Great idea but you'll need to figure out the precombine issue, maybe talk to FadingSignal he's working on something similar for the mesh fire barrels in-game.
For some reason some junk I previously scrapped with Spring Cleaning has reappeared and is no longer scrapable (noticed this at the Red Rocket truck stop - bits of paper inside and some piles outside).
Not sure if it's a full solution, but altering load order and making a smash patch seemed to resolve most all precombine issues in xEdit. Curses Bethesda! Another prime opportunity lost!
I haven't actually checked but the waste barrel is a STAT object, so it's subject to being part of a precombined mesh. You seem to override those placed refs with a different object, did you check if you break any precombines? You can spot them in xEdit, their [EditorID is displayed in square brackets].
you might be right, i seem to have a slight fps hit more often after installing this.
And it indeed replaces 219 references in the world, he also kept them as deleted forms instead of fixing that with FO4Edits's undelete and disable function, which will result in incompatibility with any mod that alters the same refs.
i suppose it would be wise not to replace the references in the main game, just ad a function so you can harvest some nuclear material from them but leave them as they are, not explodable and not remove them after they are harvested, and simply change the texture on the explodable barrels a bit so you can identify them.
Both the Nuclear Material barrel and the Nuclear Waste are MISC items that I assigned a ".nif" to. and after building out the Destruction Data and Explosions I populated them by using the "Search & Replace" function. Additionally I used the info from MetalBarrelRadioactive01, ...02 STAT and MetalBarrelMoveable01, ...02 to find even more barrels using the Metal Barrel Rad texture. There is probably a much faster and better way to do this but I was learning while I went. Before I realized I could simply Search & replace I did delete 200+ barrels and replaced them by hand. That was ridiculous btw. I didn't readily notice any Precombines but it's entirely possible considering i didn't know what I was looking at exactly. I've started work on a different method utilizing Containers as Barrels instead. I'm also not sure that even if an Item is marked for Respawn if it indeed does or not, and when if ever.
Also I have not noticed any FPS drops personally. I'm using a Nvidia Geforce GTX 960m. It's not the most current card but even so it's running smoothly for me.
If you're causing performance issues (I still haven't checked) you wouldn't bottleneck on your GPU but rather on your CPU. You'd see this only in some areas.
@Printerkop - you are probably having an FPS drop with this because it breaks Previs and Precombines in multiple cells. This mod would kill your FPS depending on what else you have installed and what cell you are in.
Fun concept but not sure about you but I know I don't want to rebuild recombines for the effect of blowing up cans.
My rig is a beast for Fallout 4. I don´t have problems with ultra settings and mods, but with this mod I see sometimes only screenshots from the game. I am in the Vault 95. If the mod is active, FPS is dropped to maybe 1 or 3. This is a good idea but it needs to be tweaked a little bit.
39 comments
Curses Bethesda! Another prime opportunity lost!
And it indeed replaces 219 references in the world, he also kept them as deleted forms instead of fixing that with FO4Edits's undelete and disable function, which will result in incompatibility with any mod that alters the same refs.
i suppose it would be wise not to replace the references in the main game, just ad a function so you can harvest some nuclear material from them but leave them as they are, not explodable and not remove them after they are harvested, and simply change the texture on the explodable barrels a bit so you can identify them.
I didn't readily notice any Precombines but it's entirely possible considering i didn't know what I was looking at exactly.
I've started work on a different method utilizing Containers as Barrels instead. I'm also not sure that even if an Item is marked for Respawn if it indeed does or not, and when if ever.
Also I have not noticed any FPS drops personally. I'm using a Nvidia Geforce GTX 960m. It's not the most current card but even so it's running smoothly for me.
Fun concept but not sure about you but I know I don't want to rebuild recombines for the effect of blowing up cans.