Fallout 4

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SKKmods

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  1. SKKmods
    SKKmods
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  2. javikrules
    javikrules
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    I love the idea of this mod, but it doesn't work with Damn Apocalypse. That mod drastically changes (reduces) loot around the world for things like the same scrap Dogmeat can find. Running the two together, Dogmeat has detected adhesive in several places that turn out to be empty toolboxes that Damn Apocalypse changed. So for whatever reason, this mod isn't detecting Damn Apocalypse's changes to the world.
    1. SKKmods
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      This solution does not check the actual contents of each red toolbox as "inventory enumeration" is too slow. As the toolbox base game level lists include adhesive 85% of the time, for performance it simply marks unopened toolboxes with a significant chance of being correct.

      The alternative is to provide perfect information by checking each inventory, but slow your system down by ~10 fps. Is that worth it ?
    2. javikrules
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      Haha, good point. Not worth the performance hit.
  3. deleted7103646
    deleted7103646
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    this is the only mod from you that doesn't work with me, all your other mods work flawlesly, this one doesn't.
    i gave dogmeat the note in his inventory, also tried it on codsworth, nothing happens, no notifications.
    1. SKKmods
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      Do you also put the scrap component you are looking for in the inventory so they know what to sniff/scan/sense ?
    2. deleted7103646
      deleted7103646
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      oh damn, i throw all my scrapped components in their inventory that i got from your auto scrap in players inventory (from your workshop mod), not the actual wonderglue and stuff, i forgot about that..but if i look at your screenshots, it should work, cause i do throw lots of adhesive and other scrapped components in their inventory

      oh well, i guess when i think about it, that i don't want to be alerted all the time anyway for every tube of glue or piece of adhesive or anything else, so it might not be for me.. It would be cool if they just go and collect it without notifying, i wouldn't mind if they wandered off since i'm playing on very hard, but it's ok, i don't really need it cause i have tons of adhesive from my gardens.

      thanks for your reply.
    3. SKKmods
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      Its a really really simple bit of code so there is nothing I can suggest fixing - put note in inventory, put an adhesive/screw/whatever component in inventory, start walking around, stuff is found.

      Holdon are you running a multiple companion mod ? This doesn't know about them and needs to find either Dog or Codsworth in the base game companion slot.
  4. NexTextGorilla
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    May God have mercy on your glue sniffing dog's soul!
    Ha ha
    1. SKKmods
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      Sorry, cant hear you properly, am high on Psycho and munching on a human corpse.
    2. NexTextGorilla
      NexTextGorilla
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      Why, you out of Ajax!?
  5. TheCorpulent1
    TheCorpulent1
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    I can't wait to try this out. A nice, immersive way to find those all-important components before I get the Scrapper perk highlight AND a way to make Dogmeat and Codsworth a little more valuable as companions. Great job!
  6. Enyap
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    Just a heads up - this mod shows quest notifications, like "Found 1 adhesive" every time you change a cell and then some periodically. I find that extremely aggravating so if you are a type of player who would be bothered by this don't use this mod.
    1. SKKmods
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      That is an excellent observation which should be made sticky “dont use a notification mod if you dont like notifications”. Advice for a long and happy life.
    2. Enyap
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      Fair enough :D But its not as clear in the description. I got an impression that it will just add quest markers which might be useful.
    3. IamMachines
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      Yea I love this mod but it can be a bit overwhelming for those of us that dont fast travel and have 10 mission markers draped across the compass.

      Not sure if it a bug but if I deactivate the mission in the pip boy it only stays off until the next detection.

      I would love some kind of toggle if possible rather than being stuck toggling the mod outside of the game.
    4. SKKmods
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      If you take the detection scrap item(s) off your companion the mod shuts down and markers/objectives clear after the next movement threshold.

      Give them a scrap item to restart the mod..
  7. WanderingMania
    WanderingMania
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    Interesting idea and a comical name. So comical that I can't help but to paraphrase Tommy Callahan Jr. from the movie 'Tommy Boy'; So, you turned Dogmeat into one of those 'crazy glue sniffers'. "Build model airplanes" he says. Well that's kinda funny. Next thing you know the doghouse you built is covered in robot models, and your workbench is empty. I've seen it 100 times.

    But now with the joking aside, it is a good idea and does make the dog a bit more useful if you need adhesive.
  8. SKKmods
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    IMPORTANT NOTICE as observed by an astute user: if notifications upset you then don't use this notification mod :O

  9. drworm73
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    oh this is a brilliant and balanced mod. It integrates DM more into your experience. I am going to test this with Horizon in my YouTube playthrough. It is not like it is giving you an advantage- I would have found it regardless, but it makes sense that a dog that can track Kellog could sniff out glue.
    1. SKKmods
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      Thankyou ! I start a *lot* of new games and spend extraordinary amount of time at low levels with xp suppressors. The #1 irritant that causes me to reach for the player.additem console is remembering where the adhesive is to balance my weapons.

      There may be other scarce components that Dogmeat will reflexively find for you, but they don't make for amusing clickbait titles ...
    2. ninjamaster0420
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      @ drworm73 any luck with this mod and Horizon? I may just go for it and report back but I like to try and ask others b4 'going for it' lol
    3. SKKmods
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      This mod is totally non invasive, not touching anything that exists in the world, so there is zero opportunity for conflict.
    4. ninjamaster0420
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      Ty, Just now trying it out, I've added it to a pre existing horizon save But if I have any issues I can re start, I'm only 2-3 hours in
  10. Bitterman
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    I just DL'd but I haven't even tried this yet and I'm already thinking this kind of functionality should have been in the game from day 1. Great work SKK! Great idea.
    1. SKKmods
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      I am sure there is more that can be done with it, let me know if anything comes up as you use it. Oh, and literally unplayable without glue sniffing animals ...
  11. ninjamaster0420
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    I'll Admit I wasn't looking for a DM based mod...actually I was trying to sort out new/fun immersion mods and thought, " ok this may not be immersive but now I'm intrigued " but ended up funny And immersive #Winning
    1. SKKmods
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      Many thanks, it's the most amusing solution I could come up with for the early game component scramble. Anything that helps avoid giving in to the player.additem console ...