like I said, I need to add that then.
    2. JimmyRJump
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      Settlers can be spawned inside any settlement, Ragoda.

      I believe you when you say you don't release mods that don't work, but I can write a book about settlement mods that don't work like they should, so, forgive me my suspicion.
    3. Ragoda
      Ragoda
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      I know settlers can be spawned inside settlement, I do it all the time, AFTER I have made sure that the Settlement Beacon also invites them!
  10. AndyJP
    AndyJP
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    Do you mean "conquer them" as in murder all those nice, innocent Mr. Handy's? What about all the quests there, btw? Should they be done before installing this or can they be done with this installed?
    1. Ragoda
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      Conquer as in getting them safe for yourself. There should be no need to destroy robots, but I noticed that if you build turrets that can reach them, it seems robots and turrets hate each other. Keep that in mind! :)