Would be great to have a more detailed installation description. Several of the required mods have fomod installers with options that may or may not bork the install of your mod. Do I need to scrap everything I've added to my Red Rocket settlement before plopping yours down? I've never installed a settlement before...
Also, one of your required files, cVc's Dead Wasteland, no longer exists :(
*UPDATE* Given how often stuff breaks when dealing with character stuff like CBBE+physics+various apparel/armor/weapons mods, I was sure that after installing all your recommended files and beginning the transfer, I'd be greeted with a CTD. Nope! Transfer worked perfectly, and now my Red Rocket settlement looks FECKING AMAZING. Perfectly appropriate for Fallout and doubly fitting since I'm playing as Furiosa. Thank you! This is one of the coolest things I've ever seen in the game, no doubt. Now I need more custom settlements, but I only have 35 plugin slots left! And there's all those Mad Max settlements from Diegonom and that Blade Runner one in Hangman's Alley...ugh, life can be so difficult. :(
Manually download the settlement blueprint. Do NOT use a mod manager unless the mod comes with other files. Go to your game folder - Data\F4SE\Plugins\Transfer Settlements\Blueprints. If you don't have this folder or any of the previous folders in the string, make them. You can store up to 50 blueprints within the blueprint folder.
Open the zip or archive for the blueprint you downloaded. Some mod authors will already have the file structure inside, some will only have the blueprint file itself. You do not have to use the folder number the file comes in. You can make your own numbered folders. For example, you download a blueprint that comes in folder 5 but you want it to be folder 10. Do it! Just drag the blueprint file from the archive into your new, empty folder 10 and you're done.
You can also rename the files (which I recommend) so you can remember what they are. Some files have long names that may not make sense. Change it to something easy to recognize in your pip boy, such as: Sanctuary by Mod Author [name] and then when you use Transfer Settlements in game, it will show as that title.
NOTE: After successfully importing your blueprint (and provided that you read the instructions and prepare to go far away for a few in game days) you may notice that when you attempt to fast travel or save your game it may appear that the game is frozen. Just wait. Sometimes saves or fast travel sit suspended for several minutes after import. It does eventually finish the save or travel. Patience is key.
For more info always check the Transfer Settlements mod page.
Just Curious.. Which mod has the "pumps and the Pipes" to them? I have all the required mods you have listed and none of them have that kind of machinery in it unless i'm missing something?
That's my bad I knew I forgot something. The mod in question is called Craftable Greebles. You'll also need SKE for it to show up in menu. I'll add both the links to the description page, but here are the links as well
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Also, one of your required files, cVc's Dead Wasteland, no longer exists :(
*UPDATE* Given how often stuff breaks when dealing with character stuff like CBBE+physics+various apparel/armor/weapons mods, I was sure that after installing all your recommended files and beginning the transfer, I'd be greeted with a CTD. Nope! Transfer worked perfectly, and now my Red Rocket settlement looks FECKING AMAZING. Perfectly appropriate for Fallout and doubly fitting since I'm playing as Furiosa. Thank you! This is one of the coolest things I've ever seen in the game, no doubt. Now I need more custom settlements, but I only have 35 plugin slots left! And there's all those Mad Max settlements from Diegonom and that Blade Runner one in Hangman's Alley...ugh, life can be so difficult. :(
Open the zip or archive for the blueprint you downloaded. Some mod authors will already have the file structure inside, some will only have the blueprint file itself. You do not have to use the folder number the file comes in. You can make your own numbered folders. For example, you download a blueprint that comes in folder 5 but you want it to be folder 10. Do it! Just drag the blueprint file from the archive into your new, empty folder 10 and you're done.
You can also rename the files (which I recommend) so you can remember what they are. Some files have long names that may not make sense. Change it to something easy to recognize in your pip boy, such as: Sanctuary by Mod Author [name] and then when you use Transfer Settlements in game, it will show as that title.
NOTE: After successfully importing your blueprint (and provided that you read the instructions and prepare to go far away for a few in game days) you may notice that when you attempt to fast travel or save your game it may appear that the game is frozen. Just wait. Sometimes saves or fast travel sit suspended for several minutes after import. It does eventually finish the save or travel. Patience is key.
For more info always check the Transfer Settlements mod page.
I'll definitely gonna try it in my next play... tracking!
https://www.nexusmods.com/fallout4/mods/15229
https://www.nexusmods.com/fallout4/mods/12226
I like the build you have a lot and I enjoyed the pictures. you did a great job with this!