Hi! great looking mod! Any way there could be a patch made for WATM, along with some minuteman retextures please? that would be dope! seeing the Minutemen dyeing old pre-way fatigues is an idea that appeals to me and seems right for the faction's characterisation!
Also, yes, it's been years, but I'm only just getting into Fallout 4 so if this is at all possible, I'd be very much obliged!!! ;)
easy way? open the console command and type help with the name of the item you are trying to find (such as HELP GUNNER 4 ARMO ) and it will show you the name of every item in the game with the word "gunner" in its name. The ARMO descriptor keeps it focused only armors vs weapons, misc items, etc.
yep, normally Gunners will spawn with armor on them, It just "edit" (add a copy) of your leveled list "underarmor" for making them spawn with(so no-script injected stuff by quest that automatically start on load, it's the old way), and it's the same thing for the cap but with headgear LL, so if you already have mods that edit the same leveled list, you can follow the second step, just copying the edit of my ESP, "leveled list" category, and paste them on: - your merged patch (batch... not sure, find the 2 word on google) - the original Fatigues Extended mod, but you will have to play with load order for making them spawn on Gunners with your other mod that modify Gunners... ^^ -The mod that already modify Gunners Leveled List, BUT you will have to place it AFTER the original Fatigues Extended (normally it will not let you place it above, Fatigues Extended will become a master for the mod) BUT do that last choice at your own risk, because if you decide to remove or update or just stop using one of this mod, you will have to delete your modify ESP and maybe extract again the original from mod archive and/or do the job again in case of update IF the ID's change (become complicate, but their is very few risk that ID's change XP), and, MOST IMPORTANT, remember the name of the mod you modify XD so... do it on your merged patch or on original Fatigues Extended mod ;)
and if you want to know if we can wear armor upper the harness... think yes, have to check again, but I think yes, maybe just the chestpiece doesn't fit, and I'm not sure, but if it's not good, I can tell you how to do that, it's very quick and easy to understand :D and sorry for late answer ;)
MOD interesting, thanks for your work! Sorry for the bad English. I wonder why the pants with belt and shirt with belt. It seems to me with the strap shirts need to remove. Look at the last picture! Thank you.
yeah but that's vanilla piece mixed between them, and it canot be removed without touching the UV (where the texture go on model) so for more compatibility with retexture mod and things like that, Nutulator prefer to make it that way (I think... ^^)
i don't understand the point of this, there is already a file on the original mod page that adds the uniforms to the gunners level list that has been up for months.
I don't see what you are talking about, sorry, in the comment section? (I haven't look all the comment) or maybe you talk about another mod... and Nutulator don't precise me that detail when I contact him so... (or maybe I haven't understand, I'm not english)
it's under the optional files its called "gunners" and it says "Replaces what the Gunners wear with the fatigues in this mod. Download one of the main files then this--have both ESPs active. Officer's fatigues worn the most, Special Force fatigues by bosses/legendary, communication and ammunition fatigues are a bit rare. Headgear consists of either the Combatant's Cap, vanilla military cap, or army helmet."
@Reshirou what's the difference?
i'm not trying to be difficult i just don't understand the point of this mod. i've been using the "gunners" optional file on nutulators mod page for months and have no issues with gunners using the clothing added by the mod so unless there's a technical thing i'm not getting........
Hum... yep that's true... my fault (their is a wheel on a mouse? XD) , been using this mod since so long that I have forget that a patch already exist, don't even check before creating mine, sorry, but I can think that it don't seem to work the same way, mine or not leveled cap or anything, you can find the armor at level 1 on Gunners, and I made this first for myself, and in answer to Martin9107A that recently request for something like that (If I have checked before, I will have tell him that what he is looking for is under OUR nose ><'), so I don't even think a second that their was already a patch ^^ (I will have to check next time, before happily release something I managed to make it work ^^) But thanks for pointing me that and I think that you can still use my page if you want to spare an .esp , or if you prefer the leveled list edit (don't think I modify the same) and/or if you want to find the outfits without level and/or rarity percentage to find them
Not sure of what you mean ^^ sorry, I just did the leveled list, not the meshes (model) But if you want an answer, you can ask to Nutulator about that (on the original mod page), I can't help you for answering on his choice on mixed armor And all armor are in only one piece (UnderArmour like Vaultsuit) no boots, gloves, or else... exept one cap who looks badass ;) so I can't edit anything for switching pants, shirts or else without creating a new armor (that mean that I will have to restart all the wonderfull job Nutulator has already done, so... :D)
23 comments
Any way there could be a patch made for WATM, along with some minuteman retextures please? that would be dope! seeing the Minutemen dyeing old pre-way fatigues is an idea that appeals to me and seems right for the faction's characterisation!
Also, yes, it's been years, but I'm only just getting into Fallout 4 so if this is at all possible, I'd be very much obliged!!! ;)
- your merged patch (batch... not sure, find the 2 word on google)
- the original Fatigues Extended mod, but you will have to play with load order for making them spawn on Gunners with your other mod that modify Gunners... ^^
-The mod that already modify Gunners Leveled List, BUT you will have to place it AFTER the original Fatigues Extended (normally it will not let you place it above, Fatigues Extended will become a master for the mod)
BUT do that last choice at your own risk, because if you decide to remove or update or just stop using one of this mod, you will have to delete your modify ESP and maybe extract again the original from mod archive and/or do the job again in case of update IF the ID's change (become complicate, but their is very few risk that ID's change XP), and, MOST IMPORTANT, remember the name of the mod you modify XD so... do it on your merged patch or on original Fatigues Extended mod ;)
and if you want to know if we can wear armor upper the harness... think yes, have to check again, but I think yes, maybe just the chestpiece doesn't fit, and I'm not sure, but if it's not good, I can tell you how to do that, it's very quick and easy to understand :D
and sorry for late answer ;)
@Reshirou what's the difference?
i'm not trying to be difficult i just don't understand the point of this mod.
i've been using the "gunners" optional file on nutulators mod page for months and have no issues with gunners using the clothing added by the mod so unless there's a technical thing i'm not getting........
But thanks for pointing me that and I think that you can still use my page if you want to spare an .esp , or if you prefer the leveled list edit (don't think I modify the same) and/or if you want to find the outfits without level and/or rarity percentage to find them
But if you want an answer, you can ask to Nutulator about that (on the original mod page), I can't help you for answering on his choice on mixed armor
And all armor are in only one piece (UnderArmour like Vaultsuit) no boots, gloves, or else... exept one cap who looks badass ;) so I can't edit anything for switching pants, shirts or else without creating a new armor (that mean that I will have to restart all the wonderfull job Nutulator has already done, so... :D)