Fallout 4
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Quantumbutterfly

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126 comments

  1. HasturTheYellow
    HasturTheYellow
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    Using laser weapons, it seems as though the Science perk no longer provides a percentage bonus to laser weapon damage. I assumed that the Rifleman and Commado perks would boost damage instead, but upon testing there was no change either.

    This is unfortunate, as now laser weapons quickly scale into underpowered as the game progresses when compared with ballistic weapons.

    Am I missing something? Can you boost laser damage in some other perk? Or is this a deliberate decision?
    1. PuppetMaster321
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      The Science perk never gave more damage with laser or plasma weapons, they are categorized as either rifle or pistol, automatic or semi
    2. PrinceArtorias
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      This ain't 76 brother. 
  2. ptmc2112
    ptmc2112
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    For some reason, this mod doesn't overwrite the "animal Friend" perk for lvl 2 and 3.

    It also overwrites changes from the unofficial patch back to original.

    I can share my own changes, if it's okay, just not sure how to share it.
    1. quantumbutterfly
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      This mod was released under a Cathedral License, so sharing your own edits is fine.

      Some perks were deliberately left with the vanilla behavior, because they use scripts. You can find a list of these in the change log on the main page, in the changes recorded for version 1.1

      I hope you enjoy making your mod. :-)
    2. ptmc2112
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      So do the scripts actually take the character level into account, other than just comparing it to the target's level? If not, then it shouldn't matter.

      One more thing, as this mod is nothing more than overrides, the esp can be marked as an esl. The only thing that would prevent it being marked as an esl is any new records that use more than 3 digits in the FormID (not counting the 2 digits that determine load order).
  3. TheNeoLoneWolf
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    Removed because it has several incompatibilities. The "PS4 buttons" mod overrides everything, but even without it several perks aren't affected, Idiot savant, intimidation, aquagirl, wasteland whisperer, etc.
  4. focusingfoundation
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    .
  5. Deadlyo
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    Not work for me

    I need level up from 11 to 18 to make 3rd lockpick perk level
    1. quantumbutterfly
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      It sounds like another mod is overwriting this mod. To test that out, move this mod much lower in your load order. If that fixes the problem, then it's definitely a mod conflict. Find the mod that's overwriting perks by checking for conflicts in FO4Edit.
  6. SkyLovesYou
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    After disabling this mod, the perk level requirements are the same as when it was enabled. Is there any fix for this?
    1. quantumbutterfly
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      ...that's weird. Is the change carried through to a merged patch?
    2. SkyLovesYou
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      My Bad. it seemed like another mod did the same thing or smth, because after disabling a few other mods, it worked.
    3. quantumbutterfly
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      Cool! I love fixes where I don't have to do anything. :-D  Thanks for following up!
  7. TheLazySamurai
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    Hey not sure if you are still actively working on this, or if anyone is taking it over for you, I was wondering if there are anymore known conflicts with your mod, as I enjoy it, but some perks are not being affected. I've made a list of the perks that are not being affected, and the ones which I know of another mod I have loaded, is causing a conflict with them. Sorry I couldn't be of more help, but the majority of these perks, I do not know of any mods which are specifically making a change to them.

    Iron Fist (5)
    Strong Back (2) [likely affected by Strong Back x 3 https://www.nexusmods.com/fallout4/mods/2476]
    Cannibal (2 and 3)
    Lady Killer (2 and 3)
    Animal Friend (2 and 3)
    Wasteland Whisperer (2 and 3)
    Intimidation (2 and 3)
    Hacker (2, 3, and 4)
    Nuclear Physicist (2 and 3)
    Idiot Savant (2 and 3) [affected by Genius Game Perk https://www.nexusmods.com/fallout4/mods/3996]
    Four Leaf Clover (2, 3, and 4)
    1. quantumbutterfly
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      I'm not playing Fallout at all right now; the mod was released under a cathedral license, so anyone is welcome to make changes, additions, or fixes to it.
      Cannibal, Animal Friend, Intimidation, and Wasteland Whisperer are deliberately not changed, since they include scripts and I didn't want to deal with that.
      For the other perks, the behavior you describe comes from another mod reverting the changes to the perks; try moving it down in your load order.
      I see Steam has a Fallout4 update queued for me; if moving Perks Unleashed lower doesn't restore functionality, it's possible the update has deprecated it. It's unlikely Bethesda would make a significant infrastructure change so long after the game's release, but you never know.
      If you want to know for sure if something is reverting the perk changes, use FO4Edit. Open it up, make sure everything in your load order is selected, then once everything is loaded, navigate to PerksUnleashed and view which mods are conflicting with its records.

      Hope this helps!
  8. Zireael1251
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    Anyone know if this is compatible with "Critical Hits Outside of VATS?" https://www.nexusmods.com/fallout4/mods/12653?tab=description
    1. TheLazySamurai
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      I know that the game is playable, however i'm not sure if "Critical Hits Outside of VATS" is causing some of the perks to keep their original level requirements, listed below:

      Iron Fist (5), Cannibal (2 and 3), Lady Killer (2 and 3), Animal Friend (2 and 3), Wasteland Whisperer (2 and 3), Intimidation (2 and 3), Hacker (2, 3, and 4), Nuclear Physicist (2 and 3), and Four Leaf Clover (2, 3, and 4)
    2. Zireael1251
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      Thanks for the reply
  9. goldenwarlock
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    not working sadly
    1. TheLazySamurai
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      Check the mod load order, and if any mods conflict, here is a list of perks that this mod is not working for in my game, which has 206 plugins:

      Iron Fist (5)
      Strong Back (2) [likely affected by Strong Back x 3 https://www.nexusmods.com/fallout4/mods/2476]
      Cannibal (2 and 3)
      Lady Killer (2 and 3)
      Animal Friend (2 and 3)
      Wasteland Whisperer (2 and 3)
      Intimidation (2 and 3)
      Hacker (2, 3, and 4)
      Nuclear Physicist (2 and 3)
      Idiot Savant (2 and 3) [affected by Genius Game Perk https://www.nexusmods.com/fallout4/mods/3996]
      Four Leaf Clover (2, 3, and 4)
  10. IXeRios
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    it worked, however, it changed perk description from my native language to english =(