This page was last updated on 05 March 2017, 8:55PM
Changelogs
Version 2.9
Change Log
1.0
* First version: a Bat file which will allow you to force a raid consisting of Legendary raiders which spawn at different locations around Sanctuary (only 1 settlement at the moment)
1.1
* Added special ghoul raid.
1.2
* Made NMM Installer!
* Added Super mutants raids
1.21
* Change ghouls bat to be more.... interesting!
1.22
* Small fix and slight changes
1.3
* Added BoS raids!
1.4
* Added Institute raids!
1.5
* Completely new installer made from scratch.
(This will make adding extra features and optional plugins extremely easy in the future, especially when I get the modding tools to really flesh it out)
" Optional plugin to instantly remove corpses as soon as you a leave zone (Fast travel away, then fast travel back to remove all corpses)
* Increased the amount of active NPCs allowed per zone (Should help stop enemies standing around waiting for someone to die so they can move)
* Add DeathClaw Raid! - Very hard for low level characters!
1.6
* Added Settlement Raiding Mod ESP. (This contains the active NPC's per zone fix)
* Added two optional plugins (0 Hour Corpses and 6 Hour Corpses, Pick only one)
* Added Gunners Raid
* Added Robots Raid (Insane difficulty is exactly that!)
1.7
* Castle Raids Added!
* Raiders
* Mutants
* Gunners
* Robots
(More to come in next update)
* Change Sanctuary Deathclaw raid to be more like Ghoul raid (Save game before starting!)
1.8
* Added Institute raids to the Castle!
1.9
* Added BoS raids to the Castle!
2.0
* Added Special raids to the Castle!
2.1
* First attempt at removing faction flags (Just BoS for now) please let me know if this has worked!
* Added a boss to Raiders, only shows up in Hard or insane difficulty. (You will know who he is when you see/hear him) ;)
2.2
* Fixed the issue (Well found the issue) with the raiders boss not showing up! it was to do with the plugin order! Read/Reread installing notes!
* Completely redone all BoS Raids, (new NPC's used) everything about them is now BoS apart from their faction flag (They used to be raiders dressed as BoS lol)
* Completely redone institute raids and again everything about them is institute (Clothing, equipment, bodies ect) except faction flags!
* Added bosses to BoS & Institute raids (Hard and Insane difficulty only)
2.3
* Completely redone most raids from scratch! The balance on easy and medium is much better now, The raid changes include:
Raiders (All difficulties)
Mutants (All difficulties)
Gunners (All difficulties)
Ghoul
Deathclaw
*The enemy groups now make more sense and have a clear commander as well as specialized enemies (Missiles troops to take out your sentry guns!)
* All NPC's used are now Settlement raiding mod unique!
* for all easy and medium raids, the enemy NPC's no longer have grenades! (They do on hard and insane)
* The mod no longer needs to be placed in any particular place in NMM plugin manager.
* Fixed the institute castle raid (Was referencing wrong)
* Removed the kill all command from the Ghoul and Deathclaw Raids.
* The weather in the Ghoul and Deathclaw raid is no longer instant and gradually changes instead.
2.4
* Completely redone Brother hood of Steel and Institute raids - better difficulty curve
* Change Robot raids completely - it is now a special raid
* Spawned enemy will now storm your settlement rather than waiting around to get shot!
* Boss enemies now drop extremely useful workshop loot! (only on hard and insane difficulty!)
* Completely redone Deathclaw raids - they will also storm your settlement
* Completely redone Ghoul Raids - they will also storm your settlement
* Institute no long spawn in your settlement but do teleport into battle
* Fix 6 hour despawn time of corpses (for those having a issue) - Forgot to add Fallout4.esm as master
* possibly 100's of small changes made to better balance and equip each NPC (Including - health, weapons, armor, attack range etc etc)
* Added new settlement to the fold! Starlight drive in (Finally lol)
Raids: Raiders, Super mutants, Gunners, BoS, Institute, Ghoul Zombies, Deathclaw and robots
* Added a note to each group boss to find out who keeps sending these raiders to attack you! ;)
2.6
* Remade all NPCs - Now each difficulty has its own set of NPCs for every faction (90+ New NPCs)
* Created Custom weapons and armor for each NPC
* Created new shared faction
* All Bosses Minor/Major/Main now drop Shipments
* All NPCs drop items relevant to there type
* NPCs groups now have a mix of male and female NPCs
* Removed Grenades from all NPCs
* Lowered the amount of missile troops
* New Attack package (Still a Work in progress)
* Created or modified fighting styles for each NPC
2.7
* All settlements now supported! (may not seem like much of a change but believe me it is lol (694 Bat files)
2.8
* Fixed the issue with corpses not disappearing (both Enemies and Mercenaries)
* Fixed the issue with BoS and Institute raiders trying to be your friend lol
* Fixed the issue with Guns not being lootable through relevant dead bodies
* Fixed (mostly) the issue of NPCs combat style (holding back instead of attacking) (need to move ones of the spawn points in Sanctuary) (island)
* Rebalanced Hard and Insane difficulty (more missile/normal troops)
* Rebalanced Mutant raiders (50% - 100% more health for all units)
2.9
* Fixed TenPines Bluff and Taffington Boathouse raids: Mixed up their bat files, sorry about that
* Fixed hopefully this time the issue with BoS and Institute raiders trying to be your friend
* Fixed the spawn point in sanctuary which caused NPCs to be stuck on an island (If there are any more like this please let me know)
* Removed BoS Vertibirds from raiding start. They will now throw reinforcement grenades to call them in (Very experimental and needs more work)
Side note: Hardcore mode still in development will be released with 3.0