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Quantumbutterfly

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quantumbutterfly

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135 comments

  1. David2014
    David2014
    • supporter
    • 3 kudos
    Doesnt work, still need level 14 for local leader 2
    1. Babyboomer59
      Babyboomer59
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      • 83 kudos
      You either have a mod conflict or it's your load order possibly? Though Load order I wouldn't think should matter. 

      It's working as it should for me. 
  2. SirPhoenixBlood
    SirPhoenixBlood
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    • 0 kudos
    not working at all for me no matter how i load it even if its the only thing loaded it never works
    1. Babyboomer59
      Babyboomer59
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      It removes the player level requirement only, it does not remove the top perk level that is required. 
  3. WasteLandCaravaner
    WasteLandCaravaner
    • member
    • 7 kudos
    idk if its a mod conflict or a bug but for me the locking and hacking perk are not set up to be unlocked like the rest of them
  4. daftshadow
    daftshadow
    • member
    • 6 kudos
    Doesn't appear to work with NG. Level requirement is still needed...
    1. quantumbutterfly
      quantumbutterfly
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      • 52 kudos
      Thanks for letting me know! I'm not currently playing Fallout 4, so I haven't tested it myself. The mod is distributed under a Cathedral license, so anyone can feel free to modify or update it.
    2. comdude2
      comdude2
      • supporter
      • 0 kudos
      It works fine for me on the latest version of Fallout 4 and all of the relevant patches and script extenders, are you sure everything is up to date?
    3. Babyboomer59
      Babyboomer59
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      I went back and studied this mod a bit more and looked at it in Xedit, it does still work, it's removing the level requirements as the description page states what it doesn't do is remove the top perk requirement that the bottom perks require. IE for science you still need to have your intelligence to be at the required level but removes player level requirement. 
  5. HasturTheYellow
    HasturTheYellow
    • supporter
    • 0 kudos
    Using laser weapons, it seems as though the Science perk no longer provides a percentage bonus to laser weapon damage. I assumed that the Rifleman and Commado perks would boost damage instead, but upon testing there was no change either.

    This is unfortunate, as now laser weapons quickly scale into underpowered as the game progresses when compared with ballistic weapons.

    Am I missing something? Can you boost laser damage in some other perk? Or is this a deliberate decision?
    1. PuppetMaster321
      PuppetMaster321
      • member
      • 1 kudos
      The Science perk never gave more damage with laser or plasma weapons, they are categorized as either rifle or pistol, automatic or semi
    2. PrinceArtorias
      PrinceArtorias
      • supporter
      • 0 kudos
      This ain't 76 brother. 
  6. ptmc2112
    ptmc2112
    • supporter
    • 11 kudos
    For some reason, this mod doesn't overwrite the "animal Friend" perk for lvl 2 and 3.

    It also overwrites changes from the unofficial patch back to original.

    I can share my own changes, if it's okay, just not sure how to share it.
    1. quantumbutterfly
      quantumbutterfly
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      • 52 kudos
      This mod was released under a Cathedral License, so sharing your own edits is fine.

      Some perks were deliberately left with the vanilla behavior, because they use scripts. You can find a list of these in the change log on the main page, in the changes recorded for version 1.1

      I hope you enjoy making your mod. :-)
    2. ptmc2112
      ptmc2112
      • supporter
      • 11 kudos
      So do the scripts actually take the character level into account, other than just comparing it to the target's level? If not, then it shouldn't matter.

      One more thing, as this mod is nothing more than overrides, the esp can be marked as an esl. The only thing that would prevent it being marked as an esl is any new records that use more than 3 digits in the FormID (not counting the 2 digits that determine load order).
  7. TheNeoLoneWolf
    TheNeoLoneWolf
    • member
    • 1 kudos
    Removed because it has several incompatibilities. The "PS4 buttons" mod overrides everything, but even without it several perks aren't affected, Idiot savant, intimidation, aquagirl, wasteland whisperer, etc.
  8. focusingfoundation
    focusingfoundation
    • BANNED
    • 3 kudos
    .
  9. Deadlyo
    Deadlyo
    • member
    • 1 kudos
    Not work for me

    I need level up from 11 to 18 to make 3rd lockpick perk level
    1. quantumbutterfly
      quantumbutterfly
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      • 52 kudos
      It sounds like another mod is overwriting this mod. To test that out, move this mod much lower in your load order. If that fixes the problem, then it's definitely a mod conflict. Find the mod that's overwriting perks by checking for conflicts in FO4Edit.
  10. SkyLovesYou
    SkyLovesYou
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    • 0 kudos
    After disabling this mod, the perk level requirements are the same as when it was enabled. Is there any fix for this?
    1. quantumbutterfly
      quantumbutterfly
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      ...that's weird. Is the change carried through to a merged patch?
    2. SkyLovesYou
      SkyLovesYou
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      My Bad. it seemed like another mod did the same thing or smth, because after disabling a few other mods, it worked.
    3. quantumbutterfly
      quantumbutterfly
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      Cool! I love fixes where I don't have to do anything. :-D  Thanks for following up!