A stat rebalance for the disappointing Insitute Killer Weave mod obtained during the Railroad questline.
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You would think that after helping out Randolph Safehouse 6 times you would get something big. Something amazing. Instead what you get is this sorry excuse for an armor mod. Giving +10% damage against Institute members and synths aswell as 20/20 resistance to ballistic and energy damage. This mod makes this reward worth the effort, by significantly increasing the provided stats. With this mod being unique, and not obtainable elsewhere (as far as I know it can't even be recreated at a workbench, you only have this single mod), the major increase in stats is not only justified, but also immersive. The Institute and their synths mainly use energy weapons. An armor piece named "Institute Killer Weave" should therefore give higher resistances to energy damage. With Grade 5 Ballistic Weave coming in at 110/110 ballistic and energy resistance, this particular weave is only slightly above these ratings, giving it an edge over conventional weave in your crusade against the Institute. Playing on very hard like I do would render this armor completely useless, as you are missing out on significant armor ratings for the petty +10% damage.
Ballistic Resistance increased to 110 (from 20) Energy Resistance increased to 130 (from 20)
Installation: Add with NMM or extract and drop into F4/Data folder. Uninstall: Remove "InstituteKillerWeave.esp" from your F4/Data folder.