A very light overhaul of full outfits and a few individual clothing/armor items. Rebalancing what can and can't use ballistic weave and adding outfit options for non railroad players.
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
-Brotherhood Fatigues damage and energy resistances reduced from 35/35 to 30/30 , as it was a little too appealing early game. It's still quite good since you can loot it at the Cambridge Police station when you meet Danse.
-Field Scribe Armor damage and energy resistances reduced from 35/35 to 20 and 15 however I added a 30 point carry weight enchantment to the outfit since it has a built in backpack. The outfit weighs 12 so the enchantment had to be pretty high to make it worthwhile.
-BOS Engineer's Armor buffed: weight 10, DR 20, ER 15.
-Minutemen General's Uniform weight increased from 5 to 15 since it is well armored now. Also reduced energy resist to 45
-Increased Kellog's armor DR to 55
Further tweaked the full body raider armors to be have quite high resistances but also quite high weights, making them impractical for most players.
-Spike Armor: weight 36, DR 42, ER 20
-Helmeted Spike Armor: weight 40, DR 48, ER 30
-Helmeted Cage Armor: weight 55, DR 60, ER 40
-Drifter Outfit: weight 10, DR 15, ER 7
Requires Far Harbor, Mechanist, Nuka World and AWKCR
This mod rebalances various details of armor in the game to improve logic and offer more play options. I pulled these changes from my Lunar Fallout Overhaul, as I figured some may like them on their own.
I reworked which items can and can not use the Railroad ballistic weave lining. There were several DLC outfits missing that slot and many Institute outfits. No hats and nothing that can be used as underarmor with regular armor pieces can use lining now. I also tweaked a few items like dresses so you can't wear arm pieces with them (since it was a cheap way to wear armor and ballistic weave).
Several outfits have their stats changed (weight and resistances) to essentially be pre-lined and not allow further lining. Brotherhood soldier outfits now have stats that make them seem actually prepped for combat, while brotherhood scribe outfits have a carry weight bonus (since they have backpacks). Boss/reward outfits like Kellog's and Minuteman General's are much higher. There were also some raider outfits in the game that got buffs, which should make those raiders a little tougher. This means even if you don't do the Railroad quests, there are some viable outfits for players to use. It also means that some NPCs will be better opponents/allies.
The Hazmat suit has been nerfed. It has a perk attached that by default reduces incoming radiation by 98% (then uses the displayed 1000 rad resist). Now incoming radiation is cut by 50%.
The hazmat suit also has a hidden effect that it protects the player from poison gas. I added that effect to gas masks and gave them a buffed radiation resistance stat, making them a little more useful.
All lead lined armor mods have their radiation effects tripled from 10 to 30. Considering the extra weight of that mod and how radiation works this is still not a very appealing mod, but at least not worthless.