Figured it out. Instructions below for anyone else interested:
- Open the mesh of the particular light you're trying to change in NifSkope - Expand the various NiNodes etc until you see NiLightColorController - Expand the subsequent NiPoint3Interpolator branch, and then click on NiPosData - In the bottom left window, expand the "Keys" branch, and then expand the subsequent two "Keys" branches - Under the "Value" heading you'll see three numbers marked as X, Y and Z. X, Y and Z seem to correlate to R, G and B, so alter them in accordance with the RGB color you want. For example, I just wanted a completely neutral white lighting color, so I changed X Y and Z to all be 1.000000 - Do the exact same for the second "Keys" branch, then save and try it out in game
If anyone is troubled by the light not loading after cell switch, I made a quick fix a while ago. Check out: https://www.nexusmods.com/fallout4/mods/46209 Adds a simple OnCellLoad event to the reload script.
Has anyone figured out how to use make the light not shine when you are sneaking? I have been modifying it myself to suit my taste to make it have a larger radius and preferred orientation (covering from face to her abs), but hell, I can't make it work with sneak. I tried to copy what the Photolight AIO did with his Crouch Toggle Sneak thingy, but it's not working. Any advice?
P.S. the reason I gave up on Photolight because it has this powdery effect on my character's skin, while Facelight maintains its glossiness.
Please, is it possible if you could upload your mod here on Nexus? I think I can speak for many of us that we'd like both of those things: (1) light automatically turns off when sneaking, and (2) light radius to cover more of the face and abs/torso
Line 51 of aaaFaceLightAddScript try adding this line and compiling in the ck. !PlayerREF.IsSneaking() && GetPlayerDialogueTarget().GetRace() == HumanRace ^^ if not sneaking show light ^^
I can't do without this mod. However, it's becoming such a chore to have to keep resetting it after every cell load. I wish it was still an active mod. It needs much love to fix the things everyone here has said. I will not use the other (Photo Light) because it just looks horrid. I have proof:
Spoiler:
Show
NO LIGHTS
FACE LIGHT - Gorgeous!
PHOTO LIGHT - yeah... no
Photo Light makes your character look so chalky, like someone dumped a bucket of matte makeup on your face and then tossed white powder over it. Pics don't lie! Face Light is so beautiful, but the frustration of when it works is almost too much.
Hey VanillaNinja13 I appreciate that, but I have it and it didn't make a difference. Light still goes off and doesn't come back on without going into MCM and switching brightness off and back on. It's OK, I'm using Reginadl's Dynamic Cinematic Face Lights for now. It's not exactly the same but at least it works.
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Check the change-logs for details.
*The first few batches of 1.1a ESL had a minor MCM error, please download the hotfix. Sorry guys!*
*Be sure to completely uninstall the previous version and make a clean save before updating!*
Post screenshots/suggestions! and be sure to report bug if you encounter any!
- Open the mesh of the particular light you're trying to change in NifSkope
- Expand the various NiNodes etc until you see NiLightColorController
- Expand the subsequent NiPoint3Interpolator branch, and then click on NiPosData
- In the bottom left window, expand the "Keys" branch, and then expand the subsequent two "Keys" branches
- Under the "Value" heading you'll see three numbers marked as X, Y and Z. X, Y and Z seem to correlate to R, G and B, so alter them in accordance with the RGB color you want. For example, I just wanted a completely neutral white lighting color, so I changed X Y and Z to all be 1.000000
- Do the exact same for the second "Keys" branch, then save and try it out in game
Check out: https://www.nexusmods.com/fallout4/mods/46209
Adds a simple OnCellLoad event to the reload script.
(almost like that moment where Griffith activated the behelit etc., very similar.)
I have been modifying it myself to suit my taste to make it have a larger radius and preferred orientation (covering from face to her abs), but hell, I can't make it work with sneak. I tried to copy what the Photolight AIO did with his Crouch Toggle Sneak thingy, but it's not working. Any advice?
P.S. the reason I gave up on Photolight because it has this powdery effect on my character's skin, while Facelight maintains its glossiness.
EDIT: Nvm, I made it work.
Please, is it possible if you could upload your mod here on Nexus? I think I can speak for many of us that we'd like both of those things: (1) light automatically turns off when sneaking, and (2) light radius to cover more of the face and abs/torso
!PlayerREF.IsSneaking() && GetPlayerDialogueTarget().GetRace() == HumanRace
^^ if not sneaking show light ^^
NO LIGHTS
FACE LIGHT - Gorgeous!
PHOTO LIGHT - yeah... no
Photo Light makes your character look so chalky, like someone dumped a bucket of matte makeup on your face and then tossed white powder over it. Pics don't lie! Face Light is so beautiful, but the frustration of when it works is almost too much.