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mmdestiny

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mmdestiny

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  1. mmdestiny
    mmdestiny
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    ***ANNOUNCEMENT***
    Vol. 2 will upload tomorrow around 1:00 PM/13:00 EST :)

    Also, thanks to Play6ner for providing a Russian translation to Vol.1.
  2. mmdestiny
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    ***UPDATE***
    1.) An Update file, patch 1.0.1, will add the Dendrotoxin Gas Mask, which helps *reduce* the effects of the dendrotoxin from the Icer Grenade, should you chose to charge in headfirst like it's WWI. Crafted under "Utility" at the Chem Lab (STILL REQUIRES MAIN FILE)

    2.) There is now an *Optional* merge patch for AKWCR 4.02 (ALL DLC) which moves the recipes to that mod's Explosives Workbench.
    This patch REQUIRES all DLC, and was made with AKWCR 4.02, so I can only guarantee it will work on that version (I do not know for sure when the Explosives Workbench was introduced).
  3. boomdaddymaxwell
    boomdaddymaxwell
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    I made a small edit for myself that removes the {grenade} and {mine} from the object names. Could I upload it?
  4. chiron18
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    nice models
    nice idea
    and its lore frendly

    a idea that i have by watching the video (bad english)
    - creat a sling shot gun to shoot this grenades at long distance
    - add remote explosivs and it would be much better as other grenade mods
    1. mmdestiny
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      Thank you for the kind words.
      As for the slingshot, I'd have to look into it. I've never created a new weapon from scratch so I'm a little worried about how to handle animating it.
      As for remote explosives, I reeeeeeeeally wanted to for this, but I don't know how to approach the scripting. Maybe I can give it a shot.
    2. LethalSalad
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      For the remote explosives, you might be able to base it on/add a second file that uses the "Remote Explosives" mod (https://www.nexusmods.com/fallout4/mods/22444)
      As for the Slingshot launcher, I wanted to say you could add support for the M79 Grenade Launcher, but apparently it has been removed from the nexus
    3. chiron18
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      all in one mod grenade expansion 2 (https://www.nexusmods.com/fallout4/mods/16404/)
      it has remote explosiv and the grenad launch and a lot of grenade (not so funny ones)

      next idea :)
      - throw able rockets
    4. chiron18
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      a "sling shot gun" like plunger gun (https://www.nexusmods.com/fallout4/mods/29883)
      easier to make a patch as a whole new weapon
    5. Ravenatorful
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      easy fix: make a script so that the junk jet fires them armed

      edit: i say easy but im not a modder lol just seems like it would overcome the animation hurdle
  5. aj9e8y34
    aj9e8y34
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    Very cool mod! Definitely deserve more download and support!
  6. Razorbackatheist
    Razorbackatheist
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    I wait a Night-night gun mod!
  7. HankMcGurk
    HankMcGurk
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    Is there a Better Locational Damage Patch available for this mod?
  8. GerhardReinke1
    GerhardReinke1
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    Cool mod! Any chance of an .esl version?
  9. swgoddard
    swgoddard
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    Does Anarchist 1 & 2 work with Beantown as this adds a number of grenades....http://www.modsfallout4.com/beantown-interiors-the-mad-bombers-workshop-by-chucksteel/
    1. mmdestiny
      mmdestiny
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      I can't see any reason why not. All of my forms are unique and there's only a few vanilla texture paths used so nothing should conflict.
  10. Radsweeper
    Radsweeper
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    Endorsed. I tend to play a special force/Assassin/Saboteur character so this fits real well. I like to pick up up stuff and improvise some weapons right there on the field. Good work. They work just like it says on the tin. And speaking of tin, the tin can grenade is a MUST to hand out to settlers, painful enough but not overpowered. The IED is a nice trick or treat item. When exploring I leave a few laying around when I scout around or when I deliberately aggro some opponents.
    Much Kaboom for you!
    Thank You!

    Much Kaboom for you! Endorsed!
  11. GerhardReinke1
    GerhardReinke1
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    Cool mod! Could you add a .esl version?
  12. yzerman19
    yzerman19
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    I watched the video...and I AM IMPRESSED! INSTADL...