I love the idea but not the implementation of it. It would be cool if it was designed like the hallway in the matrix, a special key (found on the body of the dead keymaster?) which when used on any door will open into the hallway. The doors in the hall way will lead to any door/place like you have done. All the doors are the same, none have numbers, so the player will have to remember what door leads where. It could be tied in with the Institute or left standalone as a mystery. Like I said, I like the idea, wish it was more like the matrix and much harder to discover, i.e. immersive. Thanks
So this is where the Hubologists were trying to get to with their centrifuge ride? That might actually be a good location for a door, just for some immersion factor.
Awesome mod! Loved going back to Pre-war Sanctuary! I have a small request. Could you move the diamond city door? It is directly under the V-energy drink vendor from the mod A Bit better Fallout. I get stuck between the door every time I go through.
Haven't downloaded the mod, but you can do this in the base game with console commands.
The prydwen is gone in my main game, but I've gone there after I destroyed it again. It's basically just exactly the way it was when I last visited it before I blew it up
What about DLC-specific locations, like Nuka-Town, Nuka World Red Rocket, Far Harbor, etc? You could also add in doors to the Castle, Spectacle Island, Croup Manor, and other big settlement areas. Maybe even places like the bottom of Trinity Tower and the Combat Zone so you could get certain companions quick.
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Far harbor : one of the houses near the harbor
Fort Hagen
but i wish they stood out a bit more. :P
like a blue light or something.
The prydwen is gone in my main game, but I've gone there after I destroyed it again. It's basically just exactly the way it was when I last visited it before I blew it up