FIXED RELEASED WHICH SHOULD PREVENT NOTE LOSS If note isn't present but has "Been Digitized" displayed check back on the tab later If note hasn't left the MISC tab in the INV Section, it either isn't a supported note, or there's been some delay.
DO NOT UNINSTALL THIS MOD or you'll lose all your notes. For those who can't complete The Gilded Grasshopper, because reading the digitized note doesn't progress the quest, type into console:
CompleteQuest MS07b
That instantly completes the quest giving you the XP and clearing it from your quest list. At least for this quest it is safe to do this without missing out on content. This mod is so close to greatness, mod author pulled an avatar
Any idea how to progress the Deacon note prompt? He tells you not to read it, but you're supposed to and talk to him again, but the prompt never follows properly with the digitized note.
It's an interesting concept but it's a huge pain to expand upon and add notes from different mods. It either needs a revision of how it works or an automatic tool for patching.
A very interesting Mod because in fact the Vanilla version Note system is painful to use.
In its current state, your Mod isn't really usable because the Notes that trigger quests seem to be problematic. But you will also need to provide technical details to be able to integrate non-vanilla Notes of the Mods present in our loading order.
- what to add with FO4Edit so that the Note is recognized by your Mod.
I keep your Mod in my queue before injecting it into my heavily modded game.
Additional note: I use FallUI and your Mod integrates without any problems
Anyone know how to fix this? I have the most recent F4SE and most recent of this mod and PBT, and when I start the game with the F4SE shortcut it pops up a dialogue saying this mod is 'expecting a different version' and will not load. True to form, the 'Notes' section is missing in the pip-boy.
<alias=Dungeon> is a text replacement tag, it replaces this tag with the actual name of the dungeon that is filling the alias named Dungeon in the quest to which the book (note) belongs.
The Book records need to be an alias of the same quest in order to use text replacements from the quest aliases, but messages do not, messages have a dropdown menu to select the owner quest, you need to find out to which quest is the book related to, and set it as owner quest for the message, so the game knows from what quest aliases it should take the text replacements in this message.
The problem is that text replacements might not work with pipboy tabs, that's something you'll need to find out, I would recommend to display the message using show() function before testing it in pipboy tabs to make sure that the message is properly configured for text replacement.
Hello Electrosus912, I was curious about how your mod works, so I was taking a look at the papyrus source code, and I was wondering... Why do you call CheckItems using self but do not call SetGlobal with it? does it makes any difference?
For the moment this mod not usable because of the issue with quest notes, but it looks very promising, would greatly appreciate if support was continued to fix this issue, anyway endorsement for the hard work
Hi! Could you possibly do a holotapes tab please? Sorry if this is alot to ask, I just can't find one that does the holotapes. Also amazing mod! Endorsed.
i love this mod, but whenever F4SE crashes when loading a save (and i have to load the game back up regular way, save, then load it with F4SE again) all the notes reset and become unread. i know this isn't the issue of this mod, but just saying it's a shame so many nice tweaks rely on F4SE when it crashes with loading a save. it's also a shame this mod even has to exist in the first place.
78 comments
If note isn't present but has "Been Digitized" displayed check back on the tab later
If note hasn't left the MISC tab in the INV Section, it either isn't a supported note, or there's been some delay.
DLC UPDATE IN THE WORKS, PLEASE BE PATIENT
CompleteQuest MS07b
That instantly completes the quest giving you the XP and clearing it from your quest list. At least for this quest it is safe to do this without missing out on content. This mod is so close to greatness, mod author pulled an avatar
In its current state, your Mod isn't really usable because the Notes that trigger quests seem to be problematic.
But you will also need to provide technical details to be able to integrate non-vanilla Notes of the Mods present in our loading order.
- what to add with FO4Edit so that the Note is recognized by your Mod.
I keep your Mod in my queue before injecting it into my heavily modded game.
Additional note:
I use FallUI and your Mod integrates without any problems
The Book records need to be an alias of the same quest in order to use text replacements from the quest aliases, but messages do not, messages have a dropdown menu to select the owner quest, you need to find out to which quest is the book related to, and set it as owner quest for the message, so the game knows from what quest aliases it should take the text replacements in this message.
The problem is that text replacements might not work with pipboy tabs, that's something you'll need to find out, I would recommend to display the message using show() function before testing it in pipboy tabs to make sure that the message is properly configured for text replacement.
and i also second holotapes tab as well.