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falloutkid12

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falloutkid12

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130 comments

  1. falloutkid12
    falloutkid12
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    Version 1.1a is out!

    Check the change-logs for details.

    *The first few batches of 1.1a ESL had a minor MCM error, please download the hotfix. Sorry guys!*

    *Be sure to completely uninstall the previous version and make a clean save before updating!*

    Post screenshots/suggestions! and be sure to report bug if you encounter any!
  2. BuriedAliveBy10ve
    BuriedAliveBy10ve
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    Guys pls i use ocbp and when i use this mod the ocbp dont work need help !
  3. Ranger1911w
    Ranger1911w
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    Would anyone know how to make it so that the light can shine on the players back? 
    1. wyllravengard
      wyllravengard
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    2. BrianGriffin777
      BrianGriffin777
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      Thank you so much, both of these mods together should be a nice cover for my inability to use the pipboy flashlight anymore, somehow.
    3. Ranger1911w
      Ranger1911w
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      Thanks I apreciate it !
    4. Tigertank0506
      Tigertank0506
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      mod deleted
  4. TheKevinEffect
    TheKevinEffect
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    Anyone know how to change the light colors? I've also tried using nifskope on the meshes to no success.
    1. BloodDawnSKY
      BloodDawnSKY
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      +1
    2. CincinnatusC13
      CincinnatusC13
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      Figured it out. Instructions below for anyone else interested:

      - Open the mesh of the particular light you're trying to change in NifSkope
      - Expand the various NiNodes etc until you see NiLightColorController
      - Expand the subsequent NiPoint3Interpolator branch, and then click on NiPosData
      - In the bottom left window, expand the "Keys" branch, and then expand the subsequent two "Keys" branches
      - Under the "Value" heading you'll see three numbers marked as X, Y and Z. X, Y and Z seem to correlate to R, G and B, so alter them in accordance with the RGB color you want. For example, I just wanted a completely neutral white lighting color, so I changed X Y and Z to all be 1.000000
      - Do the exact same for the second "Keys" branch, then save and try it out in game
    3. Allan214
      Allan214
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      Just to make sure (for a dummy dum dum like me who spend hours trying to change the color), here's the image of the setting inside NifSkope that needs to be changed.

      https://i.imgur.com/L7c8r11.png
  5. xndrive
    xndrive
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    companion support please
    1. FFantasykid69
      FFantasykid69
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      TRY THE FIX!!
  6. FFantasykid69
    FFantasykid69
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    GREAT MOD!!
  7. TheLostButt
    TheLostButt
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    Most realistic mod ever.
  8. jarno5
    jarno5
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    If anyone is troubled by the light not loading after cell switch, I made a quick fix a while ago.
    Check out: https://www.nexusmods.com/fallout4/mods/46209
    Adds a simple OnCellLoad event to the reload script.
  9. magiambap
    magiambap
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    Hi can you add another light on the butt....for specific reasons :D
    1. magiambap
      magiambap
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      I moved it myself, thanks anyway
    2. daedaddy
      daedaddy
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      is this where your butt mod journey began?
    3. MercurialTyrant
      MercurialTyrant
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      MY GOD, this was the genesis.. the beginning of an era, a champion rises
    4. this here was the moment where he left his humanity behind, and ascended to...GODHOOD.


      (almost like that moment where Griffith activated the behelit etc., very similar.)
    5. Tivoko
      Tivoko
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      Never thought I'd stumble upon this, yet here I am. Witnessing the genesis of a posterior madman.
    6. PhythonGaming
      PhythonGaming
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      This is the start of something Buttyful, yeah I'll go.
  10. NinjaZX14
    NinjaZX14
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    How do you activate the light? In Skyrim you just hold down the use key.
    1. bv2097
      bv2097
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      It's automatic and you shouldn't have to do anything o.o
  11. DeliberateChaos
    DeliberateChaos
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    Anyone know how to get the options in the MCM to take? Resets every time. I've tried MO2 installs and loose, both with the same result.