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TaxiVader

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TaxiVader

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81 comments

  1. DarkArbiter117
    DarkArbiter117
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    I see that this and the other mods by this author have been abandoned for years, it's a shame, I wanted to use them but from what I see in the comments, they don't work very well at all, when I use this mod I see invisible textures in some of these settlements, I don't know about modding but I suppose it's because I use PRP 74, I think they are interesting locations including those of glowing sea by the same author, it would be great if someone could update this, I don't even want to mess with scrap everything because prp says it breaks the navigation meshes, in addition to the problem of invisible textures, which I suppose would need a patch. 😥
  2. ninalyn
    ninalyn
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    Next Gen appears to have broken this mod, which is kind of devastating to me. Is there any chance you'll be back to give it an update?
    1. cheetcheetah
      cheetcheetah
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      NG did a number on custom settlements. Obviously I haven't tested them all. But all that I have are broken. 
  3. RolazLaguna
    RolazLaguna
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    Great idea! Does anyone knows if this conflicts with the mod "Lake Quannapowitt Settlement" (https://www.nexusmods.com/fallout4/mods/72154). I already built quite a lot in there and got already over 20 settlers, so I would feel sorry about them if they have to move away :)
    1. RolazLaguna
      RolazLaguna
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      Months later, they are all still living in both settlements.
  4. amerthegamer33
    amerthegamer33
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    Can't find the settlement on the map or in the world, am I missing something?
    1. amerthegamer33
      amerthegamer33
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      Nvm, I just realised I didn't have the mod enabled from Vortex
  5. Zekiran
    Zekiran
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    Is there even a remote chance that this collection will ever have optional splits? I've been assembling a gigantic map of the places that I personally use, and how close so many of these are to the others means a LOT of conflicts should I choose to use it. I would have to forego so many great spots in order to have a conflict-free 'most' of them, even if a couple would still not conflict. 
    Being able to install this as a set and then choose which to activate would be SUPERB. I realize it's an old set, but they're still very fun locations to work with! I would love to place some of them where I can, and use different more modern mods in others. 
  6. Graciousq18
    Graciousq18
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    do your settlements work with transfer settlements?
  7. 900custom
    900custom
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    Division Hwy is the only one not working. No matter where I locate the Workshop. It shows in the Settlement list but can't get settlers to apply. All other settlements in this mod work fine without ever moving the Workshop. Fully functional (including supply line). I use Scrape Everything, Homemaker and Better Settlers (add settlers with console) instead of the Beacon.
  8. Groxmaster
    Groxmaster
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    I can't get settlers to go to the settlements
  9. JimmyRJump
    JimmyRJump
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    Another clarification.  'Commonwealth' entries in the PipBoy's settlement list occur when you have more than one mod that changes pre-combines settings.  If a settlement mod has pre-combines set to 'on' (meaning it changes the game's standard setting to be able to scrap things that are normally unscrappable) and you have another mod that does the same thing, things become screwy for some reason.  If you know which mod also tinkers with pre-combines and LOD-flicker, make sure to load that mod after every settlement mod you have and you should be fine.
  10. JimmyRJump
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    Just to clarify, I've used this settlement mod without a conflict or problem. But I don't use Scrap everything but Spring Cleaning.

    Also, when using a scrapping mod, make sure you don't use mods that also do away with pre-combines, like the Boston FPS Fix or some such. For some reason, this makes some Settlements change their name into 'Commonwealth'. The latter usually happens when the game can no longer determine where the settlement's marker/WorkShop is and since the settlement is somewhere in the Commonwealth, the game changes the settlement's name into Commonwealth.
    1. Nite0Xcom
      Nite0Xcom
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      Have you had issues sending settlers to these locations? I only just got a remade load order after switching mod managers and was debating using this again alongside the newer Red Rocket Settlements mod.
    2. JimmyRJump
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      Nope. No issues. I had problems in combination with the new version of the Red Rocket mod and switched back to the original one from Tarsis. The problem was with the patch that comes with the new version and the Scrappers Patch that comes with Build High - Expanded Settlements. Since the former patch is an ESL, it can't be loaded below an ESP and as a consequenc a lot of trees and other items couldn't be scrapped at settlements from Northern Exposure. I asked for an ESP version of the patch for the RR mod but got a refusal as an answer...
    3. Nite0Xcom
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      Ah. Wasn't sure. I sometimes have issues with adding/removing settlement mods mid save so i'm trying to save a slight headache by adding this one to a new save and having to restart if it complicates things. It's only really an issue because running with Horizon my progression is a bit slower so if i put time into building something up and have it not working right, it's a bit sad restarting haha. Cool seeing ya around the settlement mods still @Jimmy.
    4. Alofnine66
      Alofnine66
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      No, it works fine, been using this mod for a while now, with zero problems, including using Scrap Everything with precombines off.