LooooooL That video was sooo funny, Hunter, Love that funny little gun you were using, even tho its only got 5-6 shots per round in it , what is it ? Loved how you switched to classical music after raider radio went off the air , I'm always like , " ahhhhh, finally " heheh
@MrGold8 Sorry, I actually don't know. Technically, I've done most of the things I want already so I'm mostly just fixing bugs and stuff, but since I don't really get to spend much time modding anymore, the development is slow.
@jaderiver It's from the mod called Courser Crusher: https://www.nexusmods.com/fallout4/mods/24981 I installed a bunch of institute related mods to make the video a bit cooler, so that's the first time I've used that gun. I thought it was weird lol.
Don't you think it might be a good idea to explain not to have this mod enabled if you are doing the Raider quests and intend on doing Power Play? It literally breaks the Power Play Quest where you automatically fail it when you kill the Raider Boss who turned on you as it causes the other Bosses to turn hostile and fires the Open Season quest I mean for real man if you ain't gonna fix it, then at least explain the workaround to the problem.
If you load this mod after triggered open season, open your console and type this:
help "Nuka World Command Radio" 4
Then you should be able to get a string of code that is the "reference ID"
Simply fill it into this : player.additem referenceID 1 and you'll get that.
It is a bug that when you play "Power Play" with this enabled you will be considered hostile as soon as you kill your target. Simply disable it until you get through that and then get your holotape again by typing commands above.
[Edit] Hell, dude I've found the ultimate solution. If you enable this mod after open season and you have passed through Power Play, TYPE THESE BELOW:
resetquest xx0018D9
setstage xx0018D9 10
(Ps: xx is the order of this mod when loading it) and then you'll find you have reset "The Battle for Nuka World" quest and you start it again. The holotape is given too. Enjoy!
For some bizarre reason the Minutemen army does not spown for me, altough everything else worked as you discribed
EDIT: Just read ronnymcronny´s comment, now I get why it does not work...... Isn´t there a way to manually execute the spawn command or to reset the progress of Powerplay?
I got to the stage, "Better refreshment," and that's where it stalls. No option for Power Play. Went to the power plant and got the power running but now the Nuka Express is non functional. Not sure if I just missed something or its a glitch. Please help. Ignore this post, I'm stupid. I see what I did wrong, I didn't do Power Play yet from Swank and just started taking Open Season. Derp.
UPDATE: Tried a new strategy and the same problem unfortunately. Turned the power back on and the Nuka Express back to the Commonwealth is still unpowered. Thinking of just using the COC command to get back. UPDATE 2: Just decided to start the DLC all over again only difference is I'll have it active before doing Open Season. Something tells me that's where the issue is, that initially running through was causing some odd glitches with the intro as well. For one the room before talking to Porter Gage had an inviso wall for some reason, had to use console commands to proceed. I'm guessing that's where the problem started.
This mod works shockingly well with the NCR minuteman overhaul, going the extra mile and replacing the raiders armour with legion also helped sell it and created a very fun experince! Thanks for that!
On a modern PC with ENB and heavy retexture packs this worked great. I did have to take one faction out before the invasion for it not to have lag. Have fun!
Does it break this mod to finish Open Season first, then call in the Minutemen sometime later? That's what I did and they showed up. I got one side quest to rescue some settlers plus a couple fetch quests, then a big battle. Now I get no quests from Luna, Mr. Johnson or Jason Hill, and while I have built some projects, I have four builders and each project takes six or more. I did load Myrystyr's fix mod but nothing changed. I've been all over the map without encountering any other enslaved settlers (I did find an Operator's Hideout but it's devoid of anything) and boredom has mo' debinitely set in hard. If this is the end of the mod, then fine, I'll move on, but I'm not sure why several more projects are they if there's no way for me to staff them.
Need a little help here. I tried running this mod and well things went wrong. Nothing game breaking but Garvey, Sturges, Mama Murphy and the gang are all now trapped in the Museum of Freedom. Can someone tell me how I can get them back where they belong?
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https://www.youtube.com/watch?v=oyqU9COv_NY
True Overboss v2.0(WIP)
https://www.youtube.com/watch?v=o5_y6NICkVc&t=20s
Loved how you switched to classical music after raider radio went off the air , I'm always like , " ahhhhh, finally " heheh
@jaderiver It's from the mod called Courser Crusher: https://www.nexusmods.com/fallout4/mods/24981
I installed a bunch of institute related mods to make the video a bit cooler, so that's the first time I've used that gun. I thought it was weird lol.
Btw, what mod are those spiffy synth outfits?
It literally breaks the Power Play Quest where you automatically fail it when you kill the Raider Boss who turned on you as it causes the other Bosses to turn hostile and fires the Open Season quest
I mean for real man if you ain't gonna fix it, then at least explain the workaround to the problem.
Great mod anyways though!
help "Nuka World Command Radio" 4
Then you should be able to get a string of code that is the "reference ID"
Simply fill it into this : player.additem referenceID 1 and you'll get that.
It is a bug that when you play "Power Play" with this enabled you will be considered hostile as soon as you kill your target. Simply disable it until you get through that and then get your holotape again by typing commands above.
[Edit]
Hell, dude I've found the ultimate solution.
If you enable this mod after open season and you have passed through Power Play, TYPE THESE BELOW:
resetquest xx0018D9
setstage xx0018D9 10
(Ps: xx is the order of this mod when loading it)
and then you'll find you have reset "The Battle for Nuka World" quest and you start it again. The holotape is given too.
Enjoy!
[Edit ends here]
EDIT:
Just read ronnymcronny´s comment, now I get why it does not work......
Isn´t there a way to manually execute the spawn command or to reset the progress of Powerplay?
Ignore this post, I'm stupid. I see what I did wrong, I didn't do Power Play yet from Swank and just started taking Open Season. Derp.
UPDATE: Tried a new strategy and the same problem unfortunately. Turned the power back on and the Nuka Express back to the Commonwealth is still unpowered. Thinking of just using the COC command to get back.
UPDATE 2: Just decided to start the DLC all over again only difference is I'll have it active before doing Open Season. Something tells me that's where the issue is, that initially running through was causing some odd glitches with the intro as well. For one the room before talking to Porter Gage had an inviso wall for some reason, had to use console commands to proceed. I'm guessing that's where the problem started.
On a modern PC with ENB and heavy retexture packs this worked great. I did have to take one faction out before the invasion for it not to have lag. Have fun!
I suppose you need another mod for the babymaking part lol
Also, how do you get rid of the bodies? The description says they should disappear by default, but mine a still there.
The bodies did disappear, though.