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EvTital

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EvTital

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22 comments

  1. HollowedTyler
    HollowedTyler
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    I like the mod location but i do have some constructive criticism that might help you if you plan to update this one some day: Firstly it seems to light to shut us out of the workshop upon leaving just beyond the gates that are already set up even though the settlement line seems to extend further, not sure why. Another thing would be the elevator, while it does take us to the first level it doesnt seem to be able to go to the higher level, i suppose we could build a stairway to it but it seems to defeat the purpose of the lift being located on the second level of the highway otherwise. Again i hope to see this updated in the future and i hope my comments help some. Keep up the good work!
  2. theoneandonlyishere
    theoneandonlyishere
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    Does anyone know if this interesting mod is compatible with another pine forest?
  3. Alheithinn
    Alheithinn
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    The settlement does show up on my map. And when I arrive at the lift, as I ascended, I was alerted that I was at the settlement. However, I am uncertain where the settlement is. The photo shows the top of the freeway. But the lift doesn't take you to the top of the freeway. To make matters more confusing, there is a wall at the top, indicating the settlement should be here, but there is also a wall on the level below that, showing that the settlement should be here as well.

    Also, the flag is on the top level while the workbench is on the lower level. I guess I can build stairs between levels. Is this what is intended?

    Love the location. 
  4. Gransorg
    Gransorg
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    Not showing up as settlement option in current save. I mean it can't connect any supply lines, won't get any settlers, and not showing as settlement on map while press C. I have no idea what happened, it works perfect before. 
  5. KaneRonnie
    KaneRonnie
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    cool so that i wont have to spend hours looking for a clear highway because i downloaded a mod that allows me to make a portable settlement but gunners always control the highways.
  6. larryrathbun
    larryrathbun
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    I would like to be able to scrap the highway dividers. Any thoughts on how to do this?
    1. EvTital
      EvTital
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      No idea :/
  7. DiarGames
    DiarGames
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    any chance you can do something with it?
    https://www.nexusmods.com/fallout4/mods/29814?
    1. EvTital
      EvTital
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      No
  8. Paladinboyd
    Paladinboyd
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    Is the settlement able to be attacked?
    1. EvTital
      EvTital
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      It has never happened to me, but the way the settlement is placed, you should expect some weird npc behavior.
    2. Paladinboyd
      Paladinboyd
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      So basically how they always act.
  9. TheCooliestt
    TheCooliestt
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    does this have the same problem as the other highway mods? where you cant actually place anything without place anywhere and its all floaty? I assume it does because it takes a bit of tweaking in ck
    1. TheCooliestt
      TheCooliestt
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      if it does you shud probably make it a requirement
    2. JimmyRJump
      JimmyRJump
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      Been using Tarsis31's Bradberton Overpass (Nuka World) since that was released and never had to use Place Anywhere. Has nothing to do with Place Anywhere but with adding collision to the items and/or highway
    3. EvTital
      EvTital
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      I modified the highway in ck so object can be placed and won't go through.
    4. TheCooliestt
      TheCooliestt
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      awesome, nice job
  10. DarkDragen
    DarkDragen
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    Good idea for a mod, always thought there should be something like this. I hope to see more of this, as I would like to see where you go with it. I hope you create two files, one where we can create our own Highway Settlement and for those who don't like to build, your own settlement we can input into the game.