Fallout 4

319 comments

  1. captain-ultima
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    I’m going to place this here since it seems not everyone read the important part about doing a clean install:
    If you update this mod from a version below 2.0 you absolutely have to make a clean install of the mod since merging the new weapons have moved or changed IDs in the .esp. since these IDs have moved or changed some of the weapons may appear as mods or misc items. I tested both 2.0 and 2.1 with a clean mod free save and all weapons work for me.

    For those who do not know how to clean a mod out of their save:
    1. Disable the mod.
    2. Load your save, you get a warning about missing mod, load save anyway.
    3. Save your game and exit
    4. Update the mod.
    5. Boot up game, enable the updated .esp and load your game.

    Do note that this means you have to recollect the weapons, which I understand isn’t that fun so I apologize but can not help that merging .esp sometimes changes the IDs.

    SInce i have gotten a few reports here about some of the retrieval quests not finishing, I’m going to add this note here: The end of a reatrieval quest is triggered by a invisible trigger box, if the quest does not finish for you then you aren’t inside the box. If the quest still wont finish immediately when entering the trigger box, try standing there for a little and it should trigger.
  2. HughMann1
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    What exactly are we supposed to do with Rawr's talon, seeing as we can't craft weapons in F4...?
  3. parolebaby
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    Is there a point to the Escaped Hologram in Prost Bar?
  4. wellexcusemeprincess
    wellexcusemeprincess
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    when i try to deploy my modlist through vortex i am getting an error that nvump requires ccbgsfo4018-gaussrifleprototype.esl.  Please correct me if I'm just being foolish but I do not see any dependencies listed on the mod page.  I tried googling it and installing the gauss rifle prototype that the search returned but this has not solved the issue.  I haven't seen anyone else with this problem in the few pages back that i read so forgive me if it was simply buried but can anyone shed some light on what exactly my issue might be?
    1. Olafur55
      Olafur55
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      It's a Creation Club thing.
  5. Chroma9
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    For some odd reason, when picking up the 10mm pistol, it does not mark the quest as complete.

    *EDIT: It seems quite a few weapons without an associated enemy have issues completing the quest.
  6. Arcade2282
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    How do i start the quest?
    1. havokwing1978
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      They should auto start as soon as the commonwealth is available to you. If they have not started, there is a known bug that prevents missions from starting if you have too many that activate on start up at once.
  7. TheBigKingShrimp
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    If anyone knows a console command to start the quests or knows a patch that allows for start me up to work with this mod I'd love to know thank you
  8. havokwing1978
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    I just realized that the no quest version of the medicine stick was removed from the mod?
  9. paul12344
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    As much as I love this mod, I've grown tired of weapons that just spawn on single opponents. I get that they're unique, but the aesthetic alone, makes me want a pack that puts these into the LL. Just so I can see enemies using different looking weapons. You know, like a proper wasteland would be.
  10. NoraCHUCHU
    NoraCHUCHU
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    For a mod that should only add weapons, it seems that it makes too many extra edits, generating many conflicts and the occasional texture problem... I hope I'm wrong but for now it's only caused me problems even though it's only him on the list
  11. Sngll17
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    Just stumbled upon it and was ignorant of it being such a thing. A good thing.