Went through an entire run without using a single stimpack. I just used them as currency. I hope this will improve on that, I dont want to have hundreds in my inv
Antibiotics and Herbal Remedies could use the same nerf. I sell more Antibiotics than I use, in fact more like 75%, so I'd happily see an option that drops all spawns of Aid down by 75% (and thats on top of using another mod to remove healing from food and drink).
I guess you could copy the HC_LL_Antibiotics_Medkits into this patch and alter the "Chance None" part a bit. The "HC" level lists are near the bottom of the list of leveled lists in the fallout4.esm. Herbals appear to be on HC_LL_Herbals.
Just wanted to say thanks for this. The amount of Stimpacks I'm finding is just right. I have just enough to survive, but am not overflowing with them. I use an automatic lockpick mod, so I don't pick up bobby pins, but it is nice not seeing so many everywhere.
Having played for a bit, I'm finding while I do find less in the way of Stimpacks and such, I feel like I'm finding too many, but this is probably just me being fussy.
If you'd like to edit the values yourself in FO4edit, it's pretty easy. Just look at the numbers I changed and increase them. A 100 means 100% chance of not finding a stimpack. 50 means 50% chance, and so on. After I get a chance to play with the numbers a bit I might upload some other options that would appeal to the more survivalist-type players like you. But until then, tweaking those numbers yourself is the best bet.
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Thank you!
Really happy with this overall!