Lots of changes. More balanced more people (16 at level 3). Finally got the Station building to go away when you start the city. If you had problems getting the last version to show up for you, this update will fix your issue.
I love this, but the third level just seems really disappointing. No exterior wall, still tons of unused containers, and nothing ever gets done with the train engine, which has so much potential.
Is there any hope of a fute update that changes any of that?
This is a great concept, but other than your statement of 16 settlers at level 3, what does this have? Beds? Crops? Commercial plots/services? Defense? etc. etc. Thanks!
I didn't think it was possible for city plans to pop up as separate furniture items under the Sim settlement tab. If your city plans are not showing up that may be why.
The reason the plans were not showing up before was because one of the Mods I used changed their ESP name. I simply recompiled the settlement making that mod not required.
Can you post a screen shot of what you are experiencing?
I managed to fix the problem by using your esm files from the MJC City plan disaster pack. If I ever have that problem again I take screenshots and post them.
I started building the vanilla city plan, and when I went to change it to this one, this city plan was not listed in the available city plans. I have all the requirements, and am using the .esl version with NMM 64.3. Any tips to get it working?
When I finally get back to playing FO4, I am going to just play with sim settlements mods...like this. And maybe add a few major quest mods also. But it won't be for several months...having too much fun with SSE right now.
17 comments
Lots of changes. More balanced more people (16 at level 3). Finally got the Station building to go away when you start the city. If you had problems getting the last version to show up for you, this update will fix your issue.
Is there any hope of a fute update that changes any of that?
https://www.nexusmods.com/fallout4/mods/42806
The reason the plans were not showing up before was because one of the Mods I used changed their ESP name. I simply recompiled the settlement making that mod not required.
Can you post a screen shot of what you are experiencing?
See what I did there? lololol
:P
Oh and thanx, keep em coming :D
Not tee bag at all