hey so this is likely not to be answered but i cant reload my rifle in first person and i have no clue as to why and also the bolt animation is slowed down alot
Hey Zest, don't know if you're still reading these comments, but how did you make the gradual transition from hip to sprint? I tried checking out the sprint animation to see if there were any tags differing the start and looped bits but nothing looks out of the ordinary. Thanks!
Hey, great animations. This made sniping enjoyable for someone who dislikes the playstyle.
However, does this mod affect damage output? A stubby laser musket is doing around 50% more damage than the .50 cal receiver... Bug? Feature? I realize you've moved on from this mod, but just curious.
194 comments
Comments locked
The author has locked this comment topic for the time being2 Receivers - Standard Remington and Custom Deviant - affect handling speed;
4 Stocks - Factory (standard issue Remington), Hunter (Magpul Hunter 700), Military (M24), Tactical (AB Arms MOD.X Gen3 chassis) - affect AP cost;
6 Pistol grips (Tactical stock only) - Colt A2, Magpul MOE, Magpul MIAD, Hogue Overmolded, Tactical Dynamics Skeletal, Tyrant Designs MOD;
5 Buttstocks (Tactical stock only) - MFT Milimalist, Magpul CTR, Daniel Defense Mil-Spec, B5 SOPMOD, Vltor IMOD;
6 Barrels - 22" Standard, 22" Threaded muzzle, 18" Threaded muzzle, 26" Reinforced, 20" VTR with built-in compensator, 18" Integrally suppressed - affect AP cost and range;
9 Ammunitions - .308 Win, .243 Win, .260 Rem, 6.5 Creedmoor, 7mm-08 Rem, 7.62x51 NATO, .30-06 Sprg, .300 WM, .338 LM - affect damage, range, recoil, accuracy;
6 Muzzles - Muzzle protector, Muzzle Brake, Howitzer Muzzle Brake, AAC Suppressor, DTSS Suppressor, Banish 30 Gold Suppressor - affect recoil;
2 Mags - Standard 5-round, Magpul PMAG 10-round;
13 Sights - Ironsights (22" barrel only), MBUS BUIS (Tactical stock only), ACOG, Aimpoint PRO, EOTech EXPS3, Holosun HS510C, Trijicon RX01, Nightforce ATACR, Vortex Strike Eagle, Vortex Viper, Armasight Nemesis, Trijicon Reap-IR. All scopes have both vanilla and see-through versions;
4 Attachments (Tactical stock only) - SureFire M300C flashlight, SureFire M600 flashlight, Pinty Green laser sight, MAWL C1 laser sight;
23 Skins - 3 for Factory stock (Wood, Polymer Soft, Polymer Textured), 3 for Hunter stock (BLK, FDE, OD), 6 for Military stock (BLK, Desert, Multicam black, OD Green, Arctic, Woodland), 8 for Tactical stock (BLK, FDE, OD, Arctic, Desert, Multicam black, Urban digital, Woodland), 3 for all main metal parts (Powder coated, Blued, Bare brushed);
1 MCM Hotkey - for controlling the scope - switch magnification for most scopes, toggle night vision and built-in ironsights for Armasight Nemesis.
plus custom sounds and anims (which is why a patch is needed)
However, does this mod affect damage output? A stubby laser musket is doing around 50% more damage than the .50 cal receiver... Bug? Feature? I realize you've moved on from this mod, but just curious.
Thanks,