******************************************************************************************** SKK mods for Fallout4 will no longer be maintained on nexusmods.com from July 2021
If you have read the comprehensive solution description and still need support, use the SKK Mods Discord channel? https://discord.gg/tgKNT77DC8
If you are looking for an SKK solution that has been removed from this site to respect the author's IP, or would like to stay up to date with other content, you can find it on SKKMods.com? http://skkmods.com
Thanks for the great mod! Its super helpful in survival runs for sure. Sadly I activated her medpack removal thing without knowing what it did. Now she is gone, even after I have uninstalled and reinstalled the mod. Any suggestions on how to get her back?
No, the whole point of making mods removable is that they are actually removable from a savegame with zero impact.
If the process was reversable it would not be safely removable. This platform does not allow you to both have safely removable and reversable.
If your into messing about with savegames you could try the Fallrim cleaning tool, or even re-install the mod in a different load order slot. I have no idea what will happen as this is not stuff I do.
well idk if you still use the mod but I found a way to reactivate her if you did by mistake. simply make a save, quit the game uninstall the mod, launch the game again without reinstalling the mod and make another save; Then quit once again and if you reinstall it and load the new save she should be here again :)
btw the reason I uninstalled her by mistake is because I used a special and more immersive hud which sadly didnt let me now the use of this chem box.
Nice addition. The wasteland is too barren and I like mods that give it a little more life like micro-"settlements" (not player controlled). However, any chance of an "believable" alternative where she (and perhaps the drug pushers) has bed(s) to sleep in and her/their own stuff ie. in a bus in the area in the back (so as not to conflict with other Drumlin mods)?
Hey there, quick question! I just visited Drumlin Diner, but is Trudy still supposed to be there? I tried looking at the images and I'm assuming Trudy is supposed to be replaced by the doc -- especially since they look like twins! Either way, great mod. Love the stuff you put out.
Hello SKK50! I have been a long time fan of all of your mods and this one is no different. I'm currently using Fallout 4 76 and Horizon to make a challenging survival sandbox and I was wondering what is the best way to make Doc Drumlin immune to FO4-76's removal? I thought maybe just using the addkeyword skk_476nodisable in the console, but after searching through it, and opening the esp up in FO4Edit I see that you don't actually create an NPC to select, but instead run a quest to dupe Doc Anderson.
This would be easy enough to just find her in the world and apply the console command before running Fallout 4 76, but I'm wondering if there's an easy way to get it done in a game that's already cleared out? Thanks for your time!
HA ! The number of times I have been running 476 and find Doc Drumlins stuff on the counter and an extra dead feral oops ... anyway as this is a ScriptFreeTM mod for PS4 compatibility, there is no way to grab and attach the 4-76 keyword to the quest alias that generates the doc with static database tools like xEdit.
You have the direct approach of sprint to drumlin and console the keyword before starting the 476 conversion, but hey I like having a doc at Drumlin so I'll quickly add a Handy Doc Drumlin to 476 and publish an update ... 033 is now available. Unfortunately the robot vendor creation is a one time thing, so it will need a new 476 game conversion.
Understood! PS4 users should always be included when possible to experience the wonder and splendor of mods. Thanks for the quick reply and an update! I'll update my FO4-76 and my next survival run will be much easier with robo Doc Drumlin thanks to you.
Another brilliant and very welcome addition to the game. Just started testing mods for a No Settlements Allowed run and the Doc is perfect to have in the Starlight/Concord area. I opted to kill Wolfgang and Simone and it was pretty awesome to see her use a Stealth Boy and join in the fun. It was also nice to have an immediate way to get healed after it was over. Thank you!
Absolutely, yes ... but I am still figuring out how to stop the quest to release the NPC without using scripts (for PS4 compatibility). Once that update is in I will publish as an ESL.
How does the Doc box uninstaller work? I downloaded to find out how you made it PS4 compatible, but can't find the med kit in CK or in game.
Edit 1: Nevermind, was looking in the version 001 file for version 002 material. Still interested in your solution, though.
Edit 2: Your forum post was actually in my email notifications. "Activator > DefaultRefOnActivate > Quest > DefaultQuestShutdownScript" is what I was seeking. Thanks! (I'm subscribed to that thread too if you'd rather comment there.)
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The author has locked this comment topic for the time beingSKK mods for Fallout4 will no longer be maintained on nexusmods.com from July 2021
If you have read the comprehensive solution description and still need support, use the SKK Mods Discord channel? https://discord.gg/tgKNT77DC8
If you are looking for an SKK solution that has been removed from this site to respect the author's IP, or would like to stay up to date with other content, you can find it on SKKMods.com? http://skkmods.com
SKK solutions are provided as-is for personal use only. No commercial use, monetization, re-use, packaging, re-packaging or distribution of SKK created code/scripts in whole or in part is allowed.
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How do we get the robot version of the doctor?
(or was that another mod, that happened to have a doc with a similar name?).
thanks for the mod.
Thank you for all your mods.
If the process was reversable it would not be safely removable. This platform does not allow you to both have safely removable and reversable.
If your into messing about with savegames you could try the Fallrim cleaning tool, or even re-install the mod in a different load order slot. I have no idea what will happen as this is not stuff I do.
btw the reason I uninstalled her by mistake is because I used a special and more immersive hud which sadly didnt let me now the use of this chem box.
In my imagination I believe that the Doc, like Trudy the kid & etc sleep/deficate elsewhere.
SKK mods never mess with base game stuff, like less classy creations.
This would be easy enough to just find her in the world and apply the console command before running Fallout 4 76, but I'm wondering if there's an easy way to get it done in a game that's already cleared out? Thanks for your time!
You have the direct approach of sprint to drumlin and console the keyword before starting the 476 conversion, but hey I like having a doc at Drumlin so I'll quickly add a Handy Doc Drumlin to 476 and publish an update ... 033 is now available. Unfortunately the robot vendor creation is a one time thing, so it will need a new 476 game conversion.
Edit 1: Nevermind, was looking in the version 001 file for version 002 material. Still interested in your solution, though.
Edit 2: Your forum post was actually in my email notifications. "Activator > DefaultRefOnActivate > Quest > DefaultQuestShutdownScript" is what I was seeking. Thanks! (I'm subscribed to that thread too if you'd rather comment there.)