Blurry textures on some skins? You need the 2k or 4k skinpack at gumroad.com/niero
Editing the textures more to your liking? There are two critical things to do before you can open the textures in Photoshop: 1) Make sure to unpack the Ba2 files with the official Archive2 Tool. It should be in *steam*/Fallout4/tools/Archive2/Archive2.exe. The textures of this mod are packed with high quality BC7 compression, which the community BAE tool can't unpack correctly. 2) You may also need to update to the latest version of the intel textureworks plugin for photoshop: https://software.intel.com/en-us/articles/intel-texture-works-plugin
v0.91a New Content: Added new holo sight options ---Crosshair (Red) ---Clover (Green) ---Heart (Purple) ---DoubleArrow (Red) ---Chevron (Red/Green) Added a new laser attachment that extends outward instead of being just a dot. ---This is intended for Fallout 4 VR. ---The long laser is NOT accurate in 3rd person. Added an alternate short suppressor. ---Same stats as original, just a different mesh.
FIXES: Fixed an issue causing Fire/Plasma shots to not set off oil traps and flammable objects. ---Cryo projectiles still do not set off oil traps, and are intended not to. Fixed weight issues with Infusers. Fixed 22 Mags sharing loose mod with Standard mag. Fixed most Legendary naming issues on Infuser equipped MkV's. ---You'll have to switch between pistol/rifle and back again for this fix to apply. ---Freezing/PlasmaInfused still won't have accurate names, but these are the only two. ---This is an odd compatibility issue with CROSS_Crits, since that mod relies on legendary keywords.
Still my fav pistol and sneaky workhorse. I've used it extensively and never encountered any issues. On one or two playthroughs, I've edited damage values, but that's personal tweaking and not related to any bugs or shortcomings. Looks great, and works like a charm. Pretty, classy. I'd add a few more skins, or rather- metal finish options, and maybe some custom tube-ish red dot sight to make it 11/10, but that's that.
This is the rare 10/10 pistol mod. I mostly use it as a Syringer Pistol - making it a 1 shot weapon, giving it Syringer ammo and swapping the magazine mesh with the one from the Non-Lethal addon. It's the perfect 1 shot CO2 covert pistol. ---- Don't usually use elemental damage, but if I did this would be the perfect platform to use it with. A little goes a long way - and there isn't much as small as a .22 pistol.
Same. TBH though I've made this my covert ops Syringer. CO2 mag meshes from Non-Lethal addon, single shot, syringer ammo. If I'm rocking something like a SOCOM pistol or any suppressed Combat Pistol - this is literally my "get out of jail free" card. Slap that mouthy Super Mutant, him and his friends commence to fighting - I either slip away or retreat to a more favorable location.
364 comments
if you really like the mod: Vote for it!
Blurry textures on some skins? You need the 2k or 4k skinpack at gumroad.com/niero
Editing the textures more to your liking? There are two critical things to do before you can open the textures in Photoshop: 1) Make sure to unpack the Ba2 files with the official Archive2 Tool. It should be in *steam*/Fallout4/tools/Archive2/Archive2.exe. The textures of this mod are packed with high quality BC7 compression, which the community BAE tool can't unpack correctly. 2) You may also need to update to the latest version of the intel textureworks plugin for photoshop: https://software.intel.com/en-us/articles/intel-texture-works-plugin
New Content:
Added new holo sight options
---Crosshair (Red)
---Clover (Green)
---Heart (Purple)
---DoubleArrow (Red)
---Chevron (Red/Green)
Added a new laser attachment that extends outward instead of being just a dot.
---This is intended for Fallout 4 VR.
---The long laser is NOT accurate in 3rd person.
Added an alternate short suppressor.
---Same stats as original, just a different mesh.
FIXES:
Fixed an issue causing Fire/Plasma shots to not set off oil traps and flammable objects.
---Cryo projectiles still do not set off oil traps, and are intended not to.
Fixed weight issues with Infusers.
Fixed 22 Mags sharing loose mod with Standard mag.
Fixed most Legendary naming issues on Infuser equipped MkV's.
---You'll have to switch between pistol/rifle and back again for this fix to apply.
---Freezing/PlasmaInfused still won't have accurate names, but these are the only two.
---This is an odd compatibility issue with CROSS_Crits, since that mod relies on legendary keywords.
I've used it extensively and never encountered any issues. On one or two playthroughs, I've edited damage values, but that's personal tweaking and not related to any bugs or shortcomings.
Looks great, and works like a charm. Pretty, classy. I'd add a few more skins, or rather- metal finish options, and maybe some custom tube-ish red dot sight to make it 11/10, but that's that.
I mostly use it as a Syringer Pistol - making it a 1 shot weapon, giving it Syringer ammo and swapping the magazine mesh with the one from the Non-Lethal addon. It's the perfect 1 shot CO2 covert pistol.
----
Don't usually use elemental damage, but if I did this would be the perfect platform to use it with.
A little goes a long way - and there isn't much as small as a .22 pistol.
TBH though I've made this my covert ops Syringer.
CO2 mag meshes from Non-Lethal addon, single shot, syringer ammo.
If I'm rocking something like a SOCOM pistol or any suppressed Combat Pistol - this is literally my "get out of jail free" card.
Slap that mouthy Super Mutant, him and his friends commence to fighting - I either slip away or retreat to a more favorable location.