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MrTroubleMaker

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MrTroubleMaker

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23 comments

  1. MrTroubleMaker
    MrTroubleMaker
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    Locked
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    Have fun!
  2. EDMod98
    EDMod98
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    Please update the patches, it's somewhat compatible with this PA paint mod but the electricity does look off. Please fix this!
    1. MrTroubleMaker
      MrTroubleMaker
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      That mod is out of date. It uses the incorrectly placed meshes. Ask that mod author to update their mod.
    2. EDMod98
      EDMod98
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      Are there any mods similar to this one that's more "recent"?
  3. zifernando
    zifernando
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    Is it possible to get a version without the electrical FX?
    Kinda like T-60 Tesla Power Armor - NoFX
    I can't see to find it
    1. MrTroubleMaker
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      I'll take a look at the mesh when I get some time to see If I can tweak it for you.
    2. zifernando
      zifernando
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      You're a saint
      Thanks in advance, my friend!
    3. MrTroubleMaker
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      Added in optional, hope this helps! :)
    4. zifernando
      zifernando
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      It worked perfectly!
      Thanks a lot
    5. MrTroubleMaker
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      welcome! :)
  4. batuace
    batuace
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    it doesn't work, because the model (mesh) is not x01... is x1.... changed the name and now works!! still endorsed.
    1. rivnat
      rivnat
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      Exactly! I was having the same problem yesterday, and I noticed that too on the main.BA2 file of the mod itself. The models were called PA_X1_, while on the Reposition patch they're called PA_X01_.

      Just renaming them to PA_X1_ makes them all work flawlessly.
    2. MrTroubleMaker
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      Thanks for letting me know. Gave you both a kudos!

      Somehow I uploaded my merge patch version instead. I'm really sorry everyone , the correct version should be up now.
    3. rivnat
      rivnat
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      No problem my friend!

      Thank you for making this reposition patch!
  5. c56r
    c56r
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    the wires for the coils on my helmet are inside the helmet instead of outside and the coil are to far forward for some reason. Only does it when the unofficial patch is on.
    1. MrTroubleMaker
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      Sounds like what happens when you just use the original mod and UFP. Check to see if this mod is installed and you have the game setup to recognize loose files (mod managers should have this turned on).
    2. c56r
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      Thanks so much for the quick post love this mod and u nailed it after reinstall fallout 4 i forgot to change my Fallout4custom.ini. Now it works Great.
    3. MrTroubleMaker
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      I'm glad you have it working!
  6. medlirezor
    medlirezor
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    I just double-checked, but the same files and paths are used by captain-ultima's previous stand-alone Tesla X-01 mod (here https://www.nexusmods.com/fallout4/mods/14515 ), so anyone using that could feasibly use this fix if they wanted too. Good show! :)
    1. MrTroubleMaker
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      Thanks tarose uploaded a "fix" for the full suit version here https://www.nexusmods.com/fallout4/mods/28761
  7. tgpomy
    tgpomy
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    This is amazing, but for some reason I'm still getting a bug on the helmet. When I try to equip the Tesla coils on it, the helmet looks all disproportioned and shrunk up.
    1. MrTroubleMaker
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      Do you have another mod altering the power armors? This sounds like it still using the old lowered un-fixed helmet. If you are, you can just delete PA_X01_Tesla_Helmet.nif from this mod. This will use the original tesla mesh from X-01 Tesla Upgrade Kit.
  8. dallesse
    dallesse
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    I have to admit, MTM... the Tesla setup looks pretty sweet on the Quantum X-01.

    Such style! What panache!
    1. MrTroubleMaker
      MrTroubleMaker
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      It is one of my favorite PA paints